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Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Morozov, Mikhail; Gerasimov, Alexey – Journal of Interactive Learning Research, 2011
This paper is focused on virtual campuses, i.e. virtual worlds representing real educational institutions that are based on the metaphor of a university and provide users with different learning tools. More specifically, the idea of integrating a virtual campus into the context of a virtual city is suggested. Such a virtual city, where students…
Descriptors: Foreign Countries, Guidelines, Educational Technology, College Students
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Choy, Michael – Educational Media International, 2013
Schools have seen an exponential increase in the range of information communication technology (ICT) being utilised for learning and teaching over the past decade, especially with the advent of the internet. What is exciting is not just more technology, but that there are more types of technology which teachers can pick and choose from, based on…
Descriptors: Foreign Countries, Private Schools, Information Technology, Technology Integration
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Tan, Daniel; Lee, Chye Seng; Chan, Lay Kock; Lu, Adrian Din How – International Journal on E-Learning, 2009
This article highlights the processes and best practices adopted by Nanyang Technological University (NTU) in Singapore in implementing their mission-critical e-learning services for a population of 28,000 students and 1,100 faculty members. The various phases of this rapid growth in e-learning from the initial genesis in achieving mass buy-in by…
Descriptors: Computer Assisted Instruction, Foreign Countries, Portfolios (Background Materials), Best Practices
Zuiker, Steven J. – Educational Technology, 2010
The technologies underlying virtual environments like videogames and the methodologies of the learning sciences create an important intersection for work in educational technology. Coupling these fields enables us to consider participatory learning in terms of the ways that "context" shapes a process of making meaning. In this article,…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Global Approach
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Chen, Ai-Yen; Mashhadi, Azam; Ang, Daniel; Harkrider, Nancy – British Journal of Educational Technology, 1999
Focuses on the cultural and pedagogical considerations in the design of student-centered learning systems with particular reference to three cases in Singapore. The experiences illustrate some of the challenges and problems in designing and implementing learning systems in three different contexts: local-institutional, trans-institutional, and…
Descriptors: Computer Assisted Instruction, Computer System Design, Computer Uses in Education, Culture
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Yoon, Foo Seau; Ho, Jeanne; Hedberg, John G. – Computers in the Schools, 2006
This study examined how six Singapore teachers approached the design and implementation of a unit of work (topic) to demonstrate exemplary classroom practices that engage learners and use ICT in knowledge-generative rather than presentational activities. After a reflection and feedback session on the first lesson observation involving the…
Descriptors: Foreign Countries, Teaching Methods, Educational Technology, Instructional Effectiveness
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So, Hyo-Jeong; Lossman, Hans; Lim, Wei-Ying; Jacobson, Michael J. – Australasian Journal of Educational Technology, 2009
In this paper, we describe our path for designing an online community of practice for teachers in Singapore, from identifying the current status of professional development to designing an online platform where teachers can share vivid images of their teaching practices with other teachers. To identify current practices in professional…
Descriptors: Workshops, Foreign Countries, Professional Development, Teaching Methods
Hung, David; Jamaludin, Azilawati; Chen, Der-Thanq – Educational Technology, 2010
In this article, the authors discuss the importance of studying identity in the context of 21st century learning. Identity is an evolving trajectory that is always in-flux or changing. In a fast changing 21st century, educators are recognizing the significance of identity work, in particular projective identity, as individuals participate in…
Descriptors: Media Literacy, Foreign Countries, Educational Technology, Role Playing
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Wong, Lung-Hsiang; Hsu, Ching-Kun; Sun, Jizhen; Boticki, Ivica – Educational Technology & Society, 2013
This paper reports the impacts of spontaneous student grouping to develop young students' orthographic awareness in the process of learning Chinese characters. A mobile-assisted Chinese character forming game is used to assign each student a Chinese character component on their smartphones through a wireless network. Fifteen Singaporean students,…
Descriptors: Grouping (Instructional Purposes), Teaching Methods, Chinese, Educational Games
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Wang, Qiyun – Interactive Learning Environments, 2009
The constructivist learning environment was designed on three perspectives: pedagogical, social and technological. A group of 24 trainee teachers used the environment and participated in the formative evaluation. Results showed that the trainee teachers liked the design specifications and perceived the learning environment to be useful. The…
Descriptors: Constructivism (Learning), Formative Evaluation, Educational Technology, Internet
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Pek, Peng-Kiat – Journal of Science Education and Technology, 1996
Discusses the use of computer-aided instruction (CAI) packages in promoting active student learning. Describes the development of a CAI package that highlights discussion of real engineering cases and students' ability to transfer knowledge to new engineering problems. Concludes that the students' problem-solving skills can be improved with the…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Strategies, Educational Technology
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So, Hyo-Jeong; Seow, Peter; Looi, Chee Kit – Interactive Learning Environments, 2009
This article examines the potential of mobile computing and Web 2.0 technology to support knowledge building in formal and informal settings. Desktop-based knowledge building tools have limited affordances of supporting one-to-one access, learning "in situ," and seamless integration in and out of school environments. In this initial…
Descriptors: Electronic Learning, Urban Schools, Foreign Countries, Grade 4
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Chai, Ching Sing; Tan, Seng Chee – Teachers College Record, 2009
Background: This study was situated in Singapore, which aims to achieve engaged learning in P-12 schools with the use of educational technology. One of the foci of study among Singaporean educational researchers is a computer-supported collaborative learning (CSCL) environment that emphasizes collaboration among learners for the coconstruction of…
Descriptors: Learning Theories, Teacher Characteristics, Participant Observation, Interaction Process Analysis
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Suwardy, Themin; Pan, Gary; Seow, Poh-Sun – Accounting Education, 2013
No one really knows what the first story ever told in human history was, but storytelling is an art that spans many civilizations and cultures, and continues to be a major part of our modern lives. More recently, storytelling has gone digital with advances in technology and connectivity. Educators have also rediscovered how storytelling can be an…
Descriptors: Learner Engagement, Story Telling, Technology Uses in Education, Educational Technology
Lim, Kenneth Y. T.; Chen, Der-Thanq; Hung, David – Educational Technology, 2010
This article describes some of the key affordances for learning of the generic class of handheld computers known variously as smartphones, palmtops, and thumbtops--using the Apple iPhone 3G as one of the most mature exemplars of this class--based on the authors' experiences with and reflections about the device over a period of a year. An argument…
Descriptors: Educational Technology, Users (Information), Handheld Devices, Computers
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