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Wen, Yun – Educational Technology Research and Development, 2021
Augmented Reality (AR) has been applied to education in a variety of subjects, but in comparison to AR in STEM education, research on integrating pedagogical designs with AR in language learning is less mature. This study presents an AR-supported Chinese character learning game designed for young learners and investigates its effects on learners'…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 2
Lye, Sze Yee; Abas, Suriati; Tay, Lee Yong; Saban, Fadilah – Educational Media International, 2012
This paper analysed how three teacher-researchers of Singapore's elementary school used online space extensively in Grade 2-Grade 4 classrooms. Such online space, made possible by free and readily available web 2.0 and open source applications, was meant to complement the physical learning space as such space can allow learning activities, which…
Descriptors: Teaching Methods, Foreign Countries, Learning Activities, Web 2.0 Technologies
Chen, Chi Wai Jason – International Journal of Music Education, 2015
This study is to investigate the effectiveness of using mobile devices such as iPhone/iPad/android phone/tablet to facilitate mobile learning in aural skills. The application "Auralbook" was designed in 2011 by an engineer/musician to use mobile devices to learn aural skills. This application enables students to sing, record, clap and…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Handheld Devices