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Kopcha, Theodore J.; Ocak, Ceren; Qian, Yingxiao – Educational Technology Research and Development, 2021
The purpose of this paper is twofold. We first present a methodological framework for the analysis of embodied interaction with technology captured through video recording. The framework brings together a social semiotic approach to multimodality with the philosophical and theoretical roots of embodied cognition. We then demonstrate the…
Descriptors: Children, Grade 5, Thinking Skills, Robotics
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Webb, Mary E.; Fluck, Andrew; Magenheim, Johannes; Malyn-Smith, Joyce; Waters, Juliet; Deschênes, Michelle; Zagami, Jason – Educational Technology Research and Development, 2021
Machine learning systems are infiltrating our lives and are beginning to become important in our education systems. This article, developed from a synthesis and analysis of previous research, examines the implications of recent developments in machine learning for human learners and learning. In this article we first compare deep learning in…
Descriptors: Artificial Intelligence, Learning, Adjustment (to Environment), Accountability
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Wen, Yun – Educational Technology Research and Development, 2021
Augmented Reality (AR) has been applied to education in a variety of subjects, but in comparison to AR in STEM education, research on integrating pedagogical designs with AR in language learning is less mature. This study presents an AR-supported Chinese character learning game designed for young learners and investigates its effects on learners'…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 2
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Oh, Eun Young; Song, Donggil – Educational Technology Research and Development, 2021
This developmental research aims to (1) examine the design and developmental process, (2) investigate the nature and structure of the application, and (3) analyze the results of expert reviews and usability tests. Twenty-five participants, including a developer, an instructional designer, Korean language educators, educational technology…
Descriptors: Computational Linguistics, Identification, Audio Equipment, Man Machine Systems
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Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
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Sun, Zhong; Lin, Chin-Hsi; Lv, Kaiyue; Song, Jie – Educational Technology Research and Development, 2021
Mobile serious games are increasingly utilized as educational tools in elementary schools, and a considerable body of research has focused on evaluating such games' educational effectiveness. However, such work has generally ignored learning processes, and especially how knowledge is constructed. Given the important role of knowledge construction…
Descriptors: Telecommunications, Handheld Devices, Elementary School Students, Educational Games
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Islamoglu, Hakan; Kabakci Yurdakul, Isil; Ursavas, Omer Faruk – Educational Technology Research and Development, 2021
The purpose of this study was to develop a mobile learning acceptance model for pre-service teachers and to examine the relationships among technology acceptance factors. The literature on mobile learning acceptance lacks studies on pre-service teachers and studies that include concrete mobile learning scenarios. To overcome these problems, we…
Descriptors: Preservice Teachers, Preservice Teacher Education, Educational Technology, Technology Uses in Education
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de Jong, Ton; Gillet, Denis; Rodríguez-Triana, María Jesús; Hovardas, Tasos; Dikke, Diana; Doran, Rosa; Dziabenko, Olga; Koslowsky, Jens; Korventausta, Miikka; Law, Effie; Pedaste, Margus; Tasiopoulou, Evita; Vidal, Gérard; Zacharia, Zacharias C. – Educational Technology Research and Development, 2021
Designing and implementing online or digital learning material is a demanding task for teachers. This is even more the case when this material is used for more engaged forms of learning, such as inquiry learning. In this article, we give an informed account of Go-Lab, an ecosystem that supports teachers in creating Inquiry Learning Spaces (ILSs).…
Descriptors: Educational Technology, Technology Uses in Education, Inquiry, STEM Education
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Huang, Fang; Sánchez-Prieto, José Carlos; Teo, Timothy; García-Peñalvo, Francisco J.; Olmos-Migueláñez, Susana; Zhao, Chen – Educational Technology Research and Development, 2021
This study examined how cultural values and teacher beliefs influence Chinese and Spanish university teachers' acceptance of ICTs by combining Hofstede's cultural values theory with technology acceptance theories. Four hundred and twenty-five university teachers from China and 385 teachers from Spain participated in the study. The proposed…
Descriptors: Cultural Influences, College Faculty, Educational Technology, Technology Uses in Education
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Goodyear, Peter; Carvalho, Lucila; Yeoman, Pippa – Educational Technology Research and Development, 2021
This paper provides a summary account of Activity-Centred Analysis and Design (ACAD). ACAD offers a practical approach to analysing complex learning situations, in a way that can generate knowledge that is reusable in subsequent (re)design work. ACAD has been developed over the last two decades. It has been tested and refined through collaborative…
Descriptors: Learning Analytics, Instructional Design, Learning Processes, Definitions
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Unahalekhaka, Apittha; Bers, Marina Umaschi – Educational Technology Research and Development, 2021
With a growing number of ScratchJr usage, over 19 million users worldwide, we examined the use in the United States of the free ScratchJr programming language, explicitly designed for young children ages 5-7, to learn how to code. Our objective was to explore children's usage of the ScratchJr tablet app at home and school settings. We analyzed…
Descriptors: Coding, Programming, Educational Technology, Technology Uses in Education
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Clausen, Jon M.; Borthwick, Arlene C.; Rutledge, David – Educational Technology Research and Development, 2021
With a focus on methodology and research process, this paper explores researcher collaboration in the development, implementation, analysis, and dissemination of a multi-institutional study of teacher educators' perspectives on technology infusion. At the conclusion of the 2018 National Technology Leadership Summit (NTLS), attendees recommended…
Descriptors: Educational Technology, Technology Integration, Technology Uses in Education, Q Methodology
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Ofoegbu, Onyema Theresa; Asogwa, Uche Donatus; Ogbonna, Chimaobi Samuel – Educational Technology Research and Development, 2021
With increased emphasis on accessibility and quality education in tertiary institutions, open and distance learning (ODL) is occupying the center stage in Nigeria. Open educational resources (OERs) is becoming a valuable alternative to improving access to high-quality educational content released under open licenses by outstanding universities…
Descriptors: Foreign Countries, Higher Education, Distance Education, Open Education
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Schmidt, Matthew; Glaser, Noah – Educational Technology Research and Development, 2021
Research on the use of virtual reality (VR) for individuals with autism lacks design precedent and theoretical guidance. Further, research in this area often fails to include participants in the design of interventions. This paper seeks to address these gaps. A proof-of-concept adaptive skills intervention for adults on the autism spectrum was…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Skill Development
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Song, Yanjie – Educational Technology Research and Development, 2021
Class orchestration with technology is gaining attention in managing multiple learning activities at multiple levels in the past decade. However, there is hardly a holistic picture of the research about class orchestration with technology. To understand how class orchestration with technology could help pedagogical practices, this review article…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Instructional Design
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