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Showing 1 to 15 of 27 results Save | Export
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Birch, Heather J. S.; Epp, Carrie Demmans – Educational Technology Research and Development, 2023
Many approaches have been employed in the creation of educational technologies. One of the lesser explored approaches is that of participatory design when it includes children as direct contributors. In such cases, specific strategies for supporting the effective participation of software developers and children are necessary. This article…
Descriptors: Educational Technology, Computer Software, Stakeholders, Children
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Mavrikis, Manolis; Rummel, Nikol; Wiedmann, Michael; Loibl, Katharina; Holmes, Wayne – Educational Technology Research and Development, 2022
Educational technologies in mathematics typically focus on fostering either procedural knowledge by means of structured tasks or, less often, conceptual knowledge by means of exploratory tasks. However, both types of knowledge are needed for complete domain knowledge that persists over time and supports subsequent learning. We investigated in two…
Descriptors: Fractions, Mathematics Instruction, Elementary School Students, Cross Cultural Studies
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Aparicio, Xavier; Belaïd, Souad; Baccino, Thierry; Megalakaki, Olga – Educational Technology Research and Development, 2022
In this study, we compared the effects of two media (Interactive Whiteboards and Paper) on both expository and narrative texts reading comprehension among 5th grade children of primary school. Two texts were constructed, according to the same controlled hierarchical structure. Comprehension was assessed by a multiple-choice questionnaire including…
Descriptors: Reading Comprehension, Interactive Video, Educational Technology, Elementary School Students
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Kausalai Kay Wijekumar; Karen R. Harris; Steve Graham; Puiwa Lei – Educational Technology Research and Development, 2022
A central goal of upper elementary schools is improving students' skills to write persuasively using source materials. This study focused on three important areas of writing at the upper elementary grade levels. First, the web-based intelligent tutoring system for the text structure strategy (ITSS) was used to teach children how to read source…
Descriptors: Elementary School Students, Grade 5, Persuasive Discourse, Writing (Composition)
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Wen, Yun – Educational Technology Research and Development, 2021
Augmented Reality (AR) has been applied to education in a variety of subjects, but in comparison to AR in STEM education, research on integrating pedagogical designs with AR in language learning is less mature. This study presents an AR-supported Chinese character learning game designed for young learners and investigates its effects on learners'…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 2
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Sun, Zhong; Lin, Chin-Hsi; Lv, Kaiyue; Song, Jie – Educational Technology Research and Development, 2021
Mobile serious games are increasingly utilized as educational tools in elementary schools, and a considerable body of research has focused on evaluating such games' educational effectiveness. However, such work has generally ignored learning processes, and especially how knowledge is constructed. Given the important role of knowledge construction…
Descriptors: Telecommunications, Handheld Devices, Elementary School Students, Educational Games
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Socratous, Chrysanthos; Ioannou, Andri – Educational Technology Research and Development, 2021
The study aims to compare the effect of a structured versus an unstructured educational robotics (ER) curriculum on (a) the frequency and type of programming errors made by students in block-based programming, (b) their ability to debug a programme, and (c) their engagement in the learning process. The authors' hypothesis is that, in programming…
Descriptors: Robotics, Educational Technology, Programming Languages, Computer Science Education
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Liu, Chen-Chung; Yang, Chen-Yu; Chao, Po-Yao – Educational Technology Research and Development, 2019
Despite the positive potential of the online social networking platforms, the longitudinal studies regarding how children participate in digital storytelling communities is still scant in the literature. This study investigated how 26 elementary students participated in a 2-year digital storytelling community mediated by a social network…
Descriptors: Story Telling, Elementary School Students, Educational Technology, Technology Uses in Education
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Educational Technology Research and Development, 2019
Calibration between judged and actual performance related to cognitive certitude is known as "cognitive certitude of calibration" (CCC). CCC is an essential factor that can affect an individual's calibration behavior related to his/her learning effectiveness mediated by cognitive and affective factors, such as cognitive anxiety, learning…
Descriptors: Cognitive Processes, Behavior, Affective Behavior, Anxiety
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Chen, Gwo-Dong; Fan, Cheng-Yu; Chang, Chih-Kai; Chang, Yun-Hsuan; Chen, Yen-Hua – Educational Technology Research and Development, 2018
In traditional learning, students passively absorb the materials provided by their teachers or textbooks. Thus, their learning autonomy is insufficient, and this affects learning motivation. Students find it difficult to absorb the knowledge taught in a classroom and apply it to real life. We combined situated learning and learning through drama…
Descriptors: Educational Technology, Technology Uses in Education, Visual Aids, English (Second Language)
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Hautala, Jarkko; Baker, Doris Luft; Keurulainen, Aleksi; Ronimus, Miia; Richardson, Ulla; Cole, Ronald – Educational Technology Research and Development, 2018
The purpose of this pilot study with a within-subject design was to gain a deeper understanding about the promise and restrictions of a virtual tutoring system designed to teach science to first grade students in Finland. Participants were 61 students who received six tutoring science sessions of approximately 20 min each. Sessions consisted of a…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tutoring
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Kazakoff, Elizabeth R.; Macaruso, Paul; Hook, Pam – Educational Technology Research and Development, 2018
U.S. Department of Education data continually indicate that students who are English Learners (ELs) underperform in reading compared to students who are not English Learners (non-ELs). This study examined whether a personalized, adaptive blended learning approach can support reading development in ELs and non-ELs. There were 442 ELs and 442…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, English Language Learners
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Fabian, Khristin; Topping, Keith J.; Barron, Ian G. – Educational Technology Research and Development, 2018
The ubiquity of mobile devices together with its potential to bridge classroom learning to real-world has added a new angle to contextualising mathematics learning. This study investigated the effects of using mobile technologies to students' attitudes and achievement. A quasi-experimental mixed method design was adopted. Participants were 52…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Santos, Maria Isabel; Breda, Ana; Almeida, Ana Margarida – Educational Technology Research and Development, 2017
Learning environment on mathematics for autistic children is a prototype of a digital environment with dynamic adaptation features designed to offer activities towards the development of mathematical reasoning in children aged 6-12 years, diagnosed with autism spectrum disorders (ASD), a neurodevelopmental disorder characterized by deficits in…
Descriptors: Autism, Pervasive Developmental Disorders, Mathematics Instruction, Learning Activities
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Chu, Hui-Chun; Chang, Shao-Chen – Educational Technology Research and Development, 2014
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their learning performance is often not as good as expected. Therefore, in this paper, a two-tier test…
Descriptors: Educational Technology, Computer Games, Educational Games, Program Effectiveness
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