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Showing 1 to 15 of 30 results Save | Export
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Lee, Dabae; Morrone, Anastasia S.; Siering, Greg – Educational Technology Research and Development, 2018
To promote student learning and bolster student success, higher education institutions are increasingly creating large active learning classrooms to replace traditional lecture halls. Although there have been many efforts to examine the effects of those classrooms on learning outcomes, there is paucity of research that can inform the design and…
Descriptors: Active Learning, Teaching Methods, Classroom Environment, Lecture Method
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Xie, Kui; Kim, Min Kyu; Cheng, Sheng-Lun; Luthy, Nicole C. – Educational Technology Research and Development, 2017
In this study, researchers designed and implemented a 1-year professional development (PD) program that focused on supporting teachers in evaluating and selecting digital learning contents. Participants in this investigation included 109 teachers who consented to the study amongst a total of 171 teachers from five school districts across central…
Descriptors: Faculty Development, Educational Technology, Technology Uses in Education, Evaluation
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Varier, Divya; Dumke, Erika K.; Abrams, Lisa M.; Conklin, Sarah B.; Barnes, Jamie S.; Hoover, Nancy R. – Educational Technology Research and Development, 2017
Increased efforts to promote 21st century learning emphasize the central role of technology in instructional delivery in order to advance the multifaceted abilities and skills required for student success in an increasingly technology-rich learning and work environment. A qualitative study was conducted in a large, economically diverse,…
Descriptors: Technology Uses in Education, Educational Technology, Qualitative Research, Elementary Schools
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Maul, Andrew; Penuel, William R.; Dadey, Nathan; Gallagher, Lawrence P.; Podkul, Timothy; Price, Emily – Educational Technology Research and Development, 2017
This paper describes an effort to develop a survey instrument capable of measuring important aspects of adolescents' experiences of interest-related pursuits that are supported by technology. The measure focuses on youths' experiences of "connected learning" (Ito et al. in Connected learning: an agenda for research and design. Digital…
Descriptors: Test Construction, Surveys, Adolescents, Information Technology
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Song, Donggil; Oh, Eun Young; Glazewski, Krista – Educational Technology Research and Development, 2017
This case study reports on the implementation of student-generated questioning using a customized personal response system (PRS) by two groups of students in second language (L2) courses at a university in the United States. This study aimed to understand more about instructor and student experience with student-generated questioning for promoting…
Descriptors: Case Studies, Questioning Techniques, Audience Response Systems, Second Language Instruction
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Mavridis, Apostolos; Katmada, Aikaterini; Tsiatsos, Thrasyvoulos – Educational Technology Research and Development, 2017
This study examined the effects of using an online flexible educational game on students' attitude towards mathematics as compared to the traditional method of solving mathematical problems. Moreover, the study assessed the learning effectiveness of the game and investigated potential gender differences in the game's effectiveness on changing…
Descriptors: Educational Games, Educational Technology, Student Attitudes, Mathematics Instruction
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Okumus, Samet; Lewis, Lindsey; Wiebe, Eric; Hollebrands, Karen – Educational Technology Research and Development, 2016
Given the importance of teacher in the implementation of computer technology in classrooms, the technology acceptance model and TPACK model were used to better understand the decision-making process teachers use in determining how, when, and where computer software is used in mathematics classrooms. Thirty-four (34) teachers implementing…
Descriptors: Usability, Teacher Attitudes, Technology Integration, Computer Software
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Loizzo, Jamie; Ertmer, Peggy A. – Educational Technology Research and Development, 2016
Massive open online courses (MOOCs) are often examined and evaluated in terms of institutional cost, instructor prestige, number of students enrolled, and completion rates. MOOCs, which are connecting thousands of adult learners from diverse backgrounds, have yet to be viewed from a learning culture perspective. This research used virtual…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
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Aslan, Sinem; Reigeluth, Charles M. – Educational Technology Research and Development, 2016
Reigeluth et al. ("Educ Technol" 48(6):32-39, 2008) proposed major and secondary functions for educational technology systems for the learner-centered paradigm of education. However, the functions proposed should be formatively evaluated and revised using a variety of cases to develop a better understanding of how technology can support…
Descriptors: Educational Technology, Technology Uses in Education, Mixed Methods Research, Program Evaluation
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West, Deborah; Huijser, Henk; Heath, David – Educational Technology Research and Development, 2016
As learning analytics activity has increased, a variety of ethical implications and considerations have emerged, though a significant research gap remains in explicitly investigating the views of key stakeholders, such as academic staff. This paper draws on ethics-related findings from an Australian study featuring two surveys, one of…
Descriptors: Data Collection, Data Analysis, Educational Research, Ethics
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Woo, David James – Educational Technology Research and Development, 2016
The misalignment or contradiction between material and abstract resources within a school are structural barriers to systemic pedagogic innovation and effective teacher professional development. This article contributes a case study to the success stories of information and communication technology (ICT) integration in schools through alternative…
Descriptors: Information Technology, Educational Technology, Case Studies, Faculty Development
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Chuang, Hsueh-Hua – Educational Technology Research and Development, 2016
This paper explores the roles played by cloud computing technologies and social media in facilitating a learning community for online group collaborative learning, and particularly explores opportunities and challenges in leveraging culturally responsive teaching (CRT) awareness in educational technology. It describes implementation of a…
Descriptors: Preservice Teachers, Preservice Teacher Education, Culturally Relevant Education, Web Based Instruction
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Borup, Jered; West, Richard E.; Thomas, Rebecca – Educational Technology Research and Development, 2015
In this study we examined student and instructor perceptions of text and video feedback in technology integration courses that combined face-to-face with online instruction for teacher candidates. Items from the Feedback Environment Scale (Steelman et al. 2004) were used to measure student perceptions of feedback quality and delivery. Independent…
Descriptors: Blended Learning, Teacher Attitudes, Video Technology, Feedback (Response)
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Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G. – Educational Technology Research and Development, 2014
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Student Attitudes
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Nadolny, Larysa; Woolfrey, Joan; Pierlott, Matthew; Kahn, Seth – Educational Technology Research and Development, 2013
Learning in immersive 3D environments allows students to collaborate, build, and interact with difficult course concepts. This case study examines the design and development of the TransGen Island within the SciEthics Interactive project, a National Science Foundation-funded, 3D virtual world emphasizing learning science content in the context of…
Descriptors: Sciences, Ethics, Computer Simulation, Instructional Design
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