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Showing 1 to 15 of 52 results Save | Export
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Tan, Angel J. Y.; Davies, Jean L.; Nicolson, Roderick I.; Karaminis, Themis – Educational Technology Research and Development, 2023
Critical thinking is identified as a key educational outcome in higher education curricula; however, it is not trivial to support students in building this multifaceted skill. In this study, we evaluated a brief online learning intervention focusing on informal fallacy identification, a hallmark critical-thinking skill. The intervention used a…
Descriptors: Higher Education, Critical Thinking, Thinking Skills, Online Courses
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Cirkony, Connie; Tytler, Russell; Hubber, Peter – Educational Technology Research and Development, 2022
Inquiry-based representation-focused approaches in science education have shown promising outcomes when students engage in knowledge building via an active process of constructing, coordinating, and evaluating representations. To date, much of the existing research around these approaches has taken place in pre-digital classrooms, but the…
Descriptors: Science Education, Science Instruction, Inquiry, Active Learning
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Lu, Jie; Schmidt, Matthew; Lee, Minyoung; Huang, Rui – Educational Technology Research and Development, 2022
This paper presents a systematic literature review characterizing the methodological properties of usability studies conducted on educational and learning technologies in the past 20 years. PRISMA guidelines were followed to identify, select, and review relevant research and report results. Our rigorous review focused on (1) categories of…
Descriptors: Usability, Research Methodology, Educational Technology, Evaluation Methods
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An, Heejung; Sung, Woonhee; Yoon, So Yoon – Educational Technology Research and Development, 2022
Teaching educational robotics is of growing interest in K-12 settings. Yet, immense efforts are needed to move the field forward by framing the teaching of robotics with pedagogically sound theories as well as appropriate instructional design models and strategies. To meet this need, the authors designed and implemented an online educational…
Descriptors: Teaching Methods, Synchronous Communication, Electronic Learning, Robotics
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Kausalai Kay Wijekumar; Karen R. Harris; Steve Graham; Puiwa Lei – Educational Technology Research and Development, 2022
A central goal of upper elementary schools is improving students' skills to write persuasively using source materials. This study focused on three important areas of writing at the upper elementary grade levels. First, the web-based intelligent tutoring system for the text structure strategy (ITSS) was used to teach children how to read source…
Descriptors: Elementary School Students, Grade 5, Persuasive Discourse, Writing (Composition)
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Darejeh, Ali; Marcus, Nadine; Sweller, John – Educational Technology Research and Development, 2021
When novice users try to learn to use a software application that includes a variety of high element interactivity tools, the complex structure of the software can increase cognitive load and render the tools incomprehensible. Accordingly, there is a need for an efficient teaching approach that can provide practical knowledge to users while…
Descriptors: Educational Technology, Computer Software, Teaching Methods, Cognitive Processes
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Prestridge, Sarah; Jacobsen, Michele; Mulla, Sadaqat; Paredes, Sandra Gudiño; Charania, Amina – Educational Technology Research and Development, 2021
In an age of ready access to people, online spaces and information, canonized formal knowledge acquisition is being disrupted. The emergence of socially constructed knowledge based on connected learning is democratising education and re-framing how formal and informal learning is considered. What we currently understand connected learning to be is…
Descriptors: Educational Technology, Electronic Learning, Cooperative Learning, Technology Uses in Education
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Gao, Fei; Li, Lan; Sun, Yanyan – Educational Technology Research and Development, 2020
Research on mobile game-based learning has been gaining attention in the past few years. To understand the potential of mobile game-based learning in STEM education, a systematic review was conducted. Based on a set of inclusion and exclusion criteria, 30 articles published during the years of 2010 through 2019 were included. Analyses were…
Descriptors: Electronic Learning, Game Based Learning, STEM Education, Handheld Devices
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Bolmsten, Johan; Manuel, Michael Ekow – Educational Technology Research and Development, 2020
According to UNESCO, sustainable education requires a participatory development process. This article reports the results of three case studies about sustainable education using e-learning technologies, where the focus of the analysis is on the need for sustainable and participatory development processes. The research approach is based on a…
Descriptors: Sustainability, Capacity Building, Educational Technology, Electronic Learning
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Chen, Jason A.; Stoddard, Jeremy D. – Educational Technology Research and Development, 2020
We explored the impact of participating in a Virtual Internship (VI) computer-supported collaborative learning simulation, on high school students' (n = 43) development of knowledge and skills for critiquing the political media with which they engage. Second, we evaluated the effect of this intervention on students' self-efficacy for using…
Descriptors: High School Students, Internship Programs, Online Courses, Educational Technology
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Chubko, Nadezhda; Morris, Julia E.; McKinnon, David H.; Slater, Eileen V.; Lummis, Geoffrey W. – Educational Technology Research and Development, 2020
This research compared the process of disciplinary literacy acquisition of students who experienced two different pedagogical approaches to learning science, technology, engineering and mathematics through astronomy (STEM-A). The objective of this study was to explore the impact of a digital storytelling (DST) educational technology intervention…
Descriptors: STEM Education, Astronomy, Educational Technology, Electronic Learning
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Li, Jessica; Wong, Seohyun Claire; Yang, Xue; Bell, Allison – Educational Technology Research and Development, 2020
How should learner analytics and different media be used to optimize feedback to increase students' motivation and sense of learning community in online learning programs? This study was designed to examine the usage of feedback delivery methods (text only, video only, or both) and learner analytics (individual vs. class average) to answer the…
Descriptors: Learning Analytics, Feedback (Response), Student Participation, Electronic Learning
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Grant, Michael M. – Educational Technology Research and Development, 2019
"Mobile learning", or "m-learning", has become an umbrella term for the integration of mobile computing devices within teaching and learning. In the literature, however, use of the terms has been unsystematic. The purpose of this article is to critically examine the principles of mobile learning. First, I examine the extant…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology Research and Development, 2018
A learning activity supported by a mobile multimedia learning system (MMLS) was designed in this study. We aimed to test the effectiveness of the learning activity to enhance autonomous language learning in quasi-experimental Study 1 using a pretest/posttest design. Two groups participated in the learning activity: the students in a control group…
Descriptors: English (Second Language), Second Language Learning, Learning Activities, Multimedia Instruction
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Nacu, Denise; Martin, Caitlin K.; Pinkard, Nichole – Educational Technology Research and Development, 2018
With the growing emphasis on developing 21st century skills among today's youth, there is continued optimism about the possibilities granted by increasing access to networked technologies, particularly for encouraging youth to pursue their interests and take ownership of their learning. Yet, research demonstrates the importance of adult support in…
Descriptors: Heuristics, Middle Schools, Learning Experience, Design
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