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Showing 1 to 15 of 45 results Save | Export
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Lindgren, Robb; DeLiema, David – Educational Technology Research and Development, 2022
This paper describes a framework for making explicit the design decisions in the development of immersive and interactive STEM learning technologies. This framework consists of three components: (1) "visual viewpoint," the location from which a visual simulation depicts observable components; (2) "embodied interaction," the…
Descriptors: STEM Education, Educational Technology, Visual Perception, Role
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Pelánek, Radek – Educational Technology Research and Development, 2020
Adaptive learning systems need large pools of examples for practice--thousands of items that need to be organized into hundreds of knowledge components within a domain model. Domain modeling and closely related student modeling are intensively studied in research studies. However, there is a gap between research studies and practical issues faced…
Descriptors: Educational Technology, Knowledge Management, Models, Multidimensional Scaling
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Borup, Jered; Graham, Charles R.; West, Richard E.; Archambault, Leanna; Spring, Kristian J. – Educational Technology Research and Development, 2020
In this article we share the Academic Communities of Engagement (ACE) framework, which describes a student's ability to engage affectively, behaviorally, and cognitively in an online or blended course independently and with support. Based on Vygotsky's (Mind in society: the development of higher psychological processes, Harvard University Press,…
Descriptors: Online Courses, Blended Learning, Educational Technology, Technology Uses in Education
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Lo, Chung Kwan – Educational Technology Research and Development, 2018
The flipped classroom approach is becoming increasingly popular. This instructional approach allows more in-class time to be spent on interactive learning activities, as the direct lecturing component is shifted outside the classroom through instructional videos. However, despite growing interest in the flipped classroom approach, no robust…
Descriptors: Blended Learning, Educational Technology, Program Implementation, Educational Principles
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Nacu, Denise; Martin, Caitlin K.; Pinkard, Nichole – Educational Technology Research and Development, 2018
With the growing emphasis on developing 21st century skills among today's youth, there is continued optimism about the possibilities granted by increasing access to networked technologies, particularly for encouraging youth to pursue their interests and take ownership of their learning. Yet, research demonstrates the importance of adult support in…
Descriptors: Heuristics, Middle Schools, Learning Experience, Design
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Spector, J. Michael – Educational Technology Research and Development, 2016
This special issue of "ETR&D" is devoted to ethics in the broad domain of educational technology. Many ethical issues arise involving the study and use of educational technologies. A well-known issue involves the digital divide and the degree to which the introduction of new technologies is increasing the digital divide and…
Descriptors: Ethics, Data Collection, Data Analysis, Educational Technology
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Järvelä, Sanna; Kirschner, Paul A.; Panadero, Ernesto; Malmberg, Jonna; Phielix, Chris; Jaspers, Jos; Koivuniemi, Marika; Järvenoja, Hanna – Educational Technology Research and Development, 2015
For effective computer supported collaborative learning (CSCL), socially shared regulation of learning (SSRL) is necessary. To this end, this article extends the idea first posited by Järvelä and Hadwin ("Educ Psychol" 48(1):25-39, 2013) that successful collaboration in CSCL contexts requires targeted support for promoting individual…
Descriptors: Cooperative Learning, Computer Uses in Education, Learning Processes, Instructional Design
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Devedžic, Vladan; Jovanovic, Jelena – Educational Technology Research and Development, 2015
Open Badges (OBs) have evolved as novel means of recognizing and credentialing skills/competences (either hard or soft skills) acquired in various learning settings (formal or informal, online or traditional classroom). In addition, they offer new ways of motivating learners and scaffolding the learning process, while also promoting values such as…
Descriptors: Recognition (Achievement), Credentials, Educational Technology, Educational Benefits
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Hyman, Jack A.; Moser, Mary T.; Segala, Laura N. – Educational Technology Research and Development, 2014
Mobile information technology is changing the education landscape by offering learners the opportunity to engage in asynchronous, ubiquitous instruction. While there is a proliferation of mobile content management systems being developed for the mobile Web and stand-alone mobile applications, few studies have addressed learner expectations and…
Descriptors: Electronic Learning, Electronic Libraries, Use Studies, Usability
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Suhonen, Jarkko; de Villiers, M. Ruth; Sutinen, Erkki – Educational Technology Research and Development, 2012
Formative development method (FODEM) is a multithreaded design approach that was originated to support the design and development of various types of educational technology innovations, such as learning tools, and online study programmes. The threaded and agile structure of the approach provides flexibility to the design process. Intensive…
Descriptors: Feedback (Response), Research and Development, Educational Technology, Formative Evaluation
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de Jong, Ton; Weinberger, Armin; Girault, Isabelle; Kluge, Anders; Lazonder, Ard W.; Pedaste, Margus; Ludvigsen, Sten; Ney, Muriel; Wasson, Barbara; Wichmann, Astrid; Geraedts, Caspar; Giemza, Adam; Hovardas, Tasos; Julien, Rachel; van Joolingen, Wouter R.; Lejeune, Anne; Manoli, Constantinos C.; Matteman, Yuri; Sarapuu, Tago; Verkade, Alex; Vold, Vibeke; Zacharia, Zacharias C. – Educational Technology Research and Development, 2012
Science Created by You (SCY) learning environments are computer-based environments in which students learn about science topics in the context of addressing a socio-scientific problem. Along their way to a solution for this problem students produce many types of intermediate products or learning objects. SCY learning environments center the entire…
Descriptors: Vignettes, Virtual Classrooms, Science Education, Educational Technology
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Huang, Iwen; Tsai, Chin-Chung – Educational Technology Research and Development, 2012
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students' learning needs or difficulties into consideration, students might only show temporary interest during the learning process, and their learning…
Descriptors: Cognitive Style, Learning Motivation, Program Effectiveness, Natural Sciences
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Chong, Stefanie Xinyi; Lee, Chien-Sing – Educational Technology Research and Development, 2012
There are many evidences of motivational and educational benefits from the use of learning software. However, there is a lack of study with regards to the teaching of creative writing. This paper aims to bridge the following gaps: first, the need for a proper framework for scaffolding creative writing through learning software; second, the lack of…
Descriptors: Story Grammar, Creativity, Creative Writing, Educational Benefits
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Song, Yanjie; Wong, Lung-Hsiang; Looi, Chee-Kit – Educational Technology Research and Development, 2012
In this paper, we present a mobile technology-assisted seamless learning process design where students were facilitated to develop their personalized and diversified understanding in a primary school's science topic of the life cycles of various living things. A goal-based approach to experiential learning model was adopted as the pedagogical…
Descriptors: Field Trips, Instructional Design, Observation, Experiential Learning
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Bain, Alan; Swan, Gerry – Educational Technology Research and Development, 2011
Attempts at school reform and improvement have experienced difficulty creating and implementing feedback systems that energize and sustain change efforts. If the call for reform at all levels of education is to be met, attention must be given to establishing effective feedback mechanisms in educational institutions as they embark on improvement…
Descriptors: Knowledge Management, Feedback (Response), Classroom Techniques, Management Systems
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