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Showing 1 to 15 of 25 results Save | Export
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Daryl Axelrod; Jennifer Kahn – Educational Technology Research and Development, 2024
This paper extends research that looks at the intersection of multimodal composing and maker education. We present findings from a fourth iteration of a multidisciplinary classroom design study in which high school youth made digital comics based on literary novels in an 11th grade language arts classroom in a predominantly Hispanic, low-SES,…
Descriptors: High School Students, Grade 11, Language Arts, Cartoons
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Ofer Chen; Fabio Campos; Yoav Bergner – Educational Technology Research and Development, 2024
Adoption of Maker programs entails deep cultural and structural changes within schools. In this case study, we interviewed a principal and seven faculty members in a high school in the United States, after the first year of implementing making-centered curricula. We report how faculty members responded to the reform, their motivations and beliefs,…
Descriptors: Shared Resources and Services, Creativity, Educational Change, Politics of Education
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Cirkony, Connie; Tytler, Russell; Hubber, Peter – Educational Technology Research and Development, 2022
Inquiry-based representation-focused approaches in science education have shown promising outcomes when students engage in knowledge building via an active process of constructing, coordinating, and evaluating representations. To date, much of the existing research around these approaches has taken place in pre-digital classrooms, but the…
Descriptors: Science Education, Science Instruction, Inquiry, Active Learning
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Yin, Yue; Khaleghi, Soroush; Hadad, Roxana; Zhai, Xiaoming – Educational Technology Research and Development, 2022
Computational thinking (CT) skills are critical for the science, technology, engineering, and mathematics (STEM) fields, thus drawing increasing attention in STEM education. More curricula and assessments, however, are needed to cultivate and measure CT for different learning goals. Maker activities have the potential to improve student CT, but…
Descriptors: Thinking Skills, Computation, Learning Activities, Computer Software
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Nathan, Mitchell J.; Swart, Michael I. – Educational Technology Research and Development, 2021
Materialist design is presented as an embodied perspective on educational design that can be applied to redesign of classroom-based learning environments. Materialist design is informed by a framework of materialist epistemology, which positions material innovation on equal placement with symbol-based formal theory. Historical examples of…
Descriptors: Epistemology, Instructional Design, Video Games, Technology Uses in Education
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Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
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Ling, Yizhou; Zhu, Pengfei; Yu, Jiayan – Educational Technology Research and Development, 2021
Considering the individual differences in previous content knowledge, skill, and attitude, which types of learners are suitable for AR is a valuable but complex question. The study used quasi-experimental design, and divided 97 10th-grade students into two groups: traditional group (N = 48) and AR group (N = 49), who participated in 4-week organic…
Descriptors: Computer Simulation, Technology Integration, Organic Chemistry, Science Instruction
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Georgiou, Yiannis; Tsivitanidou, Olia; Ioannou, Andri – Educational Technology Research and Development, 2021
Immersive Virtual Reality (VR) simulations are argued to support students' learning of complex scientific phenomena via the use of realistic graphics and interactions that students can hardly experience in everyday life. However, the integration of immersive VR simulations in science classrooms introduces new challenges, whilst there is a lack of…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Physics
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Chen, Jason A.; Stoddard, Jeremy D. – Educational Technology Research and Development, 2020
We explored the impact of participating in a Virtual Internship (VI) computer-supported collaborative learning simulation, on high school students' (n = 43) development of knowledge and skills for critiquing the political media with which they engage. Second, we evaluated the effect of this intervention on students' self-efficacy for using…
Descriptors: High School Students, Internship Programs, Online Courses, Educational Technology
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Lin, Chin-Hsi; Kwon, Jemma Bae; Zhang, Yining – Educational Technology Research and Development, 2019
In the traditional brick-and-mortar classroom, small classes are generally perceived as desirable, but the benefits associated with particular class sizes in online education have not yet received much scholarly attention. Using a dataset of 10,648 enrollment records generated during the 2013-2014 school year at a state virtual school in the…
Descriptors: Class Size, Online Courses, Educational Technology, Virtual Classrooms
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Kissi, Philip Siaw; Nat, Muesser; Armah, Robert Benjamin – Educational Technology Research and Development, 2018
Flipped learning approach combines video-based instruction (VBI) outside the classroom and problem-solving activities inside the classroom. The success of this instructional approach largely depends on students' acceptance to learn the video presentation at home during pre-classroom activities. However, there are still very scarce insights…
Descriptors: Urban Schools, Rural Schools, High School Students, Video Technology
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Varier, Divya; Dumke, Erika K.; Abrams, Lisa M.; Conklin, Sarah B.; Barnes, Jamie S.; Hoover, Nancy R. – Educational Technology Research and Development, 2017
Increased efforts to promote 21st century learning emphasize the central role of technology in instructional delivery in order to advance the multifaceted abilities and skills required for student success in an increasingly technology-rich learning and work environment. A qualitative study was conducted in a large, economically diverse,…
Descriptors: Technology Uses in Education, Educational Technology, Qualitative Research, Elementary Schools
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Hooley, Diana S.; Thorpe, Justin – Educational Technology Research and Development, 2017
Older student reading of informational texts like those found in most high school classrooms continue to be a concern. College entrance exams scores attest to the fact that this age group of readers remain largely unprepared for the rigorous, discipline area reading and comprehension demands of higher education. In response to this issue content…
Descriptors: High School Seniors, Reading Tests, College Readiness, Reading Skills
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Aslan, Sinem; Reigeluth, Charles M. – Educational Technology Research and Development, 2016
Reigeluth et al. ("Educ Technol" 48(6):32-39, 2008) proposed major and secondary functions for educational technology systems for the learner-centered paradigm of education. However, the functions proposed should be formatively evaluated and revised using a variety of cases to develop a better understanding of how technology can support…
Descriptors: Educational Technology, Technology Uses in Education, Mixed Methods Research, Program Evaluation
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Spector, J. Michael – Educational Technology Research and Development, 2016
This special issue of "ETR&D" is devoted to ethics in the broad domain of educational technology. Many ethical issues arise involving the study and use of educational technologies. A well-known issue involves the digital divide and the degree to which the introduction of new technologies is increasing the digital divide and…
Descriptors: Ethics, Data Collection, Data Analysis, Educational Technology
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