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No Child Left Behind Act 20011
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Showing 166 to 180 of 2,674 results Save | Export
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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
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Elisa Serrano-Ausejo; Eva Mårell-Olsson – Education and Information Technologies, 2024
Organic chemistry, also known as stereochemistry, is a subject considered to be notably complex for students to understand. Knowledge construction in stereochemistry might demand the ability to imagine or visualise the distribution of atoms. For students with insufficient spatial ability, this could be confusing. This study aimed to explore…
Descriptors: Organic Chemistry, Computer Simulation, Physical Environment, Simulated Environment
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Cui-Yu Wang; Bao-Lian Gao; Shu-Jie Chen – Education and Information Technologies, 2024
How to develop students' computational thinking (CT) is an important topic faced by academics and front-line teachers. However, the solution of programming problems requires paying attention to every detail of the problem and building a solution to the problem step by step, and for beginners, they often get stuck when one of these aspects goes…
Descriptors: Computation, Thinking Skills, Elementary School Students, Metacognition
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Jeremie Regnier; Ethan Shafer; Edward Sobiesk; Nicholas Stave; Malcolm Haynes – Education and Information Technologies, 2024
In our post-pandemic world, where the majority of higher education institutions have transitioned back to in-person classes, this paper argues that we must not return to pre-COVID teaching practices. Instead, we have the obligation and opportunity to create an educational experience and environment that better facilitates learning and instruction.…
Descriptors: COVID-19, Pandemics, Educational Technology, Best Practices
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Qinxue Liu; Jiayin Wu – Education and Information Technologies, 2024
The impact of digital technology on the younger generation is profound and far-reaching. In a digital home environment, parental mediation of children's access to the Internet, digital devices, and their device use will either directly or indirectly affect children's digital attitudes and behaviors. Based on the ecological techno-microsystem…
Descriptors: Telecommunications, Handheld Devices, Internet, Parent Influence
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Enrico Gandolfi; Richard E. Ferdig; Jiahui Wang; Grace Morris; Amy Copus; Sk Rezwan Shihab – Education and Information Technologies, 2024
Research has provided evidence that online gaming can both positively and negatively impact players' physical and mental health. However, few research studies have examined how game addiction, game community, and vitality felt while playing can inform well-being. This study addressed this gap by focusing on game players' vitality, a construct that…
Descriptors: Internet, Computer Games, Well Being, Addictive Behavior
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Yuqing Zou; Chunrui Zou – Education and Information Technologies, 2024
In this study, we aimed to explore the factors associated with higher education students' learning outcomes in emergency remote teaching environments (ERTEs) during the COVID-19 pandemic at both the population and individual levels, given the limited understanding in previous research. 9418 students from 41 countries were selected for analysis…
Descriptors: College Students, Distance Education, Electronic Learning, COVID-19
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Xiaozhe Yang; Pei-Yu Cheng; Xin Liu; Sheng-Pao Shih – Education and Information Technologies, 2024
This paper presents a new art metaverse prototype, constructed using virtual reality technology to create an immersive scene with a specific artistic style and integrate virtual avatar technology to allow interaction with characters in the art painting. Ninety-six college students participated in the study, divided into two groups: the virtual…
Descriptors: Computer Simulation, Simulated Environment, Art Education, Technology Uses in Education
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Deepti Prit Kaur; Archana Mantri – Education and Information Technologies, 2024
Student perception is an essential component in education; especially in engineering courses, which involve complex spatial processes, manipulation and interpretation of graphs, diagrams, and concepts. Incorporation of special training instructions improve spatial skills of learners, assisting them to acquire enhanced conceptual knowledge. Through…
Descriptors: Computer Simulation, Interaction, Visual Aids, Engineering Education
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Mensure Alkis Küçükaydin; Hakan Çite – Education and Information Technologies, 2024
This study sought to explain the differences in the computational thinking skills of primary school students. The survey model was adopted for the research. In the study, in which 780 primary school students participated, the relationship between computational thinking skills and factors at the student (gender, parent education status, internet…
Descriptors: Thinking Skills, Elementary School Students, Student Attitudes, Correlation
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Ghazala Bilquise; Samar Ibrahim; Sa'Ed M. Salhieh – Education and Information Technologies, 2024
The study explores factors affecting university students' behavioural intentions in adopting an academic advising chatbot. The study focuses on functional, socio-emotional, and relational factors affecting students' acceptance of an AI-driven academic advising chatbot. The research is based on a conceptual model derived from several constructs of…
Descriptors: Academic Advising, College Students, Intention, Artificial Intelligence
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Guan-Yu Lin; Ciao-Chun Jhang; Yi-Shun Wang – Education and Information Technologies, 2024
The use of AI-based social robots has been shown to be beneficial for learning English as a Second Language (ESL). Not much is known, however, about the drivers of parental intention to use those robots in support of their children's ESL learning. This study aims to explore the factors that drive parental intention to adopt AI-based social robots…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
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Hui Shi; Yihang Zhou; Vanessa P. Dennen; Jaesung Hur – Education and Information Technologies, 2024
The imbalance in student-teacher ratio and the diversity of student population pose challenges to MOOC's quality of instructor support. An understanding of student profiles, such as who they are and how they behave, is critical to improving personalized support of MOOC learning environments. While past studies have explored different types of…
Descriptors: MOOCs, Behavior Patterns, Student Behavior, Cluster Grouping
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Garyfalia Charitaki; Georgia Andreou; Anastasia Alevriadou; Spyridon-Georgios Soulis – Education and Information Technologies, 2024
While open and distance education gains growing recognition over time, it also faces increasing drop-out rates. Consequently, the development of predictive models for early identification of students at-risk for drop-out could be critical to promote ongoing engagement. This study aims to gain insights into the dropout prediction problem in a…
Descriptors: Prediction, Dropouts, Special Education, Open Universities
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Bushra Hamid; Naveed Ikram – Education and Information Technologies, 2024
Regarding the caliber of newly-graduated professionals, the software industry expresses discontent. Therefore, software industries spend on training these individuals to improve software development process-related skills. According to various research studies, one reason for the lack of skilled graduates is a gap between industry and academia.…
Descriptors: Computer Software, Theory Practice Relationship, Novices, Information Technology
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