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Showing 1 to 15 of 20 results Save | Export
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Mi-Hyun Bang; Young-Min Lee – Education and Information Technologies, 2024
The Human Resources Development Service of Korea developed a digital exam for five representative engineering categories and conducted a pilot study comparing the findings with the paper-and-pencil exam results from the last three years. This study aimed to compare the test efficiency between digital and paper-and-pencil examinations. A digital…
Descriptors: Engineering Education, Computer Assisted Testing, Foreign Countries, Human Resources
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Daniel Bailey; Norah Almusharraf; Frank Bennett – Education and Information Technologies, 2024
Normative grading compounded with socio-educational conditions in East Asian countries amplifies the effect competition beliefs have on learning outcomes. Competition beliefs may be especially influential in videoconference courses since some students feel reluctant to interrupt the instructor, avoid talking over others, or dominate the class…
Descriptors: Grading, Outcomes of Education, Competition, Videoconferencing
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Lim, Jieun – Education and Information Technologies, 2023
This study aims at investigating the predictive effects of online teaching readiness factors on instructors' satisfaction and confidence in the emergency online teaching context. The target population is instructors who experienced online teaching during the COVID-19 pandemic, particularly in South Korea. Two hundred and thirteen instructors from…
Descriptors: Teacher Competencies, Readiness, Online Courses, COVID-19
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Park, Su Jin – Education and Information Technologies, 2023
The purpose of this study was to develop an invention instruction program based on the Theory of Inventive Problem Solving (TRIZ) for preservice invention teachers and test the effects of the program on teachers' creativity beliefs, creativity, and invention teaching self-efficacy. The subjects of this study were preservice teachers who were…
Descriptors: Intervention, Program Effectiveness, Teaching Methods, Creativity
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Lee, Dongkuk; Kwon, Hyuksoo – Education and Information Technologies, 2023
Educational communities have expanded 3D printing in education, emphasizing the educational value of "creation" to develop the competencies required in the future. This study was conducted for the purpose of identifying the effect size by synthesizing prior studies on the effect of 3D printing in education. To achieve the goal, 26…
Descriptors: Literature Reviews, Computer Peripherals, Printing, Educational Technology
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Jeon, Jaeho; Lee, Seongyong – Education and Information Technologies, 2023
With the development of synchronous videoconferencing technology, research on the professional practices of synchronous online teaching has been growing at an exponential rate. However, little is known about synchronous online teachers' use of motivational strategies, despite the important role of teachers in fostering student motivation. To…
Descriptors: Student Motivation, Motivation Techniques, Synchronous Communication, Electronic Learning
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Kim, Jeongyeon; Kweon, Soo-Ok – Education and Information Technologies, 2023
Despite the significance of motivational regulation in the development of second language speaking skills, few studies have scrutinized its relationship with an emergent learning context. This study investigates how differently tertiary level English as a foreign language (EFL) learners exert autonomy and regulate motivation by proficiency levels…
Descriptors: Videoconferencing, English (Second Language), Second Language Learning, Second Language Instruction
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Ha, Seunghye; So, Hyo-Jeong – Education and Information Technologies, 2023
In asynchronous online video-based learning, learners experience various affective states, which may make them disengaged and negatively influence learning outcomes. This study aimed to examine the effect of the utility value (UV) intervention to help learners emotionally and behaviorally engage in online learning. The UV intervention includes…
Descriptors: Video Technology, Electronic Learning, Asynchronous Communication, Learner Engagement
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Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence
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Jeon, Jaeho – Education and Information Technologies, 2022
The landscape of self-directed learning in mobile-assisted language learning (MALL) is changing from mechanical and repetitive to communicative and meaningful learning. This is due to the development and integration of conversational agents into mobile devices. Students can learn a language via a self-directed interactive app (SIA) where they can…
Descriptors: Telecommunications, Computer Assisted Instruction, Independent Study, Second Language Learning
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Kim, Jinhee; Lee, Hyunkyung; Cho, Young Hoan – Education and Information Technologies, 2022
Preparing students to collaborate with AI remains a challenging goal. As AI technologies are new to K-12 schools, there is a lack of studies that inform how to design learning when AI is introduced as a collaborative learning agent to classrooms. The present study, therefore, aimed to explore teachers' perspectives on what: (1) curriculum design,…
Descriptors: Artificial Intelligence, Cooperation, Curriculum Development, Elementary Secondary Education
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Aydin, Mustafa – Education and Information Technologies, 2022
With the rapid technological advancements, schools and teachers have great responsibilities to educate students with regard to technological transformations. Students' ease of access to information and communications technology (ICT) tools provides ample opportunities for the development of these skills, not solely limited to schools. On the other…
Descriptors: Hierarchical Linear Modeling, Computer Literacy, Information Literacy, Foreign Countries
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Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
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Sung, Jihyun – Education and Information Technologies, 2022
Computational thinking (CT) in young children has recently gained attention. This study verified the applicability of the Korean version of the Bebras cards and TACTIC-KIBO in measuring CT among young children in South Korea. A total of 450 children responded to the Bebras cards, TACTIC-KIBO, and Early Numeracy tasks that were used for the…
Descriptors: Foreign Countries, Computation, Thinking Skills, Young Children
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Bailey, Daniel R.; Almusharraf, Norah – Education and Information Technologies, 2022
Second language (L2) writing strategies are essential for successful learning outcomes in courses with a substantial writing component and this is especially true during emergency remote teaching (ERT) when online writing tasks help compensate for the missing offline communication. Online writing tasks are multimodal and interactive, and widely…
Descriptors: Structural Equation Models, Second Language Learning, Writing Strategies, Anxiety
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