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Sewandono, Raden Edi; Thoyib, Armanu; Hadiwidjojo, Djumilah; Rofiq, Ainur – Education and Information Technologies, 2023
Performance expectancy is the expected impact of a technology's functional advantage even in uncertain conditions. This study suggests that the learning collaboration quality, information quality, and course content support impact the actual use of e-learning and satisfaction perceived by the user, resulting in performance expectancy that meets…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Student Satisfaction
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Dao, Lai Thai; Tran, Trung; Van Le, Hong; Nguyen, Giang Ngoc; Trinh, Thao Phuong Thi – Education and Information Technologies, 2023
A bibliometric analysis of 309 publications related to Education 4.0 published in both Scopus and Web of Science (WoS) databases has been conducted to analyze the development of this research field since the first articles published in 2017. Although being an emerging field, the number of publications increased quickly. Scholars from developing…
Descriptors: Bibliometrics, Educational Research, Journal Articles, Authors
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Lisana, Lisana – Education and Information Technologies, 2023
Adopting technology by its intended users is one of the most important contributors to that technology's success. Therefore, the success of mobile learning (ML) depends on the students' acceptance of the method. Regarding this point, this quantitative research aims to identify factors that affect switching intention to adopt ML among university…
Descriptors: Handheld Devices, Telecommunications, Technology Integration, Intention
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Lestari, Diah Puji; Supahar; Paidi; Suwarjo; Herianto – Education and Information Technologies, 2023
Virtual laboratory is computer software that has the ability to perform mathematical modeling of computer equipment presented in the form of simulations. Virtual laboratory is not a substitute for real laboratory, but are used to complement and improve the weaknesses of real laboratory. This study aims to determine the effect of virtual laboratory…
Descriptors: Science Education, Computer Simulation, Science Laboratories, Demonstrations (Educational)
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Mailizar, Mailizar; Johar, Rahmah; Sadli, Rahmad; Zubaidah, Tuti – Education and Information Technologies, 2022
Mobile instant messengers such as WhatsApp have become an essential part of everyday life and can be a transformative tool for teacher professional development. Several studies have addressed the use of WhatsApp in a community of practices. However, there is a lack of study on examining teachers' interaction in WhatsApp community of practices,…
Descriptors: Foreign Countries, Mathematics Teachers, Secondary Education, Social Networks
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Junus, Kasiyah; Santoso, Harry Budi; Ahmad, Mubarik – Education and Information Technologies, 2022
This current study investigates the use of online role-playing, in an online discussion forum, in learning the community of inquiry framework -- an area of learning covered in the Computer-Aided Instruction (CAI) course, an elective course for Computer Science undergraduate students at Universitas Indonesia. The participants were divided into…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Communities of Practice, Computer Science Education
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Ramadhan, Arief; Hidayanto, Achmad Nizar; Salsabila, Ghina Almira; Wulandari, Intan; Jaury, Jessica Alexia; Anjani, Nadia Nabila – Education and Information Technologies, 2022
E-Learning has been massively used in higher education, one of which is in Universitas Indonesia. The e-learning system in Universitas Indonesia is called Student Centered E-Learning Environment Universitas Indonesia (SCELE UI). This research determines the effect of usability on the intention to use SCELE UI in a sustainable way. The Expectation…
Descriptors: Usability, Electronic Learning, Intention, Sustainability
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Cahyadi, Ani; Hendryadi; Widyastuti, Sri; Suryani – Education and Information Technologies, 2022
The global crisis caused by the COVID-19 pandemic has challenged educational institutions worldwide to rapidly shift to an online mode of teaching. In this paper, we discuss the concept of emergency remote teaching (ERT), including its implementation and evaluation, in the context of higher education in Indonesia. The Context, Input, Process, and…
Descriptors: COVID-19, Pandemics, Distance Education, Emergency Programs
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Rusli, Rusli; Nurdin, Nurdin – Education and Information Technologies, 2022
Social media have influenced millennials of "ulama" or Muslim scholars in "fatwa" production. They access and use online knowledge to make daily "fatwa" according to community requests. However, limited is known about how the millennial "ulama" acquire and use the knowledge. We carried out an interpretive…
Descriptors: Foreign Countries, Muslims, Islam, Religious Education
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Meyliana; Sablan, Bruno; Surjandy; Hidayanto, Achmad Nizar – Education and Information Technologies, 2022
How to improve student engagement and educational learning outcomes in the classroom have always been high on a teacher's priority list. Unfortunately, it seems these challenges have become more pronounced in teaching Generation Z. To address these challenges educators are exploring new teaching methodologies such as flipped learning. The authors…
Descriptors: Flipped Classroom, Learner Engagement, Outcomes of Education, Information Systems
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Rahmadi, Imam Fitri; Lavicza, Zsolt; Arkün Kocadere, Selay; Houghton, Tony; Hohenwarter, Markus – Education and Information Technologies, 2022
Recent developments in educational technology have led to a renewed interest in the utilisation of user-generated microgames for facilitating learning. The advantages and disadvantages of microgames which have been voluntarily created, modified, shared and used by users on open learning platforms to support learning are not yet clearly understood.…
Descriptors: Educational Games, Educational Technology, Educational Benefits, Technology Uses in Education
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Herianto; Wilujeng, Insih; Lestari, Diah Puji – Education and Information Technologies, 2022
Interactive multimedia e-books are becoming increasingly popular in schools, but their effect on lower-secondary school students' curiosity in a science course is unclear. Curiosity is a form of intrinsic motivation that plays an important role in student success in school. This study examined the effect of using interactive multimedia e-books on…
Descriptors: Foreign Countries, Junior High School Students, Textbooks, Electronic Publishing
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Anggraini, Merliyani Putri; Cahyono, Bambang Yudi; Anugerahwati, Mirjam; Ivone, Francisca Maria – Education and Information Technologies, 2022
The current research aimed to discover the most frequently used reading strategies of EFL university students across their reading proficiency and personality types and examine the interaction between the predictive factors in using the strategies when reading English online texts. Data were collected using a questionnaire on reading strategies…
Descriptors: Reading Comprehension, Personality Traits, English (Second Language), Second Language Learning
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Mailizar, Mailizar; Burg, Damon; Maulina, Suci – Education and Information Technologies, 2021
This present study aims to investigate factors that impact behavioural intention of university students on e-learning use during the COVID-19 pandemic. An online questionnaire was utilised to gather data from 109 students enrolled in one of the universities in Indonesia. The Technology Acceptance Model (TAM) was the primary framework employed for…
Descriptors: College Students, Student Behavior, Intention, Electronic Learning
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Wijanarko, Bambang Dwi; Heryadi, Yaya; Toba, Hapnes; Budiharto, Widodo – Education and Information Technologies, 2021
Automated question generation is a task to generate questions from structured or unstructured data. The increasing popularity of online learning in recent years has given momentum to automated question generation in education field for facilitating learning process, learning material retrieval, and computer-based testing. This paper report on the…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Computer Software
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