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Showing 1 to 15 of 107 results Save | Export
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Hailin Ning; Yao Lu; Wancheng Yang; Zhi Li – Education and Information Technologies, 2024
Based on the purpose of improving the communication power of the computational intelligence short videos of China Communist Youth League, this paper takes six typical computational intelligence short video IDs and their popular computational intelligence short videos of the Communist Youth League at the provincial level as the research object…
Descriptors: Computation, Intelligence, Video Technology, Social Systems
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Ekene Francis Okagbue; Sayibu Muhideen; Abazie Genevive Anulika; Ilokanulo Samuel Nchekwubemchukwu; Onwubuya Gift Chinemerem; Mustapha Bala Tsakuwa; Lydia Osarfo Achaa; Michael Agyemang Adarkwah; Komolafe Blessing Funmi; Nweze Chiamaka Nneoma; Christine Mwase – Education and Information Technologies, 2024
Humanoid robotics (HR) studies around the world are on the rise today. As a result of its enormous contributions to enhancing productivity and efficiency in education and other spheres of life brought the attention of it to the academic community to consider it as an adequate learning tool in higher education. However, the study revealed that…
Descriptors: Robotics, Man Machine Systems, Higher Education, Technology Uses in Education
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Irene Kahvazadeh; Edwin Jose; Alvis C. Fong; Ajay K. Gupta; Steve M. Carr; Shameek Bhattacharjee; Michael Harnar – Education and Information Technologies, 2024
Information systems are increasingly using artificial intelligence (AI). However, AI can be tricked into misbehaving, showing bias, or committing abuse. The root causes of these errors and uncertainties can be hidden away while parallelizing AI algorithms on high-performance computing (HPC) infrastructure. The project outlined in this paper aims…
Descriptors: Curriculum Development, Experiential Learning, Learning Readiness, Artificial Intelligence
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Ujjwal Biswas; Samit Bhattacharya – Education and Information Technologies, 2024
The application of machine learning (ML) has grown and is now used to enhance learning outcomes. In blended classroom settings, ML, emerging smartphones and wearable technologies are commonly used to improve teaching and learning. The combination of these advanced technologies and ML plays a crucial role in enhancing real-time feedback quality.…
Descriptors: Artificial Intelligence, Blended Learning, Flipped Classroom, Technology Uses in Education
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Jeevan Khanal – Education and Information Technologies, 2024
The transition from traditional, in-person classrooms to technology-based models like online learning is a significant challenge. This change is not only brought on by the COVID-19 pandemic, but it also presents difficulties for low-income and developing countries that have adopted online education for students who are spread out over a wide area.…
Descriptors: Student Attitudes, Student Experience, In Person Learning, Electronic Learning
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Aleksandra Kostic-Ljubisavljevic; Andreja Samcovic – Education and Information Technologies, 2024
This paper reports on how the concept and technologies of GIS are included in the telecommunications engineering curriculum at the undergraduate level. The course of Fundamentals of GIS is described in detail. The usage of GIS software is necessary part of GIS technology education. In order to evaluate available GIS software, several criteria are…
Descriptors: Geographic Information Systems, Computer Software Selection, Computer Uses in Education, Telecommunications
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Xiang bin Qiu; Cheng Shan; Jin Yao; Qing ke Fu – Education and Information Technologies, 2024
In recent years, an increasing number of teachers and researchers have used virtual reality (VR) to enhance English as a foreign language (EFL) learning, but the learning effects they found varied. Because of these differences, we conducted a meta-analysis. This study aims to compare the effectiveness of VR-based EFL learning methods with…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, Technology Uses in Education
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Kara Chan; Florin C. Serban; Mandy Tse; Andrew Ho – Education and Information Technologies, 2024
The information technology industry has been identified as a priority industry for development in Hong Kong. Within this sector, there are a growing number of "new collar" jobs that may not require a traditional four-year degree. However, these jobs require a combination of technical and soft skills that are not often taught in secondary…
Descriptors: Foreign Countries, Secondary School Students, Work Experience, Higher Education
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Aditya Shah; Ajay Devmane; Mehul Ranka; Prathamesh Churi – Education and Information Technologies, 2024
Online learning has grown due to the advancement of technology and flexibility. Online examinations measure students' knowledge and skills. Traditional question papers include inconsistent difficulty levels, arbitrary question allocations, and poor grading. The suggested model calibrates question paper difficulty based on student performance to…
Descriptors: Computer Assisted Testing, Difficulty Level, Grading, Test Construction
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David S. Bowers; Mihaela Sabin – Education and Information Technologies, 2024
The skills and competencies of IT professionals are often described using employer-led skills frameworks. They express competencies as technical knowledge and skills combined with a range of personal qualities. Employers have indicated the importance of developing such qualities for new graduates. In response, recent ACM/IEEE curricular…
Descriptors: Information Technology, Bachelors Degrees, Computer Science Education, Career Readiness
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Lasri, Imane; Riadsolh, Anouar; Elbelkacemi, Mourad – Education and Information Technologies, 2023
Nowadays, facial expression recognition (FER) has drawn considerable attention from the research community in various application domains due to the recent advancement of deep learning. In the education field, facial expression recognition has the potential to evaluate students' engagement in a classroom environment, especially for deaf and…
Descriptors: Emotional Response, Recognition (Psychology), Nonverbal Communication, Deafness
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Djelil, Fahima; Sanchez, Eric – Education and Information Technologies, 2023
Game based-learning have been widely promoted to overcome the difficulties encountered by beginners to learn programming. However, there are many issues to address for the implementation of game-based learning. Indeed, game-based learning is not limited to adding game elements such as rewards to a learning situation, but it rather consists of…
Descriptors: Game Based Learning, Educational Games, Design, Programming
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Melchor-Ferrer, Elias; Davia-Rodriguez, Maria Angeles – Education and Information Technologies, 2023
This paper introduces a computer application, based on The Alphabet Game, designed to assist students of all disciplines understand the key academic concepts used in their respective fields, with specific application to economics and the study of national accounts. This approach offers a valuable contribution, in view of the difficulties often…
Descriptors: Foreign Countries, Computer Games, Gamification, College Students
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Ogwu, Edna Nwanyiuzor; Emelogu, Ngozi Ugonma; Azor, Richard Ojinnakaeze; Okwo, Fredrick Amunabo – Education and Information Technologies, 2023
Educational technology is a discipline that has a lot of roles to play in the global education system yet, its services had been neglected over the years in Nigeria. The new global reality that was occasioned by the upsurge of COVID-19 has made educational technology a very consequential discipline with conspicuous roles to play in the face of…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
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Sun, Jing Qiu – Education and Information Technologies, 2023
The paper's primary goal was to analyze and find interactive piano learning systems using the Suzuki method. The sample of respondents engaged in the investigation was made up of 200 students from the [Zhejiang Conservatory of Music]. The estimated Cohen's kappa coefficient determined the level playing field of control and experimental groups at…
Descriptors: Music Education, Musical Instruments, Computer Software, Psychomotor Skills
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