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Manevpreet Kaur; Madanjit Singh; Munish Saini – Education and Information Technologies, 2024
Ph.D. dropout is a persistent and challenging issue in higher education, with significant implications for individual students, academic institutions, and the broader society. This research paper aims to explore the factors contributing to Ph.D. students' decision to dropout and their interrelationships. For this purpose, we employed the hybrid…
Descriptors: Doctoral Students, Dropouts, Decision Making, Financial Problems
Chi-Jung Sui; Miao-Hsuan Yen; Chun-Yen Chang – Education and Information Technologies, 2024
This study examined the effects of a technology-enhanced intervention on the self-regulation of 262 eighth-grade students, employing information and communication technology (ICT) and web-based self-assessment tools set against science learning. The data were analyzed using Bayesian structural equation modeling to unravel the intricate…
Descriptors: Technology Uses in Education, Independent Study, Middle School Students, Grade 8
Céline Byukusenge; Florien Nsanganwimana; Albert Paulo Tarmo – Education and Information Technologies, 2024
Research has revealed that learning, especially in the field of science, is strongly affected by various factors. These factors include students' attitudes towards the subject matter, and the manner in which the subject is taught. Given their close linkage to students' achievement, attitudes are relevant component in science learning. However,…
Descriptors: Electronic Learning, Distance Education, Virtual Classrooms, Laboratories
Ismaila Temitayo Sanusi; Musa Adekunle Ayanwale; Thomas K. F. Chiu – Education and Information Technologies, 2024
Artificial Intelligence (AI) has triggered profound reforms across industries, including education. These developments necessitate the inclusion of AI as a subject in K-12 classrooms. However, the need for students to learn AI demands that educators pay increasing attention, believe in its relevance and intend to promote it among their students…
Descriptors: Artificial Intelligence, Elementary Secondary Education, Teacher Attitudes, Intention
Burak Atatekin; Mehmet Kara – Education and Information Technologies, 2024
While video feedback is a commonly used intervention in both professional and educational sports settings, empirical evidence on the effectiveness of training with augmented video feedback in physical education at the K12 level is quite scarce. For this reason, this study aims to investigate the effect of the training with augmented video feedback…
Descriptors: Video Technology, Feedback (Response), Team Sports, Physical Education
Diego G. Campos; Ronny Scherer – Education and Information Technologies, 2024
The digital gender divide is one of the most critical issues in education today. Digital gender gaps can exist in students' access to and use of ICT, attitudes toward technology, and digital knowledge and skills. However, previous research has primarily examined these divides in isolation and largely ignored their interdependencies. Using student…
Descriptors: Access to Computers, Gender Differences, Technological Literacy, Achievement Gap
Arif Akçay; Arif Altun – Education and Information Technologies, 2024
Debugging is an intellectually rich and a challenging process when learning a programming language. This process is important for increasing the quality of the program and making it functional. Debugging, by its nature, is thought to be a practice with a state of focus and concentration. This study explored whether the debugging performance could…
Descriptors: Attention, Networks, Troubleshooting, Programming
Fuhai An; Linjin Xi; Jingyi Yu – Education and Information Technologies, 2024
The current study assessed 495 middle school students in China using self-report questionnaires, to examine the multiple mediating effects of intrinsic motivation and learning engagement (vitality, dedication and absorption) in the relations between technology acceptance and students' self-regulated learning. The results indicated that technology…
Descriptors: Learner Engagement, Middle School Students, Metacognition, Learning Motivation
S. A. Zubairu; A. K. Yusuf; B. B. Raymond – Education and Information Technologies, 2024
The educational communities have come of age to reinvigorate instructional techniques, approaches and packages through augmentation of the existing traditional methods. The development of such new pedagogical and andragogical methods have recently paved way for the inclusion and use of technologies in education. In an attempt to establish…
Descriptors: Teaching Methods, High Schools, Technology Uses in Education, Educational Technology
Hatice Yildiz Durak – Education and Information Technologies, 2024
Examining middle school students' computational identity development, personal, situational variables and programming experiences through the lens of identity may offer an opportunity to explore the dynamic relationship between individual, academic and social influences in computer science and CI. The aim of this study is to examine the variables…
Descriptors: Middle School Students, Computation, Thinking Skills, Self Concept
Franc Vrbancic; Slavko Kocijancic – Education and Information Technologies, 2024
Microcontroller programming competencies contribute to the sustainable employability of engineering graduates of both higher and secondary education. To develop the required programming skills, one of the challenges for educators is to determine which programming environments should be implemented in introductory programming courses. Conceptually,…
Descriptors: Programming, Competence, Introductory Courses, Secondary Education
Lou Schwartz; Valérie Maquil; Laurence Johannsen; Christian Moll; Johannes Hermen – Education and Information Technologies, 2024
Computational Thinking (CT) is an emerging topic in school curricula. Different tools exist to support the learning of CT, namely visual programming languages and tangible development platforms (TDP), which are widely used in extra-curricular activities. To date, few tools have been developed that consider both teachers' needs and the school…
Descriptors: Teaching Methods, Computation, Thinking Skills, Skill Development
Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
Muhammed Murat Gümüs; Osman Kayhan; Volkan Kukul; Özgen Korkmaz – Education and Information Technologies, 2024
Technology and pedagogy integration is a skill that teachers must possess in order to successfully implement technology in the classroom. In order to evaluate the technology integration training that instructors received, a scale was created in this study within the parameters of the SQD model. We recruited a total of 492 teachers from elementary,…
Descriptors: Technology Integration, Teacher Education, Elementary School Teachers, Secondary School Teachers
Pheneas Nkundabakura; Theophile Nsengimana; Eugenie Uwamariya; Pascasie Nyirahabimana; Jean Baptiste Nkurunziza; Concilie Mukamwambali; Jean Claude Dushimimana; Ezechiel Nsabayezu; Jean Nepomuscene Twahirwa; Kizito Ndihokubwayo – Education and Information Technologies, 2024
Teachers teach more effectively when they are constantly updating their subject content knowledge and pedagogy as well as technology. This requires Continuous Professional Development (CPD) training programmes in order to cope with changing world in terms of nature of science, skills and technology. Therefore, the current study sought to…
Descriptors: Faculty Development, Professional Continuing Education, Foreign Countries, Secondary School Teachers