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Allen, Laura K.; Perret, Cecile; Likens, Aaron; McNamara, Danielle S. – Grantee Submission, 2017
In this study, we investigated the degree to which the cognitive processes in which students engage during reading comprehension could be examined through dynamical analyses of their natural language responses to texts. High school students (n = 142) generated typed self-explanations while reading a science text. They then completed a…
Descriptors: Discourse Analysis, Cognitive Processes, Reading Comprehension, High School Students
Balyan, Renu; Crossley, Scott A.; Brown, William, III; Karter, Andrew J.; McNamara, Danielle S.; Liu, Jennifer Y.; Lyles, Courtney R.; Schillinger, Dean – Grantee Submission, 2019
Limited health literacy is a barrier to optimal healthcare delivery and outcomes. Current measures requiring patients to self-report limitations are time-consuming and may be considered intrusive by some. This makes widespread classification of patient health literacy challenging. The objective of this study was to develop and validate…
Descriptors: Patients, Literacy, Health Services, Profiles
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Jacovina, Matthew E.; Jackson, G. Tanner; Snow, Erica L.; McNamara, Danielle S. – Grantee Submission, 2016
Game-based practice within Intelligent Tutoring Systems (ITSs) can be optimized by examining how properties of practice activities influence learning outcomes and motivation. In the current study, we manipulated when game-based practice was available to students. All students (n = 149) first completed lesson videos in iSTART-2, an ITS focusing on…
Descriptors: Reading Comprehension, Educational Games, Intelligent Tutoring Systems, Reading Instruction
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Jackson, G. Tanner; Snow, Erica L.; Varner, Laura K.; McNamara, Danielle S. – Grantee Submission, 2013
Intelligent Tutoring Systems (ITSs) have begun to develop hybrid systems that balance the learning benefits of ITSs with the motivational benefits of games. iSTART-ME (Motivationally Enhanced) is a new game-based learning environment developed on top of an existing ITS for reading comprehension (iSTART). In an 11 session lab-based study, 40 high…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Educational Games
Allen, Laura K.; McNamara, Danielle S. – International Educational Data Mining Society, 2015
The current study investigates the degree to which the lexical properties of students' essays can inform stealth assessments of their vocabulary knowledge. In particular, we used indices calculated with the natural language processing tool, TAALES, to predict students' performance on a measure of vocabulary knowledge. To this end, two corpora were…
Descriptors: Vocabulary, Knowledge Level, Models, Natural Language Processing
Crossley, Scott; McNamara, Danielle S.; Baker, Ryan; Wang, Yuan; Paquette, Luc; Barnes, Tiffany; Bergner, Yoav – International Educational Data Mining Society, 2015
Completion rates for massive open online classes (MOOCs) are notoriously low, but learner intent is an important factor. By studying students who drop out despite their intent to complete the MOOC, it may be possible to develop interventions to improve retention and learning outcomes. Previous research into predicting MOOC completion has focused…
Descriptors: Online Courses, Large Group Instruction, Information Retrieval, Data Analysis
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Snow, Erica L.; Jackson, G. Tanner; Varner, Laura K.; McNamara, Danielle S. – Grantee Submission, 2013
Research on individual differences indicates that students vary in how they interact with and perform while using intelligent tutoring systems (ITSs). However, less research has investigated how individual differences affect students' interactions with game-based features. This study examines how learning outcomes and interactions with specific…
Descriptors: Individual Differences, Academic Achievement, Intelligent Tutoring Systems, Educational Games
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Roscoe, Rod D.; Jacovina, Matthew E.; Harry, Danielle; Russell, Devin G.; McNamara, Danielle S. – Grantee Submission, 2015
Multimedia instructional materials require learners to select, organize, and integrate information across multiple modalities. To facilitate these comprehension processes, a variety of multimedia design principles have been proposed. This study further explores the redundancy principle by manipulating the degree of partial redundancy between…
Descriptors: Multimedia Instruction, Multimedia Materials, High School Students, Writing Instruction
McNamara, Danielle S.; Crossley, Scott A.; Roscoe, Rod D.; Allen, Laura K.; Dai, Jianmin – Grantee Submission, 2015
This study evaluates the use of a hierarchical classification approach to automated assessment of essays. Automated essay scoring (AES) generally relies onmachine learning techniques that compute essay scores using a set of text variables. Unlike previous studies that rely on regression models, this study computes essay scores using a hierarchical…
Descriptors: Automation, Scoring, Essays, Persuasive Discourse
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Roscoe, Rod D.; Snow, Erica L.; Brandon, Russell D.; McNamara, Danielle S. – Grantee Submission, 2013
The ability of educational games to promote students' engagement in learning and practice depends on perceived enjoyment of those games. This study investigated high school students' perceptions and enjoyment of games within the Writing Pal intelligent tutoring system. In accord with research on motivation, results showed that perceived…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Intelligent Tutoring Systems
Snow, Erica L.; Allen, Laura K.; Jacovina, Matthew E.; McNamara, Danielle S. – Grantee Submission, 2015
When students exhibit control and employ a strategic plan of action over a situation they are said to be demonstrating agency (Bandura, 2001). The current work is comprised of two studies designed to investigate how agency manifests within students' choice patterns and ultimately influences self-explanation quality within the game-based system…
Descriptors: Performance, Decision Making, Video Games, Educational Games
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Roscoe, Rod D.; Snow, Erica L.; McNamara, Danielle S. – Grantee Submission, 2013
This study investigates students' essay revising in the context of an intelligent tutoring system called "Writing Pal" (W-Pal), which combines strategy instruction, game-based practice, essay writing practice, and automated formative feedback. We examine how high school students use W-Pal feedback to revise essays in two different…
Descriptors: Essays, Revision (Written Composition), Intelligent Tutoring Systems, Educational Games
Allen, Laura K.; Crossley, Scott A.; Snow, Erica L.; McNamara, Danielle S. – Language Learning & Technology, 2014
The Writing Pal (W-Pal) is an intelligent tutoring system (ITS) designed to provide students with explicit writing strategy instruction and practice. W-Pal includes a suite of educational games developed to increase writing engagement and provide opportunities to practice writing strategies. In this study, first (L1) (n = 26) and second (L2)…
Descriptors: Second Language Learning, Second Language Instruction, Writing Instruction, Educational Games
Snow, Erica L.; Allen, Laura K.; Jacovina, Matthew E.; Crossley, Scott A.; Perret, Cecile A.; McNamara, Danielle S. – Grantee Submission, 2015
Writing researchers have suggested that students who are perceived as strong writers (i.e., those who generate texts rated as high quality) demonstrate flexibility in their writing style. While anecdotally this has been a commonly held belief among researchers and educators, there is little empirical research to support this claim. This study…
Descriptors: Writing (Composition), Writing Strategies, Hypothesis Testing, Essays
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McNamara, Danielle S. – Metacognition and Learning, 2011
There is a heightened understanding that metacognition and strategy use are crucial to deep, long-lasting comprehension and learning, but their assessment is challenging. First, students' judgments of what their abilities and habits and measurements of their performance often do not match. Second, students tend to learn and comprehend differently…
Descriptors: Learning Strategies, Reflection, Comprehension, Psychometrics
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