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Jacovina, Matthew E.; Snow, Erica L.; Allen, Laura K.; Roscoe, Rod D.; Weston, Jennifer L.; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2015
Intelligent tutoring systems (ITSs) have been successful at improving students' performance across a variety of domains. To help achieve this widespread success, researchers have identified important behavioral and performance measures that can be used to guide instruction and feedback. Most systems, however, do not present these measures to the…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Feedback (Response)
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Snow, Erica L.; Jacovina, Matthew E.; Jackson, G. Tanner; McNamara, Danielle S. – Grantee Submission, 2016
This chapter provides an overview of the Interactive Strategy Tutor for Active Reading and Thinking-2 (iSTART-2). iSTART-2 is a game-based tutoring system designed to improve students' reading comprehension skills. It does so by providing them with instruction on how to self-explain using comprehension strategies. In this chapter, we first discuss…
Descriptors: Reading Comprehension, Reading Strategies, Reading Instruction, Educational Games
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Allen, Laura K.; Snow, Erica L.; McNamara, Danielle S. – Journal of Educational Psychology, 2016
A commonly held belief among educators, researchers, and students is that high-quality texts are easier to read than low-quality texts, as they contain more engaging narrative and story-like elements. Interestingly, these assumptions have typically failed to be supported by the literature on writing. Previous research suggests that higher quality…
Descriptors: Role, Writing (Composition), Natural Language Processing, Hypothesis Testing
Allen, Laura K.; Snow, Erica L.; McNamara, Danielle S. – Grantee Submission, 2016
A commonly held belief among educators, researchers, and students is that high-quality texts are easier to read than low-quality texts, as they contain more engaging narrative and story-like elements. Interestingly, these assumptions have typically failed to be supported by the literature on writing. Previous research suggests that higher quality…
Descriptors: Role, Writing (Composition), Natural Language Processing, Hypothesis Testing
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Snow, Erica L.; Likens, Aaron D.; Allen, Laura K.; McNamara, Danielle S. – International Journal of Artificial Intelligence in Education, 2016
Game-based environments frequently afford students the opportunity to exert agency over their learning paths by making various choices within the environment. The combination of log data from these systems and dynamic methodologies may serve as a stealth means to assess how students behave (i.e., deterministic or random) within these learning…
Descriptors: Student Behavior, Pretests Posttests, High School Students, Teaching Methods
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Snow, Erica L.; Allen, Laura K.; Jackson, G. Tanner; McNamara, Danielle S. – International Journal of Artificial Intelligence in Education, 2015
Using students' process data from the game-based Intelligent Tutoring System (ITS) iSTART-ME, the current study examines students' propensity to use system currency to unlock game-based features, (i.e., referred to here as "spendency"). This study examines how spendency relates to students' interaction preferences, in-system performance,…
Descriptors: Intelligent Tutoring Systems, Educational Games, High School Students, Preferences
Snow, Erica L.; Likens, Aaron D.; Allen, Laura K.; McNamara, Danielle S. – Grantee Submission, 2015
Game-based environments frequently afford students the opportunity to exert agency over their learning paths by making various choices within the environment. The combination of log data from these systems and dynamic methodologies may serve as a stealth means to assess how students behave (i.e., deterministic or random) within these learning…
Descriptors: High School Students, Pretests Posttests, Teaching Methods, Technology Uses in Education
San Pedro, Maria Ofelia Z.; Snow, Erica L.; Baker, Ryan S.; McNamara, Danielle S.; Heffernan, Neil T. – International Educational Data Mining Society, 2015
There is increasing evidence that fine-grained aspects of student performance and interaction within educational software are predictive of long-term learning. Machine learning models have been used to provide assessments of affect, behavior, and cognition based on analyses of system log data, estimating the probability of a student's particular…
Descriptors: Mathematics Tests, Achievement Tests, Middle School Students, Intelligent Tutoring Systems
McNamara, Danielle S.; Jacovina, Matthew E.; Snow, Erica L.; Allen, Laura K. – Grantee Submission, 2015
Work in cognitive and educational psychology examines a variety of phenomena related to the learning and retrieval of information. Indeed, Alice Healy, our honoree, and her colleagues have conducted a large body of groundbreaking research on this topic. In this article we discuss how 3 learning principles (the generation effect, deliberate…
Descriptors: Learning Processes, Instructional Design, Intelligent Tutoring Systems, Writing Instruction
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McCarthy, Kathryn S.; Jacovina, Matthew E.; Snow, Erica L.; Guerrero, Tricia A.; McNamara, Danielle S. – Grantee Submission, 2017
iSTART is an intelligent tutoring system designed to provide self-explanation instruction and practice to improve students' comprehension of complex, challenging text. This study examined the effects of extended game-based practice within the system as well as the effects of two metacognitive supports implemented within this practice. High school…
Descriptors: Reading Comprehension, Reading Instruction, Intelligent Tutoring Systems, Reading Strategies
Snow, Erica L.; Jackson, G. Tanner; McNamara, Danielle S. – Grantee Submission, 2014
Self-regulative behaviors are dynamic and evolve as a function of time and context. However, dynamical fluctuations in behaviors are often difficult to measure and therefore may not be fully captured by traditional measures alone. Utilizing system log data and two novel statistical methodologies, this study examined emergent patterns of controlled…
Descriptors: Educational Technology, Computer Uses in Education, Educational Games, Intelligent Tutoring Systems
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Jacovina, Matthew E.; Jackson, G. Tanner; Snow, Erica L.; McNamara, Danielle S. – Grantee Submission, 2016
Game-based practice within Intelligent Tutoring Systems (ITSs) can be optimized by examining how properties of practice activities influence learning outcomes and motivation. In the current study, we manipulated when game-based practice was available to students. All students (n = 149) first completed lesson videos in iSTART-2, an ITS focusing on…
Descriptors: Reading Comprehension, Educational Games, Intelligent Tutoring Systems, Reading Instruction
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Jackson, G. Tanner; Snow, Erica L.; Varner, Laura K.; McNamara, Danielle S. – Grantee Submission, 2013
Intelligent Tutoring Systems (ITSs) have begun to develop hybrid systems that balance the learning benefits of ITSs with the motivational benefits of games. iSTART-ME (Motivationally Enhanced) is a new game-based learning environment developed on top of an existing ITS for reading comprehension (iSTART). In an 11 session lab-based study, 40 high…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Educational Games
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Snow, Erica L.; Jackson, G. Tanner; Varner, Laura K.; McNamara, Danielle S. – Grantee Submission, 2013
Research on individual differences indicates that students vary in how they interact with and perform while using intelligent tutoring systems (ITSs). However, less research has investigated how individual differences affect students' interactions with game-based features. This study examines how learning outcomes and interactions with specific…
Descriptors: Individual Differences, Academic Achievement, Intelligent Tutoring Systems, Educational Games
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Roscoe, Rod D.; Snow, Erica L.; Brandon, Russell D.; McNamara, Danielle S. – Grantee Submission, 2013
The ability of educational games to promote students' engagement in learning and practice depends on perceived enjoyment of those games. This study investigated high school students' perceptions and enjoyment of games within the Writing Pal intelligent tutoring system. In accord with research on motivation, results showed that perceived…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Intelligent Tutoring Systems
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