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Banawan, Michelle; Butterfuss, Reese; Taylor, Karen S.; Christhilf, Katerina; Hsu, Claire; O'Loughlin, Connor; Allen, Laura K.; Roscoe, Rod D.; McNamara, Danielle S. – Grantee Submission, 2023
Writing is essential for success in academics and everyday tasks, but the development of writing skills depends on consistent access to high-quality instruction, extended practice, and personalized feedback. To address these demands and meet students' needs, educators and researchers have turned to technology-based writing tools. Ideally, these…
Descriptors: Intelligent Tutoring Systems, Writing (Composition), Technology Uses in Education, Feedback (Response)
McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
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McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Journal of Research on Technology in Education, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
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Jackson, G. Tanner; Boonthum-Denecke, Chutima; McNamara, Danielle S. – Grantee Submission, 2015
Intelligent Tutoring Systems (ITSs) are situated in a potential struggle between effective pedagogy and system enjoyment and engagement. iSTART, a reading strategy tutoring system in which students practice generating self-explanations and using reading strategies, employs two devices to engage the user. The first is natural language processing…
Descriptors: Natural Language Processing, Feedback (Response), Intelligent Tutoring Systems, Reading Strategies
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Jacovina, Matthew E.; Snow, Erica L.; Allen, Laura K.; Roscoe, Rod D.; Weston, Jennifer L.; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2015
Intelligent tutoring systems (ITSs) have been successful at improving students' performance across a variety of domains. To help achieve this widespread success, researchers have identified important behavioral and performance measures that can be used to guide instruction and feedback. Most systems, however, do not present these measures to the…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Feedback (Response)
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Snow, Erica L.; Likens, Aaron D.; Allen, Laura K.; McNamara, Danielle S. – International Journal of Artificial Intelligence in Education, 2016
Game-based environments frequently afford students the opportunity to exert agency over their learning paths by making various choices within the environment. The combination of log data from these systems and dynamic methodologies may serve as a stealth means to assess how students behave (i.e., deterministic or random) within these learning…
Descriptors: Student Behavior, Pretests Posttests, High School Students, Teaching Methods
Dascalu, Maria-Dorinela; Ruseti, Stefan; Dascalu, Mihai; McNamara, Danielle S.; Carabas, Mihai; Rebedea, Traian – Grantee Submission, 2021
The COVID-19 pandemic has changed the entire world, while the impact and usage of online learning environments has greatly increased. This paper presents a new version of the ReaderBench framework, grounded in Cohesion Network Analysis, which can be used to evaluate the online activity of students as a plug-in feature to Moodle. A Recurrent Neural…
Descriptors: COVID-19, Pandemics, Integrated Learning Systems, School Closing
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Jacovina, Matthew E.; McNamara, Danielle S. – Grantee Submission, 2017
In this chapter, we describe several intelligent tutoring systems (ITSs) designed to support student literacy through reading comprehension and writing instruction and practice. Although adaptive instruction can be a powerful tool in the literacy domain, developing these technologies poses significant challenges. For example, evaluating the…
Descriptors: Intelligent Tutoring Systems, Literacy Education, Educational Technology, Technology Uses in Education
Snow, Erica L.; Likens, Aaron D.; Allen, Laura K.; McNamara, Danielle S. – Grantee Submission, 2015
Game-based environments frequently afford students the opportunity to exert agency over their learning paths by making various choices within the environment. The combination of log data from these systems and dynamic methodologies may serve as a stealth means to assess how students behave (i.e., deterministic or random) within these learning…
Descriptors: High School Students, Pretests Posttests, Teaching Methods, Technology Uses in Education
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Jackson, G. Tanner; Snow, Erica L.; Varner, Laura K.; McNamara, Danielle S. – Grantee Submission, 2013
Intelligent Tutoring Systems (ITSs) have begun to develop hybrid systems that balance the learning benefits of ITSs with the motivational benefits of games. iSTART-ME (Motivationally Enhanced) is a new game-based learning environment developed on top of an existing ITS for reading comprehension (iSTART). In an 11 session lab-based study, 40 high…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Technology Uses in Education, Educational Games
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Roscoe, Rod D.; Snow, Erica L.; Brandon, Russell D.; McNamara, Danielle S. – Grantee Submission, 2013
The ability of educational games to promote students' engagement in learning and practice depends on perceived enjoyment of those games. This study investigated high school students' perceptions and enjoyment of games within the Writing Pal intelligent tutoring system. In accord with research on motivation, results showed that perceived…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Intelligent Tutoring Systems
Snow, Erica L.; Allen, Laura K.; Jacovina, Matthew E.; McNamara, Danielle S. – Grantee Submission, 2015
When students exhibit control and employ a strategic plan of action over a situation they are said to be demonstrating agency (Bandura, 2001). The current work is comprised of two studies designed to investigate how agency manifests within students' choice patterns and ultimately influences self-explanation quality within the game-based system…
Descriptors: Performance, Decision Making, Video Games, Educational Games
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Roscoe, Rod D.; Snow, Erica L.; McNamara, Danielle S. – Grantee Submission, 2013
This study investigates students' essay revising in the context of an intelligent tutoring system called "Writing Pal" (W-Pal), which combines strategy instruction, game-based practice, essay writing practice, and automated formative feedback. We examine how high school students use W-Pal feedback to revise essays in two different…
Descriptors: Essays, Revision (Written Composition), Intelligent Tutoring Systems, Educational Games
Snow, Erica L.; Allen, Laura K.; Jacovina, Matthew E.; Crossley, Scott A.; Perret, Cecile A.; McNamara, Danielle S. – Grantee Submission, 2015
Writing researchers have suggested that students who are perceived as strong writers (i.e., those who generate texts rated as high quality) demonstrate flexibility in their writing style. While anecdotally this has been a commonly held belief among researchers and educators, there is little empirical research to support this claim. This study…
Descriptors: Writing (Composition), Writing Strategies, Hypothesis Testing, Essays