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Showing 76 to 90 of 335 results Save | Export
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Cojean, Salomé; Jamet, Eric – British Journal of Educational Technology, 2022
Learning from videos is becoming an important part of educational activities, but video content may be difficult to process, mainly because its organization is not very salient in this medium. The learner's organization process should be enhanced by: (1) displaying the structure (ie, table of contents) in the video-based environment; and (2)…
Descriptors: Interactive Video, Navigation (Information Systems), Multimedia Materials, Multimedia Instruction
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Novak, Elena; McDaniel, Kerrie; Daday, Jerry; Soyturk, Ilker – British Journal of Educational Technology, 2022
e-Textbooks and e-learning technologies have become ubiquitous in college and university courses as faculty seek out ways to provide more engaging, flexible and customizable learning opportunities for students. However, the same technologies that support learning can serve as a source of frustration. Research on frustration with technology is…
Descriptors: Electronic Learning, Electronic Publishing, Textbooks, Student Attitudes
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Hsu, Hui-Tzu; Lin, Chih-Cheng – British Journal of Educational Technology, 2022
Few studies have investigated the extension of the technology acceptance model (TAM) of mobile-assisted language learning (MALL) by incorporating psychological influence factors. We aimed to determine the factors affecting the continued adoption of MALL by college-age students of English as a foreign language (EFL). We extended the TAM by adding…
Descriptors: Technological Literacy, College Students, Electronic Learning, Handheld Devices
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Veldkamp, Alice; Rebecca Niese, Johanna; Heuvelmans, Martijn; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2022
This study investigates the influence of the educational game design elements "immersion," "collaboration" and "debriefing," on fostering learning with educational escape rooms. We based the design of the escape room on an educational game design framework that aligns the learning goal and the game goal, that is,…
Descriptors: Educational Games, Instructional Design, Learning Processes, Game Based Learning
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Vartiainen, Henriikka; Vuojärvi, Hanna; Saramäki, Kaija; Eriksson, Miikka; Ratinen, Ilkka; Torssonen, Piritta; Vanninen, Petteri; Pöllänen, Sinikka – British Journal of Educational Technology, 2022
This study investigated an international, inter-university and multidisciplinary online course with the aim of helping higher education students develop competencies for solving complex problems in collaboration with their peers and stakeholders. The course design was informed by the knowledge creation framework and ideas about cross-boundary…
Descriptors: Online Courses, Higher Education, Teaching Methods, Interdisciplinary Approach
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Rüth, Marco; Birke, Adrian; Kaspar, Kai – British Journal of Educational Technology, 2022
Despite many known educational benefits of digital game-based learning, teaching with digital games is not yet a common practice in formal education. The role that digital game-based learning might play in future school teaching can be explored by examining the behavioral intentions of pre-service teachers as the ultimate gatekeepers. In this…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Preservice Teachers
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Hwang, Gwo-Jen; Yang, Chin-Lan; Chou, Kuei-Ru; Chang, Ching-Yi – British Journal of Educational Technology, 2022
Educators have indicated the need to foster students' ability to solve problems by acquiring up-to-date knowledge as well as promoting their competences for making decisions from diverse perspectives based on the acquired knowledge. Traditional courses mainly use lecture-based instruction without providing sufficient opportunities for students to…
Descriptors: Teaching Methods, Problem Solving, Decision Making, Critical Thinking
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Lu, Guoqing; Xie, Kui; Liu, Qingtang – British Journal of Educational Technology, 2022
Situational engagement plays a critical role in promoting students' academic performance. In a smart classroom environment, this study collected longitudinal real-time data for 105 college students at a university in central China to investigate the relationship among situational engagement, personal characteristics and learning environment…
Descriptors: Learner Engagement, Virtual Classrooms, Educational Environment, Student Motivation
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Caglar-Ozhan, Seyma; Altun, Arif; Ekmekcioglu, Erhan – British Journal of Educational Technology, 2022
The purpose of this study is to explore the effects of an affective recommendation system on the developmental trajectories of prospective teachers' emotional patterns, integrated with a Simulated Virtual Classroom (SVC) platform called SimInClass. SVC exposes teachers to a range of student discourses in the form of unexpected stimuli. Fifteen…
Descriptors: Preservice Teachers, Psychological Patterns, Artificial Intelligence, Computer Simulation
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Guppy, Neil; Verpoorten, Dominique; Boud, David; Lin, Lin; Tai, Joanna; Bartolic, Silvia – British Journal of Educational Technology, 2022
Predictions about the post-pandemic future of digital learning vary among higher education scholars. Some foresee dramatic, revolutionary change while others speculate that growth in educational technology will be buffeted both by modest expansion and unevenness. To this debate we contribute evidence from four groups across six countries on four…
Descriptors: COVID-19, Pandemics, Educational Technology, Electronic Learning
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Zhu, Wangda; Hua, Ying; Zhu, Gaoxia; Wang, Luping – British Journal of Educational Technology, 2022
It is critical to create an inclusive online learning environment for students with diverse demographic information studying in different environments, especially during the COVID-19 pandemic when they are disconnected from peers. Guided to create an inclusive online learning community by situated learning theory and community of practice, both of…
Descriptors: Social Media, Photography, Inclusion, Communities of Practice
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Yildiz, Gizem; Sahin, Ferhan; Dogan, Ezgi; Okur, Muhammet Recep – British Journal of Educational Technology, 2022
The number of studies providing empirical evidence on e-learning in the field of special education is limited. From this point of view, the aim of this study is to examine whether the factors influencing the e-learning adoption of university students with disability differ according to the type of disability and gender. The participants of the…
Descriptors: Electronic Learning, College Students, Students with Disabilities, Special Education
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Lucas, Margarida; Bem-haja, Pedro; Santos, Sandra; Figueiredo, Hugo; Ferreira Dias, Marta; Amorim, Marlene – British Journal of Educational Technology, 2022
Digital competence is among the basic key competences for digital learning and employability. For this reason, its acquisition and development should be on the agenda of higher education institutions (HEIs) who wish to prepare their students to thrive in an ever faster evolving digital labour market. However, the existence of a valid instrument…
Descriptors: College Students, Technological Literacy, Higher Education, Measures (Individuals)
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Fabian, Khristin; Smith, Sally; Taylor-Smith, Ella; Meharg, Debbie – British Journal of Educational Technology, 2022
The COVID-19 pandemic disrupted education across the world as campuses closed to restrict the spread of the virus. UK universities swiftly migrated to online delivery. The experiences of students and staff during this transition can inform our return to campus and our ability to deal with future disruption. This study draws on Moore's theory of…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Pandemics
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Liu, Ze-Min; Fan, Xianli; Liu, Yujiao; Ye, Xin-dong – British Journal of Educational Technology, 2022
Children's unexpected cardiac arrest warrants cardiopulmonary resuscitation (CPR) by kindergarten teachers. Yet, recent research revealed trained personnel reporting poor transfer of acquired skills during real-world emergencies with conventional CPR training. Immersive virtual reality (IVR) training induces a greater sense of presence and agency…
Descriptors: Kindergarten, Preservice Teachers, First Aid, Computer Simulation
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