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Nguyen, Huy Anh; Hou, Xinying; Richey, J. Elizabeth; McLaren, Bruce M. – International Journal of Game-Based Learning, 2022
There is an established gender gap in middle school math education, where female students report higher anxiety and lower engagement, which negatively impact their performance and even long-term career choices. This work investigates the role of digital learning games in addressing this issue by studying Decimal Point, a math game that teaches…
Descriptors: Gender Differences, Middle School Students, Educational Games, Mathematics Instruction
Lacoe, Johanna – Urban Education, 2020
A safe environment is a prerequisite for productive learning. Using a unique panel data set of survey responses from New York City middle school students, the article provides insight into the relationship between feelings of safety in the classroom and academic achievement. The survey data include the reported feelings of safety for more than…
Descriptors: Middle School Students, School Safety, Educational Environment, Urban Schools
Juilet P. McFarlane – ProQuest LLC, 2017
This research examined, through a basic qualitative approach, how sixth-grade mathematics teachers and their students in a New York inner-city middle school experienced the implementation of three "Classroom Instruction that Works" (CITW) instructional strategies namely, summarizing and note-taking, cooperative learning, and generating…
Descriptors: Mathematics Instruction, Teaching Methods, Learning Processes, Cooperative Learning
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Knecht, Rachel; Larson, Lisa; Townsend, Dianna – Journal of Adolescent & Adult Literacy, 2023
Proficiency with sentence-level features of language is essential for reading comprehension of academic texts, especially for early adolescents who face increasingly complex, discipline-specific texts as they enter upper elementary and middle school. However, little research has been done to explore instruction in sentence-level features. This…
Descriptors: Elementary School Teachers, Middle School Students, Grade 6, Social Studies
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Mazyck, Mary; Andreu, Michael; Hermansen-Báez, L. Annie; Miller, M. David – Journal of Extension, 2021
Research shows that exposure to the outdoors is beneficial to children and can improve the learning experience for students. The Kids in the Woods program in Gainesville, Florida provides 6th grade students with opportunities to learn science through a series of outdoor activities during their regular science classes. The article reports on an…
Descriptors: Parent Attitudes, Outdoor Education, Grade 6, Middle School Students
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Jones, Suzanne H.; Putney, LeAnn G. – Journal of Ethnographic & Qualitative Research, 2019
In prior studies, we examined Collective Classroom Efficacy (CCE) through the role of teacher and through the voices of students in a diverse classroom developing CCE. One participant exhibited an element of hope that added to her learning experience. Through Lara's telling case, we illustrate how she accomplished her goals through interactions…
Descriptors: Psychological Patterns, Teacher Role, Student Attitudes, Learning Experience
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Uibu, Marko; Kalma, Maarja; Mägi, Katrin; Kull, Merike – Scandinavian Journal of Educational Research, 2022
Engaging key stakeholders, including students into the process of school-based physical activity (PA) intervention planning is considered important. The present study was part of the preparatory phase of the Estonian Schools in Motion pilot programme and aimed to examine students' perspective of PA opportunities in the classroom. Based on 17 focus…
Descriptors: Foreign Countries, Physical Activities, Intervention, Student Attitudes
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Kan'an, Ashraf; Jdaitawi, Malek; Toson, Abeer; Ghanem, Reham – International Journal of Learning and Change, 2023
Augmented reality (AR) has become a potential technology tool to improve the learning experiences among students with special needs. The purpose of this study was to examine the effects of learning materials using AR technology activities on the learning experiences of students with special needs. In this study, a quasi-experimental study is…
Descriptors: Instructional Effectiveness, Computer Simulation, Educational Technology, Student Experience
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Mohamad Ahmad Saleem Khasawneh – International Journal of Disability, Development and Education, 2024
Increasing phonological awareness of children with special needs is of vital importance, as it helps them to face different problems they face. Therefore, this study assessed the efficacy of implementing an instructional program to raise phonological awareness in improving the phonetic sequential-memorisation ability of students with learning…
Descriptors: Foreign Countries, Students with Disabilities, Learning Disabilities, Grade 3
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
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Sasithida Saraiwang; Kanoknate Worawong – PASAA: Journal of Language Teaching and Learning in Thailand, 2023
This study aimed to determine the effects of a teaching model combining Task-Based Learning (TBL) and Game-Based Learning (GBL), called the Orientation Performance Presentation Analysis Application (OPPAA) model, developed by the researchers, on primary students' English proficiency and to explore teachers' and students' opinions of the model. The…
Descriptors: Task Analysis, Teaching Methods, Game Based Learning, English (Second Language)
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De Schaepmeester, Lisa; van Braak, Johan; Aesaert, Koen – Globalisation, Societies and Education, 2022
In our current diverse society, young people need a wide scope of social citizenship competences to coexist with and understand the otherness of others. Schools are one of the social practices in which students develop these social citizenship competences. This study aims to identify how socio-ethnic diversity in the classroom is related to the…
Descriptors: Foreign Countries, Elementary School Students, Citizenship, Ethnicity
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Gudrun Bjorg Ragnarsdottir; Anna-Lind Petursdottir; Zuilma Gabriela Sigurdardottir; Kristjan Ketill Stefansson; Harpa Oskarsdottir – European Journal of Psychology of Education, 2024
This cohort-sequential study compared the development of self-perception of ability in Icelandic school children with and without learning difficulties (LD). Participants (N = 198) were students with LD (n = 33) in Grade 4 through 8 and their classmates without LD (n = 165). Self-report measures were taken six times to assess students' perception…
Descriptors: Foreign Countries, Grade 4, Grade 5, Grade 6
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Haleva, Livnat; Hershkovitz, Arnon; Tabach, Michal – Journal of Educational Computing Research, 2021
Understanding students' behavior while solving tasks at various levels is essential for the support educators may provide to students. The current study reports on a large-scale exploration of students' activity in an online learning environment for mathematics, while comparing between lower-order thinking (LOT) and higher-order thinking (HOT)…
Descriptors: Educational Technology, Technology Uses in Education, Thinking Skills, Mathematics Instruction
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