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Uçak, Esra; Usta, Sibel – International Journal of Curriculum and Instruction, 2023
QR codes are now encountered in many areas of life. QR codes have started to be used in education as well, serving as a bridge between today's world and the digital world. In the current study, it is aimed to reveal the opinions of students and parents about the use of QR codes, which are rapidly becoming widespread in our daily life, in…
Descriptors: Student Attitudes, Parent Attitudes, Technology Uses in Education, Electronic Learning
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Burnett, Victoria; Li, Christine Jie; Schulz, John H. – Applied Environmental Education and Communication, 2023
We explored factors affecting outdoor classroom design by assessing attitudes and drawings from 73 sixth graders from a single middle school. Females had more favorable attitudes about the value of outdoor classrooms, were more motivated to build an outdoor classroom, and had stronger attitudes about outdoor classrooms benefiting wildlife.…
Descriptors: Grade 6, Middle School Students, Student Attitudes, Outdoor Education
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Maria Rönn-Liljenfeldt; Christel Sundqvist; K. Ström; Johan Korhonen – European Journal of Special Needs Education, 2024
This study examined how Finnish primary school students perceive teachers' roles and responsibilities, their own learning and participation, and the social climate during co-taught lessons. Data were collected through a web-based questionnaire among primary school students (N = 242) from grades four to six from Finnish schools where Swedish is the…
Descriptors: Foreign Countries, Elementary School Students, Student Attitudes, Elementary School Teachers
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Baek, Youngkyun; Touati, Achraf – Journal of Educational Computing Research, 2020
This article reports an empirical study that explores gender differences in both cooperative and collaborative social gaming in relation to achievements and attitudes. Another aim was to compare students' game attitudes, feelings toward group work, and achievements in cooperative versus collaborative digital game-based learning environments. One…
Descriptors: Foreign Countries, Elementary School Students, Games, Play
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Woolford, Sam – i.e.: inquiry in education, 2022
Student investment in learning is often stronger when learning incorporates student choice, "real-world" authenticity, and creativity. This action research study investigated the impact of a particular tool for emphasizing these elements in learning: a free-choice, or "Genius Time," project in which middle school students in an…
Descriptors: Inquiry, Skill Development, Student Motivation, Personal Autonomy
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Stolp, Eveliina; Moate, Josephine; Saarikallio, Suvi; Pakarinen, Eija; Lerkkanen, Marja-Kristiina – International Journal of Music Education, 2023
The agency of primary school students has been studied increasingly in recent years; yet, we know relatively little about student agency in music educational settings or how students experience their participation in joint musical action. This study explores sixth-grade students' experiences of their agency in whole-class playing. Qualitative…
Descriptors: Music Education, Personal Autonomy, Student Attitudes, Elementary School Students
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Emmanuelle Le Pichon; Jim Cummins; Jacob Vorstman – Journal of Multilingual and Multicultural Development, 2024
This exploratory study reports on the implementation of a novel web-based multilingual learning platform. This tool allows content to be delivered in different languages simultaneously, including languages of the students. In addition, it creates access to content knowledge aligned to the local curriculum, and in doing so, responds to an emerging…
Descriptors: Computer Assisted Instruction, Elementary School Students, Refugees, Mathematics Instruction
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Zorlu, Fulya; Sezek, Fatih – Malaysian Online Journal of Educational Sciences, 2019
The aim of this study was to investigate the effects of the applications of learning together and group investigation methods at different intervals on the features of cooperative learning model. The study sample comprised the sixth, seventh and eighth grade students studying in a public middle school. In the first year of the application,…
Descriptors: Student Attitudes, Cooperative Learning, Grade 6, Grade 7
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van Putten, Sonja; Blom, Nicolaas; van Coller, Angelique – International Journal of Mathematical Education in Science and Technology, 2022
This study investigated the developmental influence of collaborative games, in the form of game-based worksheets, on the performance and attitudes of sixth-graders in the mathematics classroom. It is posited that games have the potential to enhance learning through positive emotional experiences. Non-digital game-based learning methodologies are…
Descriptors: Grade 6, Cooperative Learning, Mathematics Instruction, Game Based Learning
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Pürbudak, Aysegül; Usta, Ertugrul – Participatory Educational Research, 2021
The aim of this research is to determine the learning styles of Web 2.0 based collaborative group activities; to examine the effects on academic achievement, online cooperative learning attitude level, computer thinking skill level. The research was carried out with a quantitative method and a pretest-posttest control group quasi-experimental…
Descriptors: Group Activities, Cooperative Learning, Electronic Learning, Cognitive Style
Lesser, Andrew John – ProQuest LLC, 2019
Game-based learning, or the process of adapting an educational concept into a game-based structure, has been studied by researchers for nearly a century. Over the last several decades, new technologies have allowed digital media to create a multibillion-dollar entertainment industry commonly known as video games. Video games have become a tool for…
Descriptors: Video Games, Music Education, Technology Uses in Education, Game Based Learning
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Laine, Joakim; Korhonen, Tiina; Hakkarainen, Kai – Cogent Education, 2023
The purpose of the present study was to examine primary school students' learning experiences with immersive virtual reality (I-VR). Traditional education practices are failing to inspire new cohorts of young people who have grown up with digital culture based on active participation. Given this development, the pedagogic use of I-VR systems…
Descriptors: Elementary School Students, Computer Simulation, Educational Technology, Preadolescents
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Genç, Murat – Research in Education, 2016
The purpose of this study is to investigate the effectiveness of cooperative learning on the science lessons achievement of primary school students and to designate their views on cooperative learning process. 135 sixth-grade students attending the same school took part in the study. The model of this study was the Solomon four-group model. In the…
Descriptors: Cooperative Learning, Teaching Methods, Elementary School Students, Grade 6
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Müge Özkanbas; Özgecan Tastan Kirik – Journal of Educational Research, 2023
This study aims to better understand Process-Oriented Guided Inquiry Learning (POGIL) in middle school science teaching by revealing the perceptions of sixth-grade students in a public school in Turkey about POGIL. In the research conducted as a case study, the data were collected through interviews with 12 students who were taught the Particle…
Descriptors: Middle School Students, Reflection, Teaching Methods, Inquiry
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Fejes, József Balázs – Social Psychology of Education: An International Journal, 2023
Achievement goal theory research, which investigates students' perceptions of the classroom climate, has mainly focused on teacher practices from a deductive perspective. However, this appears to hinder a fuller understanding of all the factors that influence students' perceptions of the classroom goal structures (CGS). Therefore, using a…
Descriptors: Student Attitudes, Goal Orientation, Mathematics Achievement, Grade 7
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