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Omidire, Margaret Funke; Ayob, Sameera – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2022
This article reports on the outcome of utilising a multilingual strategy that promotes translanguaging to support primary grade learners and the enablers and constraints of the implementation of such strategies. Purposive sampling was used to select two schools. Grade 5 and 6 learners (N = 162) and their teachers (N = 3) participated in the study.…
Descriptors: Multilingualism, Second Language Learning, Second Language Instruction, Socioeconomic Status
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Baek, Youngkyun; Touati, Achraf – Journal of Educational Computing Research, 2020
This article reports an empirical study that explores gender differences in both cooperative and collaborative social gaming in relation to achievements and attitudes. Another aim was to compare students' game attitudes, feelings toward group work, and achievements in cooperative versus collaborative digital game-based learning environments. One…
Descriptors: Foreign Countries, Elementary School Students, Games, Play
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Pürbudak, Aysegül; Usta, Ertugrul – Participatory Educational Research, 2021
The aim of this research is to determine the learning styles of Web 2.0 based collaborative group activities; to examine the effects on academic achievement, online cooperative learning attitude level, computer thinking skill level. The research was carried out with a quantitative method and a pretest-posttest control group quasi-experimental…
Descriptors: Group Activities, Cooperative Learning, Electronic Learning, Cognitive Style
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Zorlu, Yusuf; Sezek, Fatih – International Journal of Progressive Education, 2020
The aim of this study was to investigate the effects of the applying the cooperative learning model and the modeling based teaching method together in teaching the subjects "Matter and Heat" and "The Particle Structure and Properties of Matter" on students' academic achievement and science process skills. A quasi-experimental…
Descriptors: Academic Achievement, Science Process Skills, Thinking Skills, Skill Development
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Freidus, Alexandra – Anthropology & Education Quarterly, 2022
Drawing on a year of participant observation in an untracked, diversifying middle school, I examine how sixth graders positioned themselves and were positioned by others as "smart" or "not smart." I focus on peer interactions during cooperative small group instruction, identifying the material, relational, and ideational…
Descriptors: Middle School Students, Participant Observation, Grade 6, Cooperative Learning
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Nair, Subadrah Madhawa; Sanai, Mogana – International Journal of Education and Practice, 2018
Students' ESL writing skills in general are not at a desirable level. The objective of this study was to determine the effectiveness of utilizing the STAD [Student Team Achievement Division] method to enhance descriptive writing skills among students in an international school in Selangor, Malaysia. This study employed an action research design.…
Descriptors: Cooperative Learning, Teaching Methods, Descriptive Writing, Writing Skills
Michael A. Cook; Jane Eisinger; Steven M. Ross – Center for Research and Reform in Education, 2024
The current study was a retrospective mixed-methods quasi-experimental design (QED) study to determine the effects of Progress Learning on Grades 6-8 mathematics and ELA achievement by comparison growth on the Georgia Milestones Mathematics and ELA assessments of students who received Progress Learning services, in relation to students that did…
Descriptors: Evaluation, Academic Achievement, Elementary School Mathematics, Language Arts
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Kan'an, Ashraf; Jdaitawi, Malek; Toson, Abeer; Ghanem, Reham – International Journal of Learning and Change, 2023
Augmented reality (AR) has become a potential technology tool to improve the learning experiences among students with special needs. The purpose of this study was to examine the effects of learning materials using AR technology activities on the learning experiences of students with special needs. In this study, a quasi-experimental study is…
Descriptors: Instructional Effectiveness, Computer Simulation, Educational Technology, Student Experience
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Waughon, Susan Marie – ProQuest LLC, 2021
The intent of inclusive practices is to support learning for all students, both with and without disabilities, who are to be given the expected benefits from inclusive settings that promote success for them. Yet, there is little known about the effects that this compositional change in education has upon students without disabilities. Little…
Descriptors: Inclusion, Middle School Students, Academic Achievement, Students with Disabilities
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Marino, Sara E.; Chinn, Clark A. – Journal of Research in Music Education, 2023
The purpose of this study was to investigate the effectiveness of a beginning jazz improvisation learning environment for middle school instrumentalists, including whether one of two instructional sequences of harmonic form improvisation tasks better supported four outcomes: achievement, self-assessment, self-efficacy, and motivation. Over 12…
Descriptors: Program Effectiveness, Music Education, Musical Instruments, Creative Activities
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Asha, Intisar K.; Al Hawi, Asma M. – Journal of Education and Practice, 2016
This study aimed at investigating the effect of cooperative learning on developing the sixth graders' decision making skill and their academic achievement. The study sample, which was selected randomly, consisted of (46) students and divided into two groups: the experimental group that taught using the cooperative learning strategy and the control…
Descriptors: Cooperative Learning, Grade 6, Decision Making, Academic Achievement
Fertile, Stacy – ProQuest LLC, 2022
Teachers across the United States have implemented the Common Core State Standards (CCSS) in math since their release in 2010. These standards were created for all students, both in general education and special education settings; yet, the findings of this study showed one set of standards for every student does not make every student…
Descriptors: Common Core State Standards, Students with Disabilities, Learning Disabilities, Special Education Teachers
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McKellar, Sarah E.; Ryan, Allison M.; Messman, Elizabeth A.; Brass, Nicole R.; Laninga-Wijnen, Lydia – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2021
This study investigated how two aspects of the classroom environment (teachers' emphasis on mastery goals and descriptive norms (i.e., the average student disruptive, prosocial, and achievement-related behavior in a classroom), moderated the relationship between student behaviors and coolness. The sample included 976 students nested in 54 fifth-…
Descriptors: Mastery Learning, Correlation, Grade 6, Prosocial Behavior
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