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Albalat, Santiago Traver; Lago Martínez, José Ramón; García, Odet Moliner – European Journal of Special Needs Education, 2023
Research into the effectiveness of cooperative learning for students who encounter barriers to participation and learning, and for those who show resistance to cooperative learning, produces poor results because learning strategies do not always incorporate the essential elements of cooperative learning. For this reason, in this study we intend to…
Descriptors: Inclusion, Cooperative Learning, Longitudinal Studies, Instructional Effectiveness
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Zorlu, Fulya; Sezek, Fatih – Malaysian Online Journal of Educational Sciences, 2019
The aim of this study was to investigate the effects of the applications of learning together and group investigation methods at different intervals on the features of cooperative learning model. The study sample comprised the sixth, seventh and eighth grade students studying in a public middle school. In the first year of the application,…
Descriptors: Student Attitudes, Cooperative Learning, Grade 6, Grade 7
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Pürbudak, Aysegül; Usta, Ertugrul – Participatory Educational Research, 2021
The aim of this research is to determine the learning styles of Web 2.0 based collaborative group activities; to examine the effects on academic achievement, online cooperative learning attitude level, computer thinking skill level. The research was carried out with a quantitative method and a pretest-posttest control group quasi-experimental…
Descriptors: Group Activities, Cooperative Learning, Electronic Learning, Cognitive Style
Lesser, Andrew John – ProQuest LLC, 2019
Game-based learning, or the process of adapting an educational concept into a game-based structure, has been studied by researchers for nearly a century. Over the last several decades, new technologies have allowed digital media to create a multibillion-dollar entertainment industry commonly known as video games. Video games have become a tool for…
Descriptors: Video Games, Music Education, Technology Uses in Education, Game Based Learning
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Zorlu, Yusuf; Sezek, Fatih – International Journal of Progressive Education, 2020
The aim of this study was to investigate the effects of the applying the cooperative learning model and the modeling based teaching method together in teaching the subjects "Matter and Heat" and "The Particle Structure and Properties of Matter" on students' academic achievement and science process skills. A quasi-experimental…
Descriptors: Academic Achievement, Science Process Skills, Thinking Skills, Skill Development
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Roberts, Kathryn L.; Meyer, Carla K.; Brugar, Kristy A.; Jimenez, Laura M. – Middle School Journal, 2020
In this study, we examine evidence of transfer from reading instruction to students' learning of language arts and historical content as demonstrated by their independent writing and growth in background knowledge. We taught a unit in a sixth-grade language arts classroom in which students learned about design elements of graphic novels (e.g.,…
Descriptors: Transfer of Training, Reading Instruction, Language Arts, Middle School Students
Juilet P. McFarlane – ProQuest LLC, 2017
This research examined, through a basic qualitative approach, how sixth-grade mathematics teachers and their students in a New York inner-city middle school experienced the implementation of three "Classroom Instruction that Works" (CITW) instructional strategies namely, summarizing and note-taking, cooperative learning, and generating…
Descriptors: Mathematics Instruction, Teaching Methods, Learning Processes, Cooperative Learning
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Kan'an, Ashraf; Jdaitawi, Malek; Toson, Abeer; Ghanem, Reham – International Journal of Learning and Change, 2023
Augmented reality (AR) has become a potential technology tool to improve the learning experiences among students with special needs. The purpose of this study was to examine the effects of learning materials using AR technology activities on the learning experiences of students with special needs. In this study, a quasi-experimental study is…
Descriptors: Instructional Effectiveness, Computer Simulation, Educational Technology, Student Experience
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Gün-Sahin, Zühal; Kirmizigül, Hafize Gamze – International Journal of Psychology and Educational Studies, 2023
In light of technological development worldwide, the focus has been on how different types of digital technology can be used to provide activities that will enhance students' mathematical learning. Micro-learning is an innovative approach that will accelerate digitalization in mathematics teaching, attract students to mathematics, and combine…
Descriptors: Mathematics Instruction, Teaching Methods, Microteaching, Middle School Teachers
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Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
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Charoenchai, Wachirawit; Intasena, Autthapon; Srimunta, Thussaneewan; Suwannathep, Suarsaraha – Journal of Educational Issues, 2022
The ability to pronounce consonant clusters is essential for the communicative processes of a language. The SQ4R teaching model, normally employed in reading comprehension development studies, could be adapted to benefit a speaking classroom. The purposes of the study were (1) to investigate the effects of the SQ4R technique on Thai students'…
Descriptors: Teaching Models, Pronunciation, Pronunciation Instruction, Phonemes
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Palaigeorgiou, George; Papadopoulou, Anthea – Education and Information Technologies, 2019
Studies show that interactive educational video can reduce cognitive overload, guide viewers' attention, and trigger reflection; moreover, tablets can help students to increase self-directed learning, take ownership of the learning process, and collaborate with one another. In this study, we examine whether interactive video together with tablets…
Descriptors: Independent Study, Grade 5, Elementary School Students, Pretests Posttests
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Önder, Eylem Yalçinkaya; Zorluoglu, Seraceddin Levent; Demirer, Veysel; Özdemir, Muzaffer; Baturay, Meltem Huri; Timur, Serkan; Timur, Betül – Shanlax International Journal of Education, 2023
The aim of this study was to explore the needs for the identification of design elements of a web-based learning system that would help students develop their science process skills (SPS) to be used in science lessons. A descriptive survey method was adopted as the methodology of the study. Survey data was collected from a sample of 36 teachers…
Descriptors: Web Based Instruction, Science Process Skills, Educational Technology, Science Education
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Pan, Zilong; Liu, Min – Journal of Educational Technology Systems, 2022
This mixed-method study introduced an adaptive scaffolding system to support middle school science problem-based learning (PBL) activities. 298 6th-graders were grouped into three conditions, which are the adaptive scaffolding group, the non-adaptive scaffolding group, and a control group that did not receive any scaffoldings. Results showed that…
Descriptors: Grade 6, Problem Based Learning, Scaffolding (Teaching Technique), Middle School Students
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Ortega-Tudela, Juana M.; Lechuga, María-Teresa; Bermúdez-Sierra, Miriam; Gómez-Ariza, Carlos J. – SAGE Open, 2021
While the learning benefits of retrieval activities have been clearly demonstrated in laboratory settings, evidence on their usefulness in naturalistic school settings is still scant. The goal of the present studies was to investigate the feasibility and effectiveness of retrieval-based learning in children (fourth and sixth grades) when school…
Descriptors: Teaching Methods, Instructional Effectiveness, Public Schools, Elementary School Students
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