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Heath, Katie – Journal of the American Academy of Special Education Professionals, 2021
Classroom membership is essential in today's classrooms as students need to feel safe and secure in their participatory roles. Allowing a student's voice is essential in allowing them the opportunity to communicate with their peers. In this study, the author looked at how the use or non-use of the iPad (as a form of assistive technology) affected…
Descriptors: Classroom Environment, Handheld Devices, Assistive Technology, Telecommunications
Rappaport, Shelley; Grossman, Jean; Garcia, Ivonne; Zhu, Pei; Avila, Osvaldo; Granito, Kelly – MDRC, 2017
PowerTeaching is an evidence-based, structured cooperative learning program. It aims to prepare students to meet the stringent demands of new state math standards, both the knowledge standards and the 21st-century skills standards, such as around communication and collaboration. Awarded a scale-up grant in 2012 by the federal government, the…
Descriptors: Cooperative Learning, Mathematics Instruction, Program Implementation, Fidelity
Michael A. Cook; Jane Eisinger; Steven M. Ross – Center for Research and Reform in Education, 2024
The current study was a retrospective mixed-methods quasi-experimental design (QED) study to determine the effects of Progress Learning on Grades 6-8 mathematics and ELA achievement by comparison growth on the Georgia Milestones Mathematics and ELA assessments of students who received Progress Learning services, in relation to students that did…
Descriptors: Evaluation, Academic Achievement, Elementary School Mathematics, Language Arts
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Ingman, Benjamin; Lohmiller, Katie; Cutforth, Nick; Belansky, Elaine – Rural Educator, 2022
Service learning has been established as a promising method of teaching and learning that engages youth as change agents in their schools and communities. But service learning has not been widely implemented or studied in rural K-12 schools. This study explores the case of a service learning curriculum, the Working Together Project (WTP), in a…
Descriptors: Service Learning, Rural Schools, Poverty, Program Effectiveness
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Sleeman, Mike; Friesen, Myron; Tyler-Merrick, Gaye; Walker, Lawrence – Journal of Behavioral Education, 2021
Fluent recall of basic facts is essential to the development of more complex math skills. Therefore, failure to develop fluency with basic facts may impede the development of these skills. The present study used a between-group experimental design to investigate whether a basic facts fluency program, implemented within a self-regulated learner…
Descriptors: Mathematics Instruction, Mathematics Skills, Self Management, Grade 5
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Nguyen, Huy Anh; Hou, Xinying; Richey, J. Elizabeth; McLaren, Bruce M. – International Journal of Game-Based Learning, 2022
There is an established gender gap in middle school math education, where female students report higher anxiety and lower engagement, which negatively impact their performance and even long-term career choices. This work investigates the role of digital learning games in addressing this issue by studying Decimal Point, a math game that teaches…
Descriptors: Gender Differences, Middle School Students, Educational Games, Mathematics Instruction
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
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Marino, Sara E.; Chinn, Clark A. – Journal of Research in Music Education, 2023
The purpose of this study was to investigate the effectiveness of a beginning jazz improvisation learning environment for middle school instrumentalists, including whether one of two instructional sequences of harmonic form improvisation tasks better supported four outcomes: achievement, self-assessment, self-efficacy, and motivation. Over 12…
Descriptors: Program Effectiveness, Music Education, Musical Instruments, Creative Activities
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Guerrero Romera, Catalina; Prados, Maria Angeles Hernández; Vicent, Patricia Lopez; Fernandez-Henarejos, Ana Carmen Tolino – Asian Journal of Contemporary Education, 2020
The competency-based model implies a process of humanization of education that diversifies content, focusing in this case on the development of the civic and artistic competence of the students. This paper presents the CIVABLES Program designed within the framework of teaching and research collaboration between the University and the Primary…
Descriptors: Competency Based Education, Social Development, Skill Development, Student Development
Fransquita Shawntay Simpson – ProQuest LLC, 2023
Educator preparation programs design their coursework and field experiences to help future teachers with knowledge, skills, and abilities to effectively teach mathematics. However, implementation of mathematical pedagogy and content has been seen as challenging for many school systems. Elementary and middle school teachers' experiences in their…
Descriptors: Teacher Education, Teacher Education Programs, Grade 5, Grade 6
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Seda Özer Sanal; Filiz Elmali – European Journal of Special Needs Education, 2024
The aim of this study is to investigate the effectiveness of Realistic Mathematics Education Strategies Mobile App (REMSAM) on the mathematical problem solving performance of students with learning disabilities (LD). The participants of this study consisted of five children (three girls, two boys) with LD. The study was carried out based on a…
Descriptors: Mathematics Education, Problem Solving, Students with Disabilities, Learning Disabilities
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Pennington, Robert; Koehler, Mallory – Education and Training in Autism and Developmental Disabilities, 2017
There is limited research on teaching narrative writing skills to students with moderate to severe intellectual disability. In the current study, we used a multiple probe across participants single case design to evaluate the effects of an intervention package comprised of modeling, story templates, and self-graphing, on the inclusion of story…
Descriptors: Moderate Intellectual Disability, Modeling (Psychology), Story Telling, Intervention
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Matsunobu, Koji – Music Education Research, 2021
This study aims to explore the long-term impacts of primary music education in a progressive school in Tokyo where cooperative learning, democratic decision making, and mutual sharing of interests and purposes by students form the pedagogical basis. Establishing a causal relationship between music learning and its impact in later life is a…
Descriptors: Foreign Countries, Music Education, Program Effectiveness, Grade 6
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Akkus, Adem; Doymus, Kemal – Journal of Turkish Science Education, 2022
In this article a recently developed method, Reading Writing and Presentation (RWP) is introduced and compared with Subject Jigsaw Method (JG) and Control Group (CG). Research was carried out with 68 6th grade elementary school students. Number of students included in RWP group was 26, in JG was 20 and in CG was 22. Pretest, posttest and…
Descriptors: Elementary School Students, Grade 6, Cooperative Learning, Reading Skills
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