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Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
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Reddick, Ronica; Smith, Daniel Leeman – Teaching Artist Journal, 2020
In this article, we present a case study review of an educational, semi-collaborative role-playing game designed to provide participants the opportunity to practice soft skills identified by industry leaders as vital to one's success in the business sector. We discuss the successes of using theatre techniques as a gymnasium for social emotional…
Descriptors: Role Playing, Educational Games, Theater Arts, Social Emotional Learning
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Leaf, Justin B.; Taubman, Mitchell; Milne, Christine; Dale, Stephanie; Leaf, Jeremy; Townley-Cochran, Donna; Tsuji, Kathleen; Kassardjian, Alyne; Alcalay, Aditt; Leaf, Ronald; McEachin, John – Education and Treatment of Children, 2016
We utilized a cool versus not cool procedure plus role-playing to teach social communication skills to three individuals diagnosed with autism spectrum disorder. The cool versus not cool procedure plus role-playing consisted of the researcher randomly demonstrating the behavior correctly (cool) two times and the behavior incorrectly (not cool) two…
Descriptors: Interpersonal Competence, Taxonomy, Role Playing, Teaching Methods
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Ayala, Kaitlyn – Journal of Applied School Psychology, 2023
During life transitions, individuals with autism spectrum disorder (ASD) face unique challenges. When navigating the transition from high school to higher education, individuals with ASD confront increased vulnerability in social situations, decreased likelihood of program completion, and increased risk of mental health problems. To help these…
Descriptors: High School Students, College Bound Students, Autism Spectrum Disorders, Students with Disabilities
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Ruiz-Ezquerro, Antonio – Journal of Campus Activities Practice and Scholarship, 2021
Playing satisfies basic human needs such as deepening social relationships (Melton et al., 2019) and experiencing an ideal self's characteristics (Przybylski et al., 2012). In addition, games foster student engagement through the use of intrinsic motivation, critical thinking skills, and the use of creative problem solving (Boghian et al., 2019;…
Descriptors: Role Playing, Games, Teaching Methods, Game Based Learning
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Liang, Yuanyuan – Children's Literature in Education, 2022
Oscar Wilde was described by W. B. Yeats as "a man of action, a born dramatist." Although people did not recognize him as a serious playwright until the 1890s, Wilde had managed to find other outlets for his theatrical passion, for example in writing fiction. In this paper, it is argued that Wilde incorporates metadrama into his 1888…
Descriptors: Literary Devices, Childrens Literature, Drama, Fairy Tales
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Jabbari, Nasser; Eslami, Zohreh R. – Language Learning & Technology, 2023
This study investigated negotiations for meaning as conditions for second language (L2) learning in the context of a massively multiplayer online role-playing game, World of Warcraft (WoW) (Blizzard Entertainment, 2004). Varonis and Gass's (1985) and Smith's (2003a) models were used to identify negotiation episodes during on-task and off-task…
Descriptors: Computer Simulation, Role Playing, Video Games, Second Language Learning
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Alrehaili, Enas Abdulrahman; Al Osman, Hussein – Interactive Learning Environments, 2022
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees.…
Descriptors: Computer Simulation, Game Based Learning, Role Playing, Program Effectiveness
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Geert Franzenburg – Discourse and Communication for Sustainable Education, 2023
Educational simulation plays facilitate real experiences in a safe environment and, therefore, are appropriate for gaining a better sense of the dynamic relationships at work in complex environments, for exploring good fits and practical solutions, and for understanding how mistakes occur, mainly when plays, built upon an explicit or implicit…
Descriptors: Simulation, Resilience (Psychology), Role Playing, Dramatic Play
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Lu, Zhuotao; Chiu, Ming M.; Cui, Yunhuo; Mao, Weijie; Lei, Hao – Journal of Educational Computing Research, 2023
This meta-analysis determined game-based learning's (GBL) overall effect on students' computational thinking (CT) and tested for moderators, using 28 effect sizes from 24 studies of 2,134 participants. The random effects model results showed that GBL had a significant positive overall effect on students' CT (g = 0.677, 95% confidence interval…
Descriptors: Game Based Learning, Computation, Thinking Skills, Meta Analysis
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Olivia Urbaniak; Helen F. Mitchell – Music Education Research, 2024
Top performers create stage magic through their command of nonverbal communication. While students aspire to the highest levels of performance, they may be unprepared for the intricacies of professional stagecraft. This study trials an experiential learning workshop about optimising nonverbal communication on the concert stage. Five emerging music…
Descriptors: Music Education, Nonverbal Communication, Personal Autonomy, Experiential Learning
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Aura, Isabella; Järvelä, Simo; Hassan, Lobna; Hamari, Juho – Journal of Educational Research, 2023
This study examines the effects of a role-play-based pedagogical method in Finland on the twenty-first century skills propensity among 6th graders (12-year-olds). The approach entails a simulation of a society in a gamified learning environment as part of their formal education. Structural Equation Modeling was employed to analyze the students' (N…
Descriptors: Role Playing, 21st Century Skills, Teaching Methods, Grade 6
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Hersted, Lone – Journal of Transformative Education, 2017
Whether an organization prospers depends importantly on the relationships among its participants, and central to the success of relationships is the process of dialogue. This article describes an action-based educational practice for enhancing dialogical and relational skills among members of an organization. The effort draws on concepts of…
Descriptors: Role Playing, Skill Development, Metacognition, Adult Learning
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Vascelli, Luca; Berardo, Federica – Education and Treatment of Children, 2022
Video self-modeling instruction offers advantages compared to in-vivo instruction but has not been used with individuals with Dravet syndrome. Therefore, the purpose of this study was to investigate the effects of video self-modeling (VSM) on three different behaviors of a 12-year-old boy with Dravet syndrome. We taught the participant's mother to…
Descriptors: Video Technology, Modeling (Psychology), Epilepsy, Intervention
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Elliott, Victoria; Dingwall, Nicole – Emotional & Behavioural Difficulties, 2017
Four drama programmes for at-risk youth run by a community theatre formed the basis for a 9-month participant observation and interview study. This paper focuses on the concept of roles, using this as a lens to explore participants' experiences, and to suggest ways in which taking part in the programmes enabled young people to "be Other"…
Descriptors: At Risk Persons, Drama, Participant Observation, Interviews
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