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Wee, Su-Jeong; Kim, So Jung; Chung, Kayoun; Kim, Minhee – Journal of Research in Childhood Education, 2022
This study examines how reading bullying-themed children's picture books and role-playing based on these books help young children develop perspective-taking abilities and empathy as well as understanding of bullying. Twenty-one 5-year-old children enrolled in a Flower Garden childcare center located in a metropolitan city in South Korea…
Descriptors: Perspective Taking, Empathy, Bullying, Picture Books
Zhong, Lin – Smart Learning Environments, 2022
While role-playing games and personalized learning have been regarded as effective tools to improve students' learning, incorporating personalized learning into role-playing games is challenging and approaches are limited to cognitive and motivational variables. Aiming at expanding approaches to incorporate personalization into role-playing games,…
Descriptors: Individualized Instruction, Role Playing, Cognitive Processes, Difficulty Level
Fioravanti, Maria Lydia; de Oliveira Sestito, Camila Dias; de Deus, William Simao; Scatalon, Lilian Passos; Barbosa, Ellen Francine – IEEE Transactions on Education, 2022
Contribution: In this article, an experience applying three role-playing games in the context of an Entrepreneurship final project is presented, discussing the challenges, and the lessons learned. Background: Soft skills have been expounded repeatedly as a crucial factor to thrive in the workplace, as opposed to mere knowledge of content only,…
Descriptors: Role Playing, Educational Games, Communication Skills, Entrepreneurship
Gutiérrez-Huancayo, Vladimir Román – European Journal of Educational Research, 2022
Nowadays, Peruvian physicians commonly give oral medical reports to a patient´s family in English. For this reason, this research seeks to demonstrate the effectiveness of an Intervention Program for improving oral skills through role-playing activities, one hand, and, on the other, it aims to discover the kind of motivation, both goals in 40…
Descriptors: Foreign Countries, Medical Students, Role Playing, Interpersonal Communication
Hammer, Jessica; Turkington, Moyra – International Journal of Designs for Learning, 2021
Role-playing games offer powerful opportunities for players to engage with history, such as allowing players to fictionally situate themselves in a historical period. When it comes to the Holocaust, however, games face serious issues such as the potential trivialization of the Holocaust or players learning to blame the victims. In this design…
Descriptors: Role Playing, Death, Jews, Educational History
Aflah, Mita Nur; Fajar, Eka – International Online Journal of Education and Teaching, 2022
This research sets out to enhance students' active learning through group discussion roleplaying. The research recorded the implementation of group discussion in order to find the revision in the teaching-learning process. Classroom action research involving students from a higher institution was used. The data was collected from observations and…
Descriptors: Active Learning, Group Discussion, Role Playing, Student Participation
Lo´pez-Ferna´ndez, Mari´a del Mar; Gonza´lez-Garci´a, Francisco; Franco-Mariscal, Antonio Joaqui´n – Journal of Chemical Education, 2021
The social dimension of chemistry is relevant and present in numerous socio-scientific issues, for example, the use of plastics. These issues can be covered at school by implementing strategies such as role-playing, which allow different perspectives to be understood, thereby helping to promote changes in attitude. This paper presents a…
Descriptors: Plastics, Chemistry, Educational Games, Role Playing
Haarman, Susan – Philosophical Studies in Education, 2022
The efficacy of tabletop role-playing games (RPGs) as an educational and therapeutic asset in schools has been extensively studied, with many middle and high schools employing these games as extracurricular activities because of their positive impact around identity formation, empathy, and social skills. More recent iterations of tabletop RPGs are…
Descriptors: Role Playing, Game Based Learning, Teaching Methods, Story Telling
Brenner, Laurence – ProQuest LLC, 2019
"Playing With Dragons: Using Role-playing Games to Support Academic Objectives" explores how table role-playing games might positively impact the attainment of classroom learning objectives. This paper begins with an exploration of what a table role-playing game is, and compares it to educational theatre techniques, primarily process…
Descriptors: Role Playing, Teaching Methods, Educational Objectives, Game Based Learning
Barrera, Franco; Venegas-Muggli, Juan I.; Nuñez, Olga – Innovations in Education and Teaching International, 2021
Given the importance of developing innovative higher education teaching practices in order to engage low-performance students and improve their results, this study evaluates the impact of using role-playing simulation activities in a Chilean higher education institution. In a context where pedagogical innovations have mostly been evaluated based…
Descriptors: Role Playing, Simulated Environment, Vignettes, Teaching Methods
Zhong, Lin – Journal of Educational Computing Research, 2023
Engagement in educational games was conceptualized as four dimensions but few studies have examined the four dimensions together. Additionally, game features vary greatly in different game genres that demand different engagement dimensions. However, engaging game features were studied in general and did not inquire specific game genres in extant…
Descriptors: Learner Engagement, Educational Games, Computer Games, Cognitive Ability
Warden, Clyde A.; Chang, Chi-Cheng; Stanworth, James O.; Caskey, D'Arcy; Chen, Judy F. – International Journal of Computer-Supported Collaborative Learning, 2022
Self-regulated learning theory is central to computer supported collaborative learning (CSCL) and depends on learner autonomy to create socially shared learning, and yet function within the restraints and goals of a specific class pedagogy. By integrating the rich theoretical CSCL literature with an inductively derived theory of role-playing game…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Role Playing, Game Based Learning
Lasley, Joe – New Directions for Student Leadership, 2022
This article describes a developmental framework for the application of role-playing games (RPGs) in leadership learning. RPGs relate to leadership learning on a range of levels from individual development, to team building, to parallel group processes. The variety and depth of learning and development potential in RPGs is very exciting,…
Descriptors: Educational Games, Role Playing, Leadership Training, Teamwork
Romero-Hall, Enilda; Patrick, Renee; Sahin, Gül – International Journal of Designs for Learning, 2019
This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This webbased tool was designed for psychology students to engage in a role-playing experience that serves to increase individuals' empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging…
Descriptors: Role Playing, Aging (Individuals), Ethnicity, Perspective Taking
Mehdiyev, Esmira – International Online Journal of Education and Teaching, 2020
Conducting the lectures with effective approaches and methods is of prime importance for the acquisition of the necessary skills and competencies in the field of English language teaching. This study aims at determining the opinions of the pre-service teachers of English regarding the effects of the use of role playing technique in expression…
Descriptors: Preservice Teachers, Drama, Second Language Learning, Second Language Instruction