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Showing 1 to 15 of 37 results Save | Export
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Lo´pez-Ferna´ndez, Mari´a del Mar; Gonza´lez-Garci´a, Francisco; Franco-Mariscal, Antonio Joaqui´n – Journal of Chemical Education, 2021
The social dimension of chemistry is relevant and present in numerous socio-scientific issues, for example, the use of plastics. These issues can be covered at school by implementing strategies such as role-playing, which allow different perspectives to be understood, thereby helping to promote changes in attitude. This paper presents a…
Descriptors: Plastics, Chemistry, Educational Games, Role Playing
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Gamanik, Nisrina Meta; Sanjaya, Yayan; Rusyati, Lilit – Journal of Science Learning, 2019
This study treats students by role-play simulation for learning the human circulatory system. Creative skill and concept mastery to be assessed aspects at the end of learning. The method used in this research is the quasi-experimental method. The sample was taken by cluster random sampling technique with the population of students in 8th grade at…
Descriptors: Teaching Methods, Role Playing, Simulation, Creativity
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Freire, Sofia; Baptista, Mónica; Freire, Ana – Universal Journal of Educational Research, 2016
Raising awareness about sustainability is an urgent need and as such education for sustainability has gained relevancy for the last decades. It is acknowledged that science education can work as an important context for educating for sustainability. The goal of the present paper is to describe a role-playing activity about the construction of a…
Descriptors: Foreign Countries, Grade 8, Sustainability, Science Education
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Amjad Islam Amjad; Musarrat Habib; Umaira Tabassum; Gulshan Fatima Alvi; Naveed Ahmad Taseer; Iqra Noreen – International Electronic Journal of Elementary Education, 2023
The current study aimed to explore the effect of Brain-Based Learning on students' intrinsic motivation (IM) to learn and perform in mathematics. Owing to the educational implications of Neuroscience, the researchers planned the mixed-methods experimental study with a convergent parallel research design. The participants were eighth-graders…
Descriptors: Middle School Students, Grade 8, Males, Public Schools
Ackerman, Lyn Kajiwara – ProQuest LLC, 2017
Video games are a growing multi-billion dollar industry. Pew Internet & American Life Project (2008) reported that 97 percent of teens ages 12 to 17 years play computer, web, portable, or console games. Of the various genres that were reported, 36 percent of teens played role playing games and 21 percent played massively multiplayer online…
Descriptors: Video Games, Computer Games, Adolescents, Mixed Methods Research
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Chen, Ming-Puu; Wong, Yu-Ting; Wang, Li-Chun – Educational Technology Research and Development, 2014
The purpose of this study was to examine the effects of the type of exploratory strategy and level of prior knowledge on middle school students' performance and motivation in learning chemical formulas via a 3D role-playing game (RPG). Two types of exploratory strategies-RPG exploratory with worked-example and RPG exploratory without…
Descriptors: Middle School Students, Chemistry, Scientific Concepts, Mathematical Formulas
Barrs, Myra; Barton, Bob; Booth, David – Stenhouse Publishers, 2012
"This Book Is Not About Drama" explores issues around storytelling, silent speech, writing and imagination and shows teachers how to use role play and discussion to build language experiences that are meaningful for learners. This authoritative resource is full of simple strategies that begin with the simple and evolve in to more complex…
Descriptors: Story Telling, Role Playing, Discussion, Educational Strategies
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Hu, Yutong – Chinese Education & Society, 2023
The Chinese education system is characterized as highly meritocratic and examination-oriented. Scores in high-stakes public standardized examinations mainly determine upward educational transitions. Private tutoring classes (PTCs) are a typical measure to boost students' academic achievement. Mental health is also assumed to affect one's behaviors…
Descriptors: Tutoring, Private Education, Well Being, Psychological Patterns
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Huang, Zhen; Wei, Xiangdong; Lu, Runhao; Shi, Jiannong – Educational Psychology, 2022
An increasing amount of research has indicated that the effectiveness of growth mindset (GM) intervention is sensitive to population characteristics. However, few studies have investigated whether GM interventions can be leveraged to promote academic performance among non-westerners such as Chinese students. Attuning to the Chinese background, we…
Descriptors: Foreign Countries, Elementary School Students, Middle School Students, Grade 4
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Lin, Cheng-Ta; Chuang, Shuang-Shii – Interactive Learning Environments, 2019
Currently, education places a focus on teamwork, with empathy playing an important role in the coherence of teammates embark on project based learning (PBL). It is often difficult to persuade students to reach an agreement when they are working in groups. Enhancing empathy may reduce arguments and conflict during teamwork Creating interactive…
Descriptors: Teamwork, Cooperative Learning, Empathy, Student Projects
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Yildiz, Avni; Baltaci, Serdal – European Journal of Educational Research, 2017
Technological Pedagogical Content Knowledge (TPACK) is a model that explains how teachers use technology more effectively in the context of technological, pedagogical, and content knowledge. Teachers' TPACK competencies play great importance in this regard. Lesson study has also been playing significant roles in the development of teachers'…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Secondary School Mathematics, Mathematics Teachers
Cooper, Sarah – Stenhouse Publishers, 2009
Middle school history teachers confront the same challenge every day: how to convey the breadth and depth of a curriculum that spans centuries, countries, and cultures. In "Making History Mine", Sarah Cooper shows teachers how to use thematic instruction to link skills to content knowledge. By combining thought-provoking activities and rich…
Descriptors: Current Events, Role Playing, National Standards, Service Learning
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Rees, Carol Ann Butler – International Journal for Leadership in Learning, 2015
The decline of young peoples' interest in science & technology education in western counties is causing concern worldwide. To help change this situation teachers need to take a leadership role in designing innovative approaches for engaging students with science curriculum in schools. Here I report on an action research study to examine…
Descriptors: Scientific Literacy, Video Games, Educational Games, Learner Engagement
White, Penny Townsend – ProQuest LLC, 2018
The purpose of this mixed methods case study was threefold: (a) to describe 7th through 12th grade science teachers' efficacy beliefs, perceptions of support, and concerns about using inquiry-based instruction and examine how they are related to one another, (b) to explore how teachers reporting different levels of concerns demonstrate levels of…
Descriptors: Grade 7, Grade 8, Grade 9, Grade 10
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