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Epley, Jennifer – Journal of Interactive Learning Research, 2016
Integrating interactive learning activities into undergraduate courses is one method for increasing student interest, engagement, and skills development. Online simulation games in particular offer students the unique applied opportunity to "learn by doing" in a virtual space to further their overall knowledge base and critical thinking…
Descriptors: Educational Games, Simulation, Experiential Learning, Student Interests
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McMahon, Mark; Garrett, Michael – Journal of Interactive Learning Research, 2016
The ability to assess learning hinges on the quality of the instruments that are used. This paper reports on the first stage of the design of software to assist educators in ensuring assessment questions meet educational outcomes. A review of the literature within the field of instructional psychology was undertaken with a view towards…
Descriptors: Outcomes of Education, Cognitive Processes, Design, Computer Software
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Cheung, Alan; Mak, Barley; Abrami, Philip; Wade, Anne; Lysenko, Larysa – Journal of Interactive Learning Research, 2016
This pilot project investigated the effects of ABRACADABRA (ABRA), a web-based literacy program developed by the Centre for the Study of Learning and Performance (CSLP) at Concordia University, on primary school children in Hong Kong. A total of 125 Primary 2 students participated in a 14-week long study. Five classes were randomly assigned to…
Descriptors: Foreign Countries, Pilot Projects, Literacy Education, Control Groups
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Djelil, Fahima; Albouy-Kissi, Adelaide; Albouy-Kissi, Benjamin; Sanchez, Eric; Lavest, Jean-Marc – Journal of Interactive Learning Research, 2016
Object-Oriented paradigm is a common paradigm for introductory programming courses. However, many teachers find that transitioning to teaching this paradigm is a difficult task. To overcome this complexity, many experienced teachers use microworlds to give beginner students an intuitive and rapid understanding of fundamental abstract concepts of…
Descriptors: Programming, Models, Introductory Courses, Programming Languages
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Akbari, Elham; Naderi, Ahmad; Yazdi, Mahdi Hosseinzadeh; Simons, Robert Jan; Pilot, Albert – Journal of Interactive Learning Research, 2016
Despite the potential of social networks in formal learning, there should be more knowledge on the students and teachers attitudes toward such technology and more recent information in the context of the actual educational situation. The Technology Acceptance Model (TAM) was used. The instruments included a questionnaire investigate the attitudes…
Descriptors: Student Attitudes, Teacher Attitudes, Social Networks, Predictor Variables
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Watson, William; Yang, Sha – Journal of Interactive Learning Research, 2016
This study explored inhibiting factors teachers in the United States have encountered or perceived using games for instruction, and how teacher perceptions of barriers were influenced by their gender, teaching level and experience with using games. Initially, 15 teachers who had utilized games in the K-12 classroom were interviewed. Based on the…
Descriptors: Barriers, Educational Games, Gender Differences, Elementary Secondary Education
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Zhang, Liming; Kalyuga, Slava; Lee, Chee; Lei, Cheokpong – Journal of Interactive Learning Research, 2016
This paper reports the results of an experiment designed to investigate the effectiveness of different collaborative group formations (homogeneous vs. heterogeneous in terms of prior computer knowledge levels) for learning complex tasks in computer programming from the perspective of cognitive load theory. Web-based learning platform was used to…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Prior Learning
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Kroeze, Kevin; Hyatt, Keith; Lambert, Chuck – Journal of Interactive Learning Research, 2015
As part of the No Child Left behind Act of 2001 and the Individuals with Disabilities Education Improvement Act of 2004, schools are called upon to provide students with academic instruction using scientific, research-based methods whenever possible. One of these supposed research-based methods is a program by the name of Brain Gym®. Brain Gym® is…
Descriptors: Brain, Program Effectiveness, Instructional Effectiveness, Evidence Based Practice
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Trentin, Guglielmo – Journal of Interactive Learning Research, 2015
When proposing group activities to students with a view to fostering collaborative learning in a hybrid learning space, we often ourselves about the relative amounts of information and knowledge which flow in the interaction, both among the group members and from the external information and knowledge sources. Also about which stages of the…
Descriptors: Teaching Methods, Communities of Practice, Computer Mediated Communication, Foreign Countries
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Yang, Kai-Ju – Journal of Interactive Learning Research, 2015
This paper reports on a study of twelve 10th grade students using Cognitive Tutor, a math software program, to learn linear algebra word concept. The study's purpose was to examine whether students' mathematics performance as it is related to using Cognitive Tutor provided evidence to support Koedlinger's (2002) four instructional principles used…
Descriptors: Computer Software, Computer Uses in Education, Educational Technology, Algebra
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Bagley, Elizabeth; Shaffer, David Williamson – Journal of Interactive Learning Research, 2015
This paper examines how learning happened in an interactive studio setting using the theories and methods of educational ethnography. The study begins with a review of the education literature on the acquisition of professional education and identity, particularly epistemic frame theory. Using a case study approach, we examine students' learning…
Descriptors: Urban Planning, Regional Planning, Ethnography, Educational Research
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Abrami, Philip; Borohkovski, Eugene; Lysenko, Larysa – Journal of Interactive Learning Research, 2015
This meta-analysis summarizes research on the effects of a comprehensive, interactive web-based software (AXXX) on the development of reading competencies among kindergarteners and elementary students. Findings from seven randomized control trials and quasi-experimental studies undertaken in a variety of contexts across Canada, Australia and Kenya…
Descriptors: Foreign Countries, Kindergarten, Young Children, Computer Assisted Instruction
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Hamilton, Eric – Journal of Interactive Learning Research, 2015
Educational technologies have advanced one of the most important visions of educational reformers, to customize formal and informal learning to individuals. The application of a complex systems framework to the design of learning ecologies suggests that each of a series of ten desirable and malleable features stimulates or propels the other ten,…
Descriptors: Systems Approach, Individualized Instruction, Educational Technology, Communities of Practice
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Eteokleous, Nikleia; Pavlou, Victoria; Tsolakidis, Simos – Journal of Interactive Learning Research, 2015
As a way to respond to the contemporary challenges for promoting multiliteracies and multimodality in education, the current study proposes a theoretical framework--the multiliteracies model--in identifying, developing and evaluating multimodal material. The article examines, first theoretically and then empirically, the promotion of…
Descriptors: Multiple Literacies, Computer Software, Technology Integration, Computer Uses in Education
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DeSantis, Joshua; Van Curen, Rebecca; Putsch, Jake; Metzger, Justin – Journal of Interactive Learning Research, 2015
Flipped lesson planning, as popularized by Bergman & Sams (2012a), has been viewed by many as a revolutionary pedagogy, tailor-made for the twenty-first century classroom. Enthusiasm for flipped lesson planning has out-paced the collection of data that might determine its effectiveness. This paper presents the results of a study that compared…
Descriptors: Teaching Methods, Lesson Plans, Instructional Effectiveness, Outcomes of Education
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