ERIC Number: EJ1204577
Record Type: Journal
Publication Date: 2019-Mar
Pages: 18
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0047-2395
EISSN: N/A
Using Kahoot to Inspire
Journal of Educational Technology Systems, v47 n3 p373-390 Mar 2019
Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The literature indicates that digital educational games are effective at keeping learners engaged. This study examines the use of a digital educational game called Kahoot and supports the hypothesis that it can improve engagement and learning when immersed in traditional, lecture-based classrooms. The results of the mixed-methods study, using 96 undergraduates, suggest that learners' performance and engagement are enhanced when using Kahoot versus traditional teaching methods. In addition, practitioner and future research implications are also discussed.
Descriptors: Educational Technology, Educational Games, Computer Assisted Instruction, Teaching Methods, Two Year College Students, Learner Engagement, Computer Games, Academic Achievement
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Publication Type: Journal Articles; Reports - Research
Education Level: Two Year Colleges; Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A