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Showing 121 to 135 of 359 results Save | Export
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Li, Kam-Cheong; Wong, Billy Tak-Ming – Interactive Technology and Smart Education, 2019
Purpose: This study aimed to identify the professional development needs of academics in Hong Kong higher education for the use of educational technology. Design/methodology/approach An online survey was conducted in 2017, which involved 374 academics from Hong Kong higher education institutions. The survey covered their perception and use of…
Descriptors: Foreign Countries, Faculty Development, College Faculty, Educational Technology
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Towey, Dave; Walker, James; Ng, Ricky – Interactive Technology and Smart Education, 2019
Purpose: Embracing reflective practice and retrospection, with a goal of identifying commonalities, this paper aims to examine delivery of engineering subjects in both traditional higher education (THE) and technical and vocational education and training (TVET). Design/methodology/approach: Reflections on actions and autoethnography were used to…
Descriptors: Sustainability, Higher Education, Vocational Education, Engineering Education
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Keržic, Damijana; Aristovnik, Aleksander; Tomaževic, Nina; Umek, Lan – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to study the relationship between students' activities in the e-classroom and grades for the final exam. The study was conducted at the Faculty of Administration, University of Ljubljana among first-year undergraduate students. In the e-classroom, students learn new content for individual self-study, and their knowledge is…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Students, Data Collection
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Gunasinghe, Asanka; Hamid, Junainah Abd; Khatibi, Ali; Azam, S. M. Ferdous – Interactive Technology and Smart Education, 2019
Purpose: This study aims to assess the adequacy of unified theory of acceptance and use of technology-3 (UTAUT-3) model in understanding academician's adoption to e-Learning, with intent of getting more academicians to accept e-Learning in the Sri Lankan higher education context. Limited validity of the model in an educational context led to this…
Descriptors: Technology Uses in Education, Technology Integration, Electronic Learning, Teacher Attitudes
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Camilleri, Mark Anthony; Camilleri, Adriana Caterina – Interactive Technology and Smart Education, 2019
Purpose: A relevant literature review suggests that today's children are increasingly immersing themselves in ubiquitous technologies, including interactive media and digital games. Therefore, this paper aims to investigate the primary school students' intrinsic and extrinsic motivations toward learning via gameplay through their mobile devices,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Elementary School Students
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Poondej, Chanut; Lerdpornkulrat, Thanita – Interactive Technology and Smart Education, 2019
Purpose: This study aims to deploy game elements in an e-learning course on the Moodle platform. One of the greatest challenges of e-learning can be motivating and engaging students in learning. Gamification has been attracting increasing attention as a key underlying aspect of pedagogy that can be used to increase student engagement and…
Descriptors: Electronic Learning, Integrated Learning Systems, Student Motivation, Learner Engagement
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Ahmed, Waleed; Zaneldin, Essam – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to use quick response (QR) code along with online videos to teach one of the college foundation courses in an international institution to enhance the grasp of the students and to boost the students' learning outcomes. Design/methodology/approach: The study discussed and elaborated the findings that mainly focused on the…
Descriptors: College Students, Introductory Courses, Technology Uses in Education, Video Technology
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Kundu, Arnab; Bej, Tripti – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to recommend the university authorities to build better teaching-learning environment for its students to use variables and multiple note-taking methods in class for best results fundamental in each method. Design/methodology/approach: The study is a case study that follows a 'problem-driven' approach…
Descriptors: Telecommunications, Handheld Devices, Paper (Material), Notetaking
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Asadi, Zoleixa; Abdekhoda, Mohammadhiwa; Nadrian, Haidar – Interactive Technology and Smart Education, 2019
Purpose: Applying cloud computing (CC) in education is a great opportunity to globalize knowledge with the minimum costs and maximum accessibility. This study aims to understand and predict teacher intention to use cloud commuting as infrastructure in Smart education. Design/methodology/approach: This was a cross-sectional study in which faculty…
Descriptors: Technology Uses in Education, Information Storage, Intention, Prediction
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Mtebe, Joel S. – Interactive Technology and Smart Education, 2019
Purpose: This study aims to investigate the factors that influence user experience (UX) of eLearning systems implemented in two institutions in Tanzania. Design/methodology/approach: The study adopted questionnaire consisting of Nielsen's heuristics and didactic metrics as pragmatic metrics and hedonic metrics followed by focus group discussions…
Descriptors: Foreign Countries, Electronic Learning, Heuristics, Usability
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Palaigeorgiou, George; Karakostas, Anastasios; Skenteridou, Kyriaki – Interactive Technology and Smart Education, 2018
Purpose: Tangible physical maps which are enhanced by new digital forms of interaction can become an invaluable asset for learning geography in an embodied way. The purpose of this work is to evaluate an interactive augmented three-dimensional (3D) tangible map on which students interact and travel with their fingers. Design/methodology/approach:…
Descriptors: Maps, Interaction, Geography Instruction, Educational Technology
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Castañeda, Maira Alejandra; Guerra, Ananda Maye; Ferro, Roberto – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to show that the use of technological tools such as augmented reality (AR) and its integration in the education system through gamification offers better learning results when compared with traditional education. Design/methodology/approach: Through the implementation of the Leap Motion Controller in English classes of the…
Descriptors: Foreign Countries, Games, Technology Integration, Computer Simulation
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Hughes, Christopher; Costley, Jamie; Lange, Christopher – Interactive Technology and Smart Education, 2018
Purpose: The paper aims to examine the effect of levels of self-regulated effort (SRE) and levels of cognitive load on the watching and completing of video lectures used as the main source of instruction in online learning environments. Design/methodology/approach: A survey provided data on the students' engagement with video lectures, their level…
Descriptors: Self Management, Difficulty Level, Video Technology, Lecture Method
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Lange, Christopher – Interactive Technology and Smart Education, 2018
Purpose: Due to the autonomous nature of e-learning, learner control options should be provided to allow students to be more selective of content based on learning needs. Maintaining students' situational interest should also be a goal in e-learning, as research shows that doing so leads to a greater chance of success. The purpose of this paper is…
Descriptors: Electronic Learning, Student Interests, Learner Controlled Instruction, Learner Engagement
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Wong, Billy Tak-Ming; Li, Kam Cheong; Choi, Samuel Ping-Man – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to review and identify the major patterns and trends in learning analytics practices in higher education institutions. The review covers the characteristics of the institutions, as well as the characteristics and outcomes of the learning analytics practices. Design/methodology/approach: This research collected literature…
Descriptors: Educational Trends, Educational Practices, Educational Research, Data Collection
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