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Jeong, Jin Su; Cañada-Cañada, Florentina; González-Gómez, David – Education Sciences, 2018
The relatively new methodology, flipped-classroom, is one of blended learning instruction methodologies in which the traditional-classroom is inverted. This methodology asserts that students can participate and engage more successfully in their class and can attain better learning when their classroom is flipped. This work presents a two-year…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Teaching Methods
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González-Gómez, David; Jeong, Jin Su; Cañada-Cañada, Florentina – Interactive Learning Environments, 2022
The flipped instruction methodology has increased in popularity in recent years. A fruitful area for flipped methodology helps to increase the self-efficacy and attitudes of students as a learner in their science course. This study investigates the effects of following a flipped classroom teaching methodology on Pre-Service Teachers' (PSTs)…
Descriptors: Science Instruction, Self Efficacy, Preservice Teachers, Teacher Education Programs
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Jeong, Jin Su; González-Gómez, David; Conde-Núñez, M. Carmen; Gallego-Picó, Alejandrina – Journal of Baltic Science Education, 2019
The students' engagement was deemed significant to research due to the changing study structures from course-based to student-centered and competence-based in sustainable science higher education. Still, its change and coping strategies is considered as somewhat unfamiliar learning environment. Research examined students' engagement to the…
Descriptors: Learner Engagement, Teaching Methods, Educational Technology, Homework
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Yllana Prieto, Félix; Jeong, Jin Su; González-Gómez, David – Journal of Technology and Science Education, 2021
In recent times, there has been growing disinterest by students in STEM disciplines (science, technology, engineering, and mathematics). This trend is especially acute in those students who do not take STEM content during their secondary or high school education. This disinterest might be conditioned by negative emotions towards science developed…
Descriptors: STEM Education, Educational Games, Computer Simulation, Game Based Learning