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Yavuz, Fatih; Ozdemir, Emrah; Celik, Ozgur – World Journal on Educational Technology: Current Issues, 2020
Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use of game elements to increase user experience and interest in non-game content, can be used to deal with writing anxiety which is considered as a hindering affective factor in successful language learning. Within this scope, this study aims to…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, English (Second Language)
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Pala, Ferhat Kadir; Mihci Turker, Pinar – World Journal on Educational Technology: Current Issues, 2019
This study aims at developing a glove with integrated haptic interface to facilitate the learning of those who have just started playing piano and allowing them to perform without a need for a piano during daily activities. The steps of the analysis, design, development, implementation, evaluation model were used in the research. In the analysis…
Descriptors: Music Education, Instruction, Musical Instruments, Learning Processes
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Surmelioglu, Yesim; Seferoglu, Suleyman Sadi – World Journal on Educational Technology: Current Issues, 2019
Rapid changes are occurring in life owing to information and communication technologies. During this change period, digital identities have begun to emerge. These identities are associated with actions that users perform in online environments. A digital footprint is formed with these actions. The purpose of this study is to determine the digital…
Descriptors: College Students, Educational Technology, Technology Uses in Education, Foreign Countries