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Yavuz, Fatih; Ozdemir, Emrah; Celik, Ozgur – World Journal on Educational Technology: Current Issues, 2020
Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use of game elements to increase user experience and interest in non-game content, can be used to deal with writing anxiety which is considered as a hindering affective factor in successful language learning. Within this scope, this study aims to…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, English (Second Language)
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Pala, Ferhat Kadir; Mihci Turker, Pinar – World Journal on Educational Technology: Current Issues, 2019
This study aims at developing a glove with integrated haptic interface to facilitate the learning of those who have just started playing piano and allowing them to perform without a need for a piano during daily activities. The steps of the analysis, design, development, implementation, evaluation model were used in the research. In the analysis…
Descriptors: Music Education, Instruction, Musical Instruments, Learning Processes
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Surmelioglu, Yesim; Seferoglu, Suleyman Sadi – World Journal on Educational Technology: Current Issues, 2019
Rapid changes are occurring in life owing to information and communication technologies. During this change period, digital identities have begun to emerge. These identities are associated with actions that users perform in online environments. A digital footprint is formed with these actions. The purpose of this study is to determine the digital…
Descriptors: College Students, Educational Technology, Technology Uses in Education, Foreign Countries
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Tepe, Tansel; Kaleci, Devkan; Tuzun, Hakan – World Journal on Educational Technology: Current Issues, 2018
In this study, a virtual reality (VR) fire drill application was developed with head-mounted display VR technology for university students. The aim of the study is to evaluate the integration process of this VR application into authentic learning environments in terms of student opinions. Case study methodology was used in the study. The results…
Descriptors: Computer Simulation, College Students, Fire Protection, Drills (Practice)
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Bayazit, Alper; Bayram, Servet; Cumaoglu, Gonca Kizilkaya – World Journal on Educational Technology: Current Issues, 2018
Users sometimes face a common and serious problem called disorientation, which is defined as the feeling of being lost in a web-based environment. It is important to determine the reasons for disorientation in order to make the students navigate more efficiently in these environments. The aim of this study is to investigate the relationship…
Descriptors: Correlation, Cognitive Ability, Difficulty Level, Foreign Countries