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ERIC Number: ED571606
Record Type: Non-Journal
Publication Date: 2016-Dec
Pages: 2
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
A Practical Study of Mathematics Education Using Gamification
Sakai, Kyohei; Shiota, Shingo
International Association for Development of the Information Society, Paper presented at the International Conferences on Internet Technologies & Society (ITS), Education Technologies (ICEduTECH), and Sustainability, Technology and Education (STE) (Melbourne, Australia, Dec 6-8, 2016)
This paper explores the use of gamification in math lessons for children in order to highlight the relationship between math education and its application to society. In school education, there is an existing problem about how to relate concepts learned in math to everyday life. One of the reasons for this problem is that it is difficult for teachers to set appropriate questions for students. We investigated a classroom using gamification intended for elementary school sixth grade students (34 people). As a result, it is argued that gamification is effective in math education. [For full proceedings, see ED571459.]
International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Publication Type: Speeches/Meeting Papers; Reports - Research
Education Level: Grade 6; Intermediate Grades; Middle Schools; Elementary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Japan
Grant or Contract Numbers: N/A