ERIC Number: ED529171
Record Type: Non-Journal
Publication Date: 2010
Reference Count: N/A
Simulation and Animation Design. Program CIP: 50.0411
Murdock, Ashleigh Barbee, Ed.
Research and Curriculum Unit
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through increased requirements for mastery and attainment of competency as documented through both formative and summative assessments. The courses in this document reflect the statutory requirements as found in Section 37-3-49, Mississippi Code of 1972, as amended (Section 37-3-46). In addition, this curriculum reflects guidelines imposed by federal and state mandates (Laws, 1988, ch. 487, Section 14; Laws, 1991, ch. 423, Section 1; Laws, 1992, ch. 519, Section 4 effective from and after July 1, 1992; Carl D. Perkins Vocational Education Act IV, 2007; and No Child Left Behind Act of 2001). Simulation and Animation Design is a pathway in the Science, Technology, Engineering, and Mathematics (STEM) career cluster. This program is designed for students who wish to develop, design, and implement projects in the ever-expanding field of game design and development. The program emphasizes the techniques and tools used in game design and the creative design or content of such media. Both theoretical learning and activity-based learning are provided for students who wish to develop and enhance their competencies and skills. The program focuses on the basic areas of ethics, character development, audio and video production, and design using visualization software. The program finishes with a performance-based unit that requires students to develop their own gaming environment. This comprehensive project component provides practical experience toward developing a portfolio of work. Membership is encouraged in the student organization, Technology Student Association (TSA), which promotes technological literacy, leadership, and problem solving, resulting in personal growth and opportunity. Appended are: (1) International Game Developers Association (IGDA) Standards; (2) 21st Century Skills Standards; (3) ACT College Readiness Standards; and (4) National Educational Technology Standards for Students. A list of references is provided for each unit.
Descriptors: Video Technology, Animation, Student Organizations, Educational Technology, Technological Literacy, Ethics, Computer Simulation, STEM Education, Games, Design, Active Learning, Computer Graphics, Performance Based Assessment, Case Studies, Community Colleges, Computer Science Education, Proprietary Schools, Vocational Education, Secondary School Curriculum, Educational Policy, State Legislation, Federal Legislation, Standards, College Readiness, Educational Strategies, State Curriculum Guides, Certification, Competency Based Education, Student Evaluation, Course Descriptions, Units of Study, Check Lists, Scoring Rubrics, Worksheets, Equipment, Graphic Arts, Technical Institutes
Research and Curriculum Unit. Mississippi State University, 103 Russell Street, Starkville, MS 39759. Tel: 662-325-2510; Fax: 662-325-3296; e-mail: email@example.com; Web site: http://www.rcu.msstate.edu
Publication Type: Reports - Descriptive
Education Level: Elementary Secondary Education; Secondary Education; Two Year Colleges
Authoring Institution: Mississippi Department of Education, Office of Vocational and Technical Education; Mississippi State University, Research and Curriculum Unit
Identifiers - Location: Colorado; Mississippi; New Jersey; Texas
Identifiers - Laws, Policies, & Programs: Carl D Perkins Vocational and Technical Education Act 1998; No Child Left Behind Act 2001
Identifiers - Assessments and Surveys: ACT Assessment