NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 20 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Jennifer – Journal of Educational Technology Systems, 2022
This study examined the use of 3D garment prototyping technology as a remote learning facilitator to create new instructional designs for a product development course. The new instructional designs in a flipped learning approach for the remote, synchronous computer-aided fashion product development course was created, implemented, and evaluated…
Descriptors: Clothing, Design, Clothing Instruction, Technology Integration
Peer reviewed Peer reviewed
Ha Tien Nguyen; Conrad Borchers; Meng Xia; Vincent Aleven – Grantee Submission, 2024
Intelligent tutoring systems (ITS) can help students learn successfully, yet little work has explored the role of caregivers in shaping that success. Past interventions to support caregivers in supporting their child's homework have been largely disjunct from educational technology. The paper presents prototyping design research with nine middle…
Descriptors: Middle School Mathematics, Intelligent Tutoring Systems, Caregivers, Caregiver Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Scialdone, Michael J.; Connolly, Amy J. – Journal of Information Systems Education, 2020
Given the ubiquity of interfaces on computing devices, it is essential for future Information Systems (IS) professionals to understand the ramifications of good user interface (UI) design. This article provides instructions on how to efficiently and effectively teach IS students about "fit," a Human-Computer Interaction (HCI) concept,…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Interfaces
Terrell K. Glenn – ProQuest LLC, 2022
Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both…
Descriptors: Design, Internet, Simulated Environment, Cooperation
Peer reviewed Peer reviewed
Direct linkDirect link
Zhongcheng Lei; Hong Zhou; Wenshan Hu; Guo-Ping Liu – IEEE Transactions on Learning Technologies, 2024
Online laboratories have been widely used in education, research, and industrial applications. For online laboratories, various architectures have been constructed to provide good user experience and powerful capabilities for online experimentation, in which the controller is a crucial part to connect the server with a controlled test rig.…
Descriptors: Online Courses, Laboratories, Distance Education, Computers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Holstein, Kenneth; McLaren, Bruce M.; Aleven, Vincent – Journal of Learning Analytics, 2019
Involving stakeholders throughout the creation of new educational technologies can help ensure their usefulness and usability in real-world contexts. However, given the complexity of learning analytics (LA) systems, it can be challenging to meaningfully involve non-technical stakeholders throughout their design and development. This article…
Descriptors: Learning Analytics, Technology Uses in Education, Artificial Intelligence, Stakeholders
Holstein, Kenneth; McLaren, Bruce M.; Aleven, Vincent – Grantee Submission, 2019
Involving stakeholders throughout the creation of new educational technologies can help ensure their usefulness and usability in real-world contexts. However, given the complexity of learning analytics (LA) systems, it can be challenging to meaningfully involve non-technical stakeholders throughout their design and development. This article…
Descriptors: Learning Analytics, Technology Uses in Education, Artificial Intelligence, Stakeholders
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sahin, Muhittin; Aydin, Furkan; Sulak, Sema; Müftüoglu, Cennet Terzi; Tepgeç, Mustafa; Yilmaz, Gizem Karaoglan; Yilmaz, Ramazan; Yurdugül, Halil – International Association for Development of the Information Society, 2021
The use of technology for teaching and learning has created a paradigm shifting in learning environments and learning process, and also the paradigm shifting has also affected the assessment processes. In addition to these, online environments provide more opportunities to assess of the learners. In this study, the Adaptive Mastery Testing (AMT)…
Descriptors: Teaching Methods, Learning Processes, Adaptive Testing, Computer Assisted Testing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zulfa; Nusi, Ahmad; Ananda, Azwar; Efi, Agusti; Pernantah, Piki Setri – International Journal of Instruction, 2022
This study aims to find a simulation project-based learning model for the Minangkabau Natural Culture subject in higher education. This research method uses the research and development (R and D) development procedure using the Plomp development design that goes through 3 steps, namely: Preliminary Research, Prototyping Phase, and Assessment…
Descriptors: Student Projects, Active Learning, Higher Education, Models
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Waseem, Kainat; Kazmi, Hasnain Alam; Qureshi, Ovais Hussain – Journal of Education and Practice, 2017
On this research, the traditional education system of Pakistan has been analyzed in comparison to international modern education system with 3D printing technology. Also how this technology results in revolutionizing current education system and its future aspects. The study adopted semi-structured interviews to solicit an understanding of…
Descriptors: Foreign Countries, Educational Innovation, Computer Peripherals, Printing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Michalakis, Vyron Ignatios; Vaitis, Michail; Klonari, Aikaterini – Education Sciences, 2020
This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Outdoor Education
Peer reviewed Peer reviewed
Direct linkDirect link
Jennifer K. Olsen; Nikol Rummel; Vincent Aleven – International Journal of Artificial Intelligence in Education, 2021
Educational technologies are often developed such that students work on specific social levels (e.g., individual, small group, whole class) at specific times. However, in the reality of the classroom, learning activities are not so cleanly divided, with transitions occurring between social levels for students at different times. To support these…
Descriptors: Individual Instruction, Small Group Instruction, Educational Technology, Elementary School Teachers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sidiropoulos, Efstathios; Vryzas, Nikolaos; Vrysis, Lazaros; Avraam, Evangelia; Dimoulas, Charalampos – Education Sciences, 2019
Over the past decade, mobile news production has had a growing prevalence and has been established as a new type by modern journalism industry. Journalists understand content capturing and sharing as parts of their role in newsrooms. Mobile journalism (mojo) is an evolving form of reporting in which where people use only a smartphone to create and…
Descriptors: Media Literacy, News Reporting, Handheld Devices, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Kumar, Nitin; Jain, Anuj – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: This paper proposes a new approach to developing a deep learning-based prototyping wearable model which can assist blind and visually disabled people to recognize their environments and navigate through them. As a result, visually impaired people will be able to manage day-to-day activities and navigate through the world around them…
Descriptors: Visual Impairments, Blindness, Navigation, Adjustment (to Environment)
Previous Page | Next Page »
Pages: 1  |  2