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Showing 1 to 15 of 18 results Save | Export
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Nguyen, Hoang Bao Ngoc; Hong, Jon-Chao; Chen, Mei-Lien; Ye, Jhen-Ni; Tsai, Chi-Ruei – Research in Science & Technological Education, 2023
Background: Hands-on activities and makerspaces have rapidly gained popularity in recent years. One of the reasons for this is that they have the potential to stimulate interest and identity development in STEM or STEAM. Taiwan has organized many technology and science competitions for students to raise their interest and creativity in the past…
Descriptors: Elementary School Students, Secondary School Students, Foreign Countries, Self Efficacy
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tsai, Chih-Min; Liu, Ming-Chou; Lee, Yi-Fang – Interactive Learning Environments, 2022
To understand how information communication technology (ICT) educational policies have been put into practice in educational settings, we used the acceptance model to analyze the role of teacher characteristics in their acceptance of educational policies. By reframing the present technology acceptance model for the context of ICT educational…
Descriptors: Teacher Attitudes, Information Technology, Educational Technology, Educational Policy
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Hong, Jon-Chao; Hwang, Ming-Yueh; Szeto, Elson; Tai, Kai-Hsin; Tsai, Chi-Ruei – International Journal of Science and Mathematics Education, 2021
The scientist-practitioner gap refers to the phenomenon of individuals with a scientific background exhibiting non-scientific beliefs. Informed by the social-cognitive process model, this study aimed to develop a more coherent understanding of how such non-scientific beliefs can be predicted by individuals' cognitive flexibility mediated by their…
Descriptors: Undergraduate Students, Scientific Literacy, Scientists, Scientific Attitudes
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Hong, Jon-Chao; Chang, Chun-Hsing; Tsai, Chi-Ruei; Tai, Kai-Hsin – International Journal of Science Education, 2019
Interest in educational research can be categorised into situational interest (SI) and individual interest (II); the sequential phases of interest development for learning have long been recognised as triggered SI, maintained SI, emerging II, and well-developed II. This study proposes an interest development model which involves SI and II mentally…
Descriptors: Foreign Countries, STEM Education, Art Education, Competition
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Kuo, Yen-Chun – Interactive Learning Environments, 2016
Consequential reasoning relevant to moral development has not been effectively practised in elementary schools in Taiwan. The present study designed a "To Do or Not To Do" website for students to explore moral dilemma situations and exercise consequence-based moral reasoning. Effective data from 160 fifth-grade students were collected…
Descriptors: Foreign Countries, Grade 5, Elementary School Students, Web Sites
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Huang, Neng-Tang Norman; Chiu, Li-Jia; Hong, Jon-Chao – International Journal of Science and Mathematics Education, 2016
The strong humanistic and ethics-oriented philosophy of Confucianism tends to lead people influenced by these principles to undervalue the importance of hands-on practice and creativity in education. GreenMech, a science and technology contest, was implemented to encourage real-world, hands-on problem solving in an attempt to mitigate this effect.…
Descriptors: Foreign Countries, Student Attitudes, Elementary School Students, Junior High School Students
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2017
Students of Southeast Asian Heritage Learning Chinese (SSAHLC) in Taiwan have frequently demonstrated difficulty with traditional Chinese (a graphical character) radical recognition due to their limited exposure to the written language form since childhood. In this study, we designed a Chinese radical learning game (CRLG), which adopted a drill…
Descriptors: Motivation, Electronic Learning, Self Efficacy, Academic Achievement
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Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Tsui-Fang; Chen, Yu-Ju – Turkish Online Journal of Educational Technology - TOJET, 2012
In this modern and technologically dependent society, people seek to improve human performance, get higher productivity and increase user satisfaction with technologies. In Chinese society, Chinese Idiom learning plays an important role in vocabulary learning which cultural and social functions are involved. Therefore, an online game named…
Descriptors: Foreign Countries, Computer Games, Least Squares Statistics, Vocabulary Development
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Hong, Jon-Chao; Chen, Mei-Yung; Hwang, Ming-Yueh – Thinking Skills and Creativity, 2013
A case study was undertaken in a junior high school that had won the highest award of the National PowerTech Contest in Taiwan. In the contest, students were required to create their own wooden robot (mechatronics project) in the morning and compete in the afternoon, in order to better avoid the intervention of parents and teachers in the process.…
Descriptors: Learner Engagement, After School Programs, Foreign Countries, Clubs
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Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Yu-Ju; Lin, Pei-Hsin; Huang, Yao-Tien; Cheng, Hao-Yueh; Lee, Chih-Chin – Computers & Education, 2013
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of "learning for playing" (i.e., players who want to win will study more), the digital archaeology game contest…
Descriptors: Computer Games, Archaeology, High School Students, Intention
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Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hsuan-Fang; Wong, Wan-Tzu; Chen, Mei-Yung – Computers & Education, 2011
The rapid development of information and communication technology and the popularization of the Internet have given a boost to digitization technologies. Since 2001, The National Science Council (NSC) of Taiwan has invested a large amount of funding in the National Digital Archives Program (NDAP) to develop digital content. Some studies have…
Descriptors: Structural Equation Models, Computer Interfaces, Archives, Foreign Countries
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Hong, Jon-Chao; Lu, Chow-Chin; Wang, Jen-Lian; Liao, Shin; Wu, Ming-Ray; Hwang, Ming-Yueh; Lin, Pei-Hsin – Thinking Skills and Creativity, 2013
Categorization is one of the main mental processes by which perception and conception develop. Nevertheless, categorization receives little attention with the development of critical thinking in Taiwan elementary schools. Thus, the present study investigates the effect that individual differences have on performing categorization tasks.…
Descriptors: Science Achievement, Scoring Rubrics, Foreign Countries, Elementary School Students
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Hong, Jon-Chao; Hwang, Ming-Yueh; Wang, Chun-Kai; Hsu, Tsui-Fang; Chen, Yu-Ju; Chan, Chiung-Hua – Turkish Online Journal of Educational Technology - TOJET, 2011
This idea of integrating moral education to digital gaming platform had been discussed since digital and online approaches were used in teaching. Online interactive instruction was one of moral teaching forms to assist moral instruction. However, most moral-related interactive online games lacked functions for players to explore themselves while…
Descriptors: Ethical Instruction, Parenting Styles, Child Rearing, Intention
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Hong, Jon-Chao; Horng, Jeou-Shyan; Lin, Chan-Li; ChanLin, Lih-Juan – International Journal of Educational Development, 2008
The purpose of this study is to explore whether pre-service teacher education in Taiwan equips in-service teachers with the necessary knowledge and competency to meet the demands of the professional career. A questionnaire was developed to investigate such competency disparity. The questionnaire containing 44 items within six categories was…
Descriptors: Preservice Teacher Education, Risk Management, Measures (Individuals), Foreign Countries
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Hong, Jon-Chao; Hwang, Ming-Yueh; Ting, Tzu-Yun; Tai, Kai-Hsin; Lee, Chih-Chin – Turkish Online Journal of Educational Technology - TOJET, 2013
Apple released the first iPad in 2010, and since then various operating systems have emerged. Many corporations have adopted the use of tablets in efforts toward organizational innovation. Innovation is the motivation for organizations to move forward and it is a key in the maintenance of their competitive advantage. The Environmental Protection…
Descriptors: Handheld Devices, Corporations, Innovation, Competition
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