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Pujolà, Joan-Tomàs – Research-publishing.net, 2021
Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of gamification is to engage people, motivate action, promote learning, and solve problems. This chapter describes examples of Spanish content gamifications that integrate different game…
Descriptors: Second Language Learning, Second Language Instruction, Game Based Learning, Spanish
McLoughlin, Laura; Magnoni, Francesca – Research-publishing.net, 2017
This paper discusses the rationale and structure of two Massive Open Online Courses (MOOCs) created as part of the EU-funded Move-Me project, which aims to develop two MOOCs and open educational resources for university learners participating in mobility programmes in Europe. The MOOCs are designed to help learners develop the skills necessary to…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, Mass Instruction