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Ezequiel Aleman – Information and Learning Sciences, 2024
Purpose: This paper aims to address the limitations in designing educational approaches that apply critical approaches to data literacy, given the obscure nature of digital platforms, which leave youth unable to develop discourses that challenge dominant narratives about the role of data in their lives. The purpose of this study is to propose and…
Descriptors: Game Based Learning, Secondary School Students, Nontraditional Education, Foreign Countries
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Allen, Abigail A.; Randall, Kristina N. – Information and Learning Sciences, 2023
Purpose: Empirical validation of educational technology is critical for best practice, particularly when courses are delivered online. This study aims to investigate the predictive relationship of usage behaviors on perceptions of 30 preservice special education teachers while reading in an online social annotation reading tool.…
Descriptors: Preservice Teachers, Special Education Teachers, Documentation, Educational Technology
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Greenhalgh, Spencer P.; DiGiacomo, Daniela K.; Barriage, Sarah – Information and Learning Sciences, 2023
Purpose: The purpose of this paper is to examine how higher education students think about educational technologies they have previously used -- and the implications of this understanding for their awareness of datafication and privacy issues in a postsecondary context. Design/methodology/approach: The authors conducted two surveys about students'…
Descriptors: Ethics, Privacy, Learning Management Systems, Learning Analytics
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Slade, Sharon; Prinsloo, Paul; Khalil, Mohammad – Information and Learning Sciences, 2023
Purpose: The purpose of this paper is to explore and establish the contours of trust in learning analytics and to establish steps that institutions might take to address the "trust deficit" in learning analytics. Design/methodology/approach: "Trust" has always been part and parcel of learning analytics research and practice,…
Descriptors: Trust (Psychology), Learning Analytics, Privacy, Artificial Intelligence
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Liew, Tze Wei; Tan, Su-Mae; Kew, Si Na – Information and Learning Sciences, 2022
Purpose: This study aims to examine if a pedagogical agent's expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness. Design/methodology/approach: A between-subjects experiment was conducted in which learners engaged with a multimedia learning…
Descriptors: Teaching Methods, Multimedia Instruction, Psychological Patterns, Emotional Response
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Haruna, Hussein; Abbas, Asad; Zainuddin, Zamzami; Hu, Xiao; Mellecker, Robin R.; Hosseini, Samira – Information and Learning Sciences, 2021
Purpose: This paper aims to evaluate the students' perception of their learning experiences concerning serious gaming and gamification instructions and determines whether they were motivated enough and engaged during the educative process in a resource-poor context. Moreover, the study evaluated the impact of interactive instructional environment…
Descriptors: Educational Experience, Gamification, Learning Motivation, Secondary School Students
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Lew, Shim; Gul, Tugce; Pecore, John L. – Information and Learning Sciences, 2021
Purpose: Simulation technology has been used as a viable alternative to provide a real life setting in teacher education. Applying mixed-reality classroom simulations to English for Speakers of Other Languages (ESOL) teacher preparation, this qualitative case study aims to examine how pre-service teachers (PSTs) practice culturally and…
Descriptors: English (Second Language), Preservice Teachers, Preservice Teacher Education, Computer Simulation
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Alamettälä, Tuulikki; Sormunen, Eero – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to investigate the long-term development of online research skills among lower secondary school students and how various factors such as teaching interventions and students' self-efficacy, attitudes, information and communication technology (ICT) activity and gender are associated with development.…
Descriptors: Secondary School Students, Research Skills, Online Searching, Intervention
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Hannans, Jaime A.; Nevins, Colleen M.; Jordan, Kristin – Information and Learning Sciences, 2021
Purpose: The aim of the study was to explore aspects of learning in terms of gain in knowledge, confidence and empathy with immersive virtual reality (VR) from the patient perspective in undergraduate nursing students. Design/methodology/approach: A pilot study integrating immersive VR experiences during clinical courses was facilitated based on…
Descriptors: Computer Simulation, Undergraduate Students, Nursing Education, Patients
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Mikeska, Jamie N.; Howell, Heather – Information and Learning Sciences, 2021
Purpose: This paper aims to examine three distinct aspects of authenticity that pre-service teachers (PSTs) experience when they engage with virtual classroom environments to develop their content-intensive instructional practice -- task authenticity, student avatar authenticity and performance authenticity -- and their perceptions about the…
Descriptors: Computer Simulation, Classroom Environment, Preservice Teachers, Student Attitudes
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DiGiacomo, Daniela K. – Information and Learning Sciences, 2021
Purpose: While living in the information age is not new, the continued spread of dis/mis/information in tandem with rising partisanship has made clear the educational need for robust and critical information and media literacy education (Bulger and Davison, 2018; Garcia et al., 2021; Reich, 2018; Wineburg and McGrew, 2016). Given that most young…
Descriptors: Electronic Learning, Misinformation, Citizenship Education, Information Literacy
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Ståhl, Tore; Sormunen, Eero; Mäkinen, Marita – Information and Learning Sciences, 2021
Purpose: The internet and search engines dominate within people's information acquisition, especially among the younger generations. Given this trend, this study aims to explore if information and communication technology (ICT) practices, internet reliance and views of knowledge and knowing, i.e. epistemic beliefs, interact with each other.…
Descriptors: Undergraduate Students, Information Technology, Telecommunications, Internet
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Huynh, Tra; Madsen, Adrian; McKagan, Sarah; Sayre, Eleanor – Information and Learning Sciences, 2021
Purpose: Personas are lifelike characters that are driven by potential or real users' personal goals and experiences when interacting with a product. Personas support user-centered design by focusing on real users' needs. However, the use of personas in educational research and design requires certain adjustments from its original use in…
Descriptors: Phenomenology, Instructional Design, Classification, Faculty Development
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Nixon, Jessie; Halverson, Erica; Stoiber, Andy; Garbacz, Andy – Information and Learning Sciences, 2021
Purpose: The purpose of this study is to understand how learners describe their experiences with short-term, introductory maker experiences and to test a method for assessing learners' experiences authentic to short-term learning. Design/methodology/approach: The authors collected written responses from participants at a two-day event, STEM Center…
Descriptors: STEM Education, Student Attitudes, Student Experience, Program Effectiveness
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Kim, Yoon Jeon; Murai, Yumiko; Chang, Stephanie – Information and Learning Sciences, 2021
Purpose: As maker-centered learning grows rapidly in school environments, there is an urgent need for new forms of assessment. The purpose of this paper is to report on the development and implementation of tools to support embedded assessment of maker competencies within school-based maker programs and describes alternative assessment approaches…
Descriptors: Communication Disorders, Speech Communication, Simulation, Outcomes of Education
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