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Han, Insook; Obeid, Iyad; Greco, Devon – Technology, Knowledge and Learning, 2023
This report describes the use of electroencephalography (EEG) to collect online learners' physiological information. Recent technological advancements allow the unobtrusive collection of live neurosignals while learners are engaged in online activities. In the context of multimodal learning analytics, we discuss the potential use of this new…
Descriptors: Learning Analytics, Diagnostic Tests, Metacognition, Brain Hemisphere Functions
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Urban, Alex – Technology, Knowledge and Learning, 2023
Object-based learning includes the active incorporation of historic artifacts into educational environments, which may yield meaningful learning experiences. However, gaining access to artifacts and coordinating object-based curricula with museum staff pose immense challenges to educators. Furthermore, digital representations of historic artifacts…
Descriptors: History Instruction, Educational Games, Museums, Video Games
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Arroyo, Ivon; Closser, Avery Harrison; Castro, Francisco; Smith, Hannah; Ottmar, Erin; Micciolo, Matthew – Technology, Knowledge and Learning, 2023
This emerging technology report introduces the "WearableLearning" (WL) platform as a tool to exercise computational thinking and STEM learning for 5-12th grade students through mobile technology-augmented active game play and game creation. Freely available at "WearableLearning.org," it allows students and teachers to play,…
Descriptors: Technology Uses in Education, Computation, Thinking Skills, Games
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Muslim, Arham; Chatti, Mohamed Amine; Schroeder, Ulrik – Technology, Knowledge and Learning, 2022
The demand for Open learning analytics (OLA) has grown in recent years due to the increasing interest in the usage of self-organized, networked, and lifelong learning environments. However, platforms that can deliver an effective and efficient OLA are still lacking. Most OLA platforms currently available do not continuously involve end-users in…
Descriptors: Learning Analytics, Lifelong Learning, Delivery Systems, Ecology
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Jayalath, Janaka; Esichaikul, Vatcharaporn – Technology, Knowledge and Learning, 2022
Delivery of blended-mode eLearning programs is challenging due to a range of factors, including motivational and engagement issues. This is more challenging in the context of Technical and Vocational Education and Training (TVET), which aims to develop competencies to empower learner to find gainful employment. This study proposes an operational…
Descriptors: Blended Learning, Educational Technology, Electronic Learning, Vocational Education
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Alturki, Sarah; Hulpu?, Ioana; Stuckenschmidt, Heiner – Technology, Knowledge and Learning, 2022
The tremendous growth of educational institutions' electronic data provides the opportunity to extract information that can be used to predict students' overall success, predict students' dropout rate, evaluate the performance of teachers and instructors, improve the learning material according to students' needs, and much more. This paper aims to…
Descriptors: Grade Prediction, Academic Achievement, Data Use, Dropout Rate
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Childs, Joshua; Taylor, Z. W. – Technology, Knowledge and Learning, 2022
As districts nationwide transitioned online to deliver remote or hybrid instruction as a result of the COVID-19 pandemic, the Internet has become an increasingly important space for K-12 students, teachers, and many other stakeholders. This brief discusses the utility of Internet metrics to measure K-12 district websites and its usefulness for…
Descriptors: Blended Learning, Distance Education, COVID-19, Pandemics
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Christensen, Rhonda; Hodges, Charles B.; Spector, J. Michael – Technology, Knowledge and Learning, 2022
Replicating research studies is considered one way of establishing validity and confidence of findings in a field of study. In this paper, we introduce a replication framework for classifying studies conducted in the area of educational technology as a possible guide to conducting and reporting replication studies in the field. The paper includes…
Descriptors: Educational Technology, Educational Research, Classification, Replication (Evaluation)
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Mangione, Giuseppina Rita Jose; Cannella, Giuseppina – Technology, Knowledge and Learning, 2021
Mountain, insular and internal areas represent 70 percent of the Italian land with a population that experiences many difficulties in daily living due to territorial constraints. Nevertheless, it is extremely important to guarantee equal opportunities and services to those who live on the mountains and small islands of the country. Distance…
Descriptors: Small Schools, Rural Schools, Distance Education, Teaching Methods
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Mandanici, Marcella; Di Filippo, Roberto; Delle Monache, Stefano – Technology, Knowledge and Learning, 2021
This paper describes an educational experience realized in the form of extracurricular workshops involving music technology students of the "V. Gambara" music high school in Brescia (Italy). By means of a participatory prototyping experience, the project aimed at fostering the students awareness and understanding of technological means…
Descriptors: Extracurricular Activities, Workshops, Music Education, High School Students
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Dreimane, Santa; Daniela, Linda – Technology, Knowledge and Learning, 2021
The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are…
Descriptors: Computer Simulation, Electronic Learning, Anatomy, Human Body
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Bakki, Aicha; Oubahssi, Lahcen; George, Sébastien; Cherkaoui, Chihab – Technology, Knowledge and Learning, 2020
The work presented in this paper examines part of a broader issue in the field of technology-enhanced learning and focused on Massive Open Online Courses environments (MOOC). The main goal is to provide an approach, models and tools to assist teachers in the scenario design process and the operationalization of pedagogical scenarios in a…
Descriptors: Online Courses, Programming, Integrated Learning Systems, Models
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Pillutla, Venkata Sai; Tawfik, Andrew A.; Giabbanelli, Philippe J. – Technology, Knowledge and Learning, 2020
In massive open online courses (MOOCs), learners can interact with each other using discussion boards. Automatically inferring the states or needs of learners from their posts is of interest to instructors, who are faced with a high attrition in MOOCs. Machine learning has previously been successfully used to identify states such as confusion or…
Descriptors: Learning Processes, Online Courses, Data Collection, Data Analysis
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Wu, Linjing; Liu, Qingtang; Zhou, Wanlei; Mao, Gang; Huang, Jingxiu; Huang, Huan – Technology, Knowledge and Learning, 2020
A big challenge in educational resources construction is the intelligent and personalized resource recommendation for learners. This paper proposes a semantic recommendation framework of educational resources based on semantic web and pedagogics. In this framework, a domain ontology is constructed to describe the knowledge structure of the domain.…
Descriptors: Semantics, Web 2.0 Technologies, Electronic Learning, Educational Resources
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Larsen, Lasse Juel – Technology, Knowledge and Learning, 2020
The aim of this article is to revise and expand Gregory Bateson's theory of learning to demonstrate how scaffolding content and context takes place in computer games. The presented revision rest on a micro-level analysis of how learning takes place in the computer game "StarCraft 2" a successful triple A (mid-sized to major publisher…
Descriptors: Scaffolding (Teaching Technique), Learning Theories, Electronic Learning, Computer Games
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