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Liu, Min; Lee, Jaejin; Kang, Jina; Liu, Sa – Technology, Knowledge and Learning, 2016
Using a multi-case approach, we examined students' behavior patterns in interacting with a serious game environment using the emerging technologies of learning analytics and data visualization in order to understand how the patterns may vary according to students' learning characteristics. The results confirmed some preliminary findings from our…
Descriptors: Case Studies, Student Behavior, Behavior Patterns, Games