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Arztmann, Michaela; Hornstra, Lisette; Jeuring, Johan; Kester, Liesbeth – Studies in Science Education, 2023
Game-based learning has proven to be effective and is widely used in science education, but usually the heterogeneity of the student population is being overlooked. To examine the differential effects of game interventions in STEM (Science, Technology, Engineering and Mathematics) related subjects on diverse student groups, a meta-analysis has…
Descriptors: Elementary School Students, Secondary School Students, STEM Education, Games
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Davis, Kate; Fitzgerald, Angela; Power, Margaret; Leach, Tania; Martin, Neil; Piper, Stephanie; Singh, Rena; Dunlop, Shelley – Studies in Science Education, 2023
STEM (Science, Technology, Engineering, Mathematics) clubs are gaining momentum as a means for engaging students in STEM-related activities. Despite this growth, there have been limited attempts to examine the conditions that inform practice in these informal educational spaces. This paper addresses that gap through a comprehensive literature…
Descriptors: STEM Education, Clubs, Student Organizations, Informal Education
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Holzberger, Doris; Reinhold, Sarah; Lüdtke, Oliver; Seidel, Tina – Studies in Science Education, 2020
In the present meta-analysis, we examine how secondary school characteristics -- such as schools' academic press, school climate, material resources, personnel resources, classroom climate, instructional practices, out-of-school activities, and socioeconomic status (SES) composition -- provide opportunities for students to engage in science and…
Descriptors: Meta Analysis, Institutional Characteristics, Outcomes of Education, Secondary Schools
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Riopel, Martin; Nenciovici, Lucian; Potvin, Patrice; Chastenay, Pierre; Charland, Patrick; Sarrasin, Jérémie Blanchette; Masson, Steve – Studies in Science Education, 2019
Serious games have become increasingly available to educators. Empirical studies and meta-analyses have examined their impact on learning achievement. However, natural sciences could have a special relation to serious games by their systematic use of quantitative and predictive models that can generate microworlds and simulations. Since no known…
Descriptors: Outcomes of Education, Educational Games, Science Achievement, Conventional Instruction