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ERIC Number: EJ1015715
Record Type: Journal
Publication Date: 2013-Apr
Pages: 11
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1533-242X
EISSN: N/A
The Effect of Video Games on Iranian EFL Learners' Vocabulary Learning
Vahdat, Sedigheh; Rasti Behbahani, Amin
Reading Matrix: An International Online Journal, v13 n1 p61-71 Apr 2013
This study explored the effect of video games as a new tool for Iranian EFL (English as a foreign language) vocabulary learning. To conduct the study, 40 intermediate EFL learners, both male and female, were chosen through a TOEFL proficiency test. The participants were divided into two groups (10 males and 10 females in each): a control group and an experimental group. While the control group studied vocabulary via traditional classes, the experimental group experienced vocabulary learning (the same words) via a video game called "Runaway: A Road Adventure." The results of the study revealed that learning vocabulary via video games is beneficial, and that males are more inclined toward video-game learning than females. (Contains 5 tables.)
Reading Matrix, Inc. University of South Florida Polytechnic, College of Human and Social Sciences, Division of Education, 3433 Winter Lake Road LMD 8038, Lakeland, FL 33805. Tel: 863-667-7712; Fax: 863-667-7098; e-mail: editors@readingmatrix.com; Web site: http://www.readingmatrix.com/journal.html
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Iran
Identifiers - Assessments and Surveys: Test of English as a Foreign Language
Grant or Contract Numbers: N/A