ERIC Number: EJ1015715
Record Type: Journal
Publication Date: 2013-Apr
Pages: 11
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1533-242X
EISSN: N/A
The Effect of Video Games on Iranian EFL Learners' Vocabulary Learning
Vahdat, Sedigheh; Rasti Behbahani, Amin
Reading Matrix: An International Online Journal, v13 n1 p61-71 Apr 2013
This study explored the effect of video games as a new tool for Iranian EFL (English as a foreign language) vocabulary learning. To conduct the study, 40 intermediate EFL learners, both male and female, were chosen through a TOEFL proficiency test. The participants were divided into two groups (10 males and 10 females in each): a control group and an experimental group. While the control group studied vocabulary via traditional classes, the experimental group experienced vocabulary learning (the same words) via a video game called "Runaway: A Road Adventure." The results of the study revealed that learning vocabulary via video games is beneficial, and that males are more inclined toward video-game learning than females. (Contains 5 tables.)
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Games, Foreign Countries, Vocabulary Development, Language Tests, Control Groups, Experimental Groups, Language Proficiency, Gender Differences, Learning Motivation, Student Attitudes, Achievement Tests, Questionnaires, Likert Scales, Correlation, Instructional Effectiveness, Undergraduate Students
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Iran
Identifiers - Assessments and Surveys: Test of English as a Foreign Language
Grant or Contract Numbers: N/A