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Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
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Punar Özçelik, Nermin; Yangin Eksi, Gonca; Baturay, Meltem Huri – Participatory Educational Research, 2022
With the changing and developing technology, numerous new systems that cannot be given up and have a great impact are becoming a part of our lives. Augmented reality (AR) is one of these systems which can be claimed as magic. AR has been gaining considerable interest in the field of education, and language learning since Pokémon Go, the most…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Second Language Instruction
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Karabiyik, Ceyhun; Baturay, Meltem Huri; Özdemir, Muzaffer – Participatory Educational Research, 2021
Learning and teaching is fostered to a great deal by technology. Cell phones and internet can be utilized as effective tools in providing extended and diversified learning opportunities as well as promoters of learning and teaching. However, early internet-enabled cell phones or more recent smartphones have also become easily accessible avenues of…
Descriptors: Intention, Student Attitudes, Student Behavior, Behavior Standards