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Showing 1 to 15 of 31 results Save | Export
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Zeynep Bahar Ersen; Yasemin Alp – Malaysian Online Journal of Educational Technology, 2024
The goal of the study is to examine a comprehensive review of research involving augmented reality (AR) in mathematics teaching during the previous 10 years. For this purpose, the research was conducted using a systematic review technique. It synthesized a set of 60 articles from 2012 to 2021. Two researchers used content analysis to analyze the…
Descriptors: Literature Reviews, Computer Simulation, Mathematics Instruction, Educational Technology
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Orhan-Özen, Sevil – Malaysian Online Journal of Educational Technology, 2022
The aim of this action research is to develop the skills of elementary teacher candidates in designing 21st-century learning activities. Action research, one of the qualitative research methods was applied in the study. Some criteria were determined and the applicability of the criteria were tested by the participants. Data were collected from two…
Descriptors: Preservice Teachers, Elementary Education, Skill Development, 21st Century Skills
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Arslan, Esra; Isbulan, Onur – Malaysian Online Journal of Educational Technology, 2021
In this research, the effects of individual and teamwork activities on perceptions of block-based programming self-efficacy and attitudes towards robotic programming tried to be determined. The research has conducted in a private school located in Sariyer, district of Istanbul province in the 2nd academic year of 2018-2019 with 32 students from…
Descriptors: Computer Science Education, Programming Languages, Robotics, Individual Instruction
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Sontay, Gökhan; Karamustafaoglu, Orhan – Malaysian Online Journal of Educational Technology, 2021
Many mobile applications have emerged thanks to the technological developments that have taken place today. One of these applications is the augmented (virtual) reality application used on smartphones and tablets. Some augmented reality applications are being prepared using 4D-technology and transforming the virtual environment into real life. The…
Descriptors: Science Instruction, Instructional Effectiveness, Computer Simulation, Handheld Devices
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Demir, Abdurrahman; Akin, Manolya – Malaysian Online Journal of Educational Technology, 2020
The purpose of this study was to investigate the effects of exergame training which can be conducted on stable floor; at school with smart board and at home with TV screen, on students' balance improvement. 53 students with age average of 10,25[plus or minus]0.504 were voluntarily participated to this research. In this experimental research,…
Descriptors: Instructional Effectiveness, Game Based Learning, Exercise, Psychomotor Skills
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Wang, Dan; Khambari, Mas Nida Md. – Malaysian Online Journal of Educational Technology, 2020
In recent years, the application of augmented reality (AR) technology has been explored in numerous disciplines. This research focused on English sentence learning and utilized the activity theory as the basis to structure a game-based AR learning model (GBARLM). The aim of the investigation was to describe the model and explore the following…
Descriptors: Game Based Learning, Computer Simulation, English Instruction, Sentences
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Günbas, Nilgün – Malaysian Online Journal of Educational Technology, 2020
This study aimed to explore if there are any differences in word problem solving skills of fourth grade students using animated-cartoon story vs. text-only story vs. non-story. For this purpose, word problems-embedded animated cartoon stories were created on computers and the same stories were written in text format on paper. The word problems…
Descriptors: Mathematics Instruction, Word Problems (Mathematics), Problem Solving, Animation
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Ganesan, Nanteni; Eu, Leong Kwan – Malaysian Online Journal of Educational Technology, 2020
This aim of this study is to identify the effectiveness of the use of Geometer's Sketchpad (GSP) in the teaching of circle among Form Two students. The quasi-experimental study was to investigate the following two aspects, namely the effectiveness of GSP on learning Circle and a survey instrument was used to elicit students' perception on the use…
Descriptors: Foreign Countries, Computer Software, Educational Technology, Technology Uses in Education
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Demir Kaymak, Zeliha; Akgün, Özcan Erkan – Malaysian Online Journal of Educational Technology, 2019
The purpose of this research is to investigate the effects of using cloud computing technologies, study type and task difficulty on cognitive load and students' performance. The research was conducted as 2x2x2 complex mixed design. The two experiment groups are the first factor of design. In the first experiment group students used non…
Descriptors: Cognitive Ability, Computer Software, Task Analysis, Difficulty Level
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Basarmak, Ugur – Malaysian Online Journal of Educational Technology, 2019
This research was aimed at finding answers to the question how preservice teachers use creative thinking skills in a digital teaching material development process. The mixed method using both quantitative and qualitative methods was preferred in the research. The Torrance Tests of Creative Thinking (TTCT) Figural Form A was applied to the…
Descriptors: Preservice Teachers, Creative Thinking, Thinking Skills, Instructional Materials
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Nainan, Mariam; Balakrishnan, Balamuralithara – Malaysian Online Journal of Educational Technology, 2019
Studying worked examples has been found to be effective for learning problem solving, especially among students. However, students need to actively process example content to benefit from it and content must be structured in a manner that facilities knowledge construction. This study investigated the use of worked examples for teaching and…
Descriptors: Computer Science Education, Demonstrations (Educational), Programming, Introductory Courses
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Tatli, Zeynep; Akbulut, Hava Ipek; Altinisik, Derya – Malaysian Online Journal of Educational Technology, 2019
The purpose of this study is to investigate the effects of using Web 2.0 tools in teaching on teacher candidates' attitudes towards using technology and instructional materials in the classroom environment, within the context of Technology Acceptance Model (TAM). To this end, a training program was given to 46 teacher candidates in various…
Descriptors: Attitude Change, Educational Technology, Technology Uses in Education, Web 2.0 Technologies
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Yahya, Razak Abd Samad; Daud, Anis Nazihah Mat; Jaafar, Rosly – Malaysian Online Journal of Educational Technology, 2019
The purpose of this study is to develop and evaluate Multi-frames Video Recorded Experiments (MFVREs) as self-learning materials for Electricity topic of the Malaysian Form Five Physics curriculum. The development of MFVREs consisted of eight steps; selecting topic, selecting related experiments, preparing apparatus and materials for experiments,…
Descriptors: Video Technology, Science Experiments, Independent Study, Energy
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Korucu, Agâh Tugrul; Cakir, Hasan – Malaysian Online Journal of Educational Technology, 2018
Some of the 21st century proficiencies expected from people are determined as collaborative working and problem solving. One way to gain these proficiencies is by using collaborative problem solving based on social constructivism theory. Collaborative problem solving is one of the methods allowing for social constructivism in the class. In…
Descriptors: Problem Based Learning, Educational Environment, Academic Achievement, Cooperative Learning
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Balan, Hazel R. – Malaysian Online Journal of Educational Technology, 2018
Genetics is considered as one of the topics in science that students have difficulty and trouble in understanding. This study used study guide as an intervention tool to address the difficulties of students in learning genetics concepts. The main purpose of this study was to determine the perceptions of students on the effectiveness of study guide…
Descriptors: Study Guides, Genetics, Science Instruction, Learning Motivation
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