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Draganov, Alexandr – MIT Press, 2022
Techniques for applying mathematical concepts in the real world: six rarely taught but crucial tools for analysis, research, and problem-solving. Many young graduates leave school with a solid knowledge of mathematical concepts but struggle to apply these concepts in practice. Real scientific and engineering problems are different from those found…
Descriptors: Mathematical Concepts, Relevance (Education), College Mathematics, Engineering
Kong, Siu-Cheung, Ed.; Abelson, Harold, Ed. – MIT Press, 2022
Computing has become an essential part of today's primary and secondary school curricula. In recent years, K-12 computer education has shifted from computer science itself to the broader perspective of computational thinking (CT), which is less about technology than a way of thinking and solving problems--"a fundamental skill for everyone,…
Descriptors: Computation, Thinking Skills, Elementary Secondary Education, Artificial Intelligence
Sengupta, Pratim; Dickes, Amanda; Farris, Amy Voss – MIT Press, 2021
The importance of coding in K-12 classrooms has been taken up by both scholars and educators. "Voicing Code in STEM" offers a new way to think about coding in the classroom--one that goes beyond device-level engagement to consider the interplay between computational abstractions and the fundamentally interpretive nature of human…
Descriptors: Coding, STEM Education, Elementary Secondary Education, Computation
Neumann, Maureen D.; Dion, Lisa – MIT Press, 2021
Computational thinking--a set of mental and cognitive tools applied to problem solving--is a fundamental skill that all of us (and not just computer scientists) draw on. Educators have found that computational thinking enhances learning across a range of subjects and reinforces students' abilities in reading, writing, and arithmetic. This book…
Descriptors: Thinking Skills, Computation, Problem Solving, Teaching Methods
Yasmin B. Kafai; Quinn Burke – MIT Press, 2016
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves.…
Descriptors: Video Games, Coding, Cooperation, Creativity
Kafai, Yasmin B.; Burke, Quinn – MIT Press, 2014
Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage "computational thinking"--which has now become the umbrella term for understanding what computer…
Descriptors: Coding, Programming, Elementary Secondary Education, Computer Science