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Salar, Riza; Arici, Faruk; Caliklar, Seyma; Yilmaz, Rabia M. – Journal of Science Education and Technology, 2020
The aim of this study is to investigate the augmented reality (AR) immersion experiences of university students studying in science education. The relationship between interest, usability, emotional investment, focus of attention, presence and flow was examined for university students studying in the science education department who used AR…
Descriptors: College Students, Science Education, Usability, Correlation
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Christenson, Nina; Chang Rundgren, Shu-Nu; Hoglund, Hans-Olof – Journal of Science Education and Technology, 2012
To achieve the goal of scientific literacy, the skills of argumentation have been emphasized in science education during the past decades. But the extent to which students can apply scientific knowledge to their argumentation is still unclear. The purpose of this study was to analyse 80 Swedish upper secondary students' informal argumentation on…
Descriptors: Persuasive Discourse, Nuclear Energy, Scientific Literacy, Climate
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Nilsson, Elisabet M.; Jakobsson, Anders – Journal of Science Education and Technology, 2011
The empirical study, in this article, involved 42 students (ages 14-15), who used the urban simulation computer game SimCity 4 to create models of sustainable future cities. The aim was to explore in what ways the simulated "real" worlds provided by this game could be a potential facilitator for science learning contexts. The topic investigated is…
Descriptors: World Problems, Student Attitudes, Focus Groups, Interviews