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Guven, Gokhan; Kozcu Cakir, Nevin; Sulun, Yusuf; Cetin, Gurcan; Guven, Emine – Journal of Research on Technology in Education, 2022
The present study aimed to determine the effects of arduino-assisted robotics coding applications integrated into the 5E learning model used in science teaching on students' scientific creativity, robotics attitude and motivation toward science. For this aim, the study was planned according to the convergent parallel mixed research method and was…
Descriptors: Robotics, Science Instruction, Grade 6, Creativity
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Williams, Nancy L.; Larwin, Karen H. – Journal of Research on Technology in Education, 2016
This study explores the impact of one-to-one computing on student achievement in Ohio high schools as measured by performance on the Ohio Graduation Test (OGT). The sample included 24 treatment schools that were individually paired with a similar control school. An interrupted time series methodology was deployed to examine OGT data over a period…
Descriptors: Access to Computers, High School Students, Computer Uses in Education, Educational Technology
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Léger, Michel T.; Freiman, Viktor – Journal of Research on Technology in Education, 2016
Although there is a common result in recent research and practice that digital skills are important for every educated citizen, little is known of how these skills are evolving over a long period of time. Our study looks into the development and use of digital skills in former middle school students who had an individual access to the laptops a…
Descriptors: Skill Development, Middle School Students, Access to Computers, Laptop Computers
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Ifenthaler, Dirk; Schweinbenz, Volker – Journal of Research on Technology in Education, 2016
In recent years digital technologies, such as tablet personal computers (TPCs), have become an integral part of a school's infrastructure and are seen as a promising way to facilitate students' learning processes. This study empirically tested a theoretical model derived from the technology acceptance model containing key constructs developed in…
Descriptors: Foreign Countries, Middle School Students, Student Attitudes, Computer Attitudes
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Denner, Jill; Werner, Linda; Campe, Shannon; Ortiz, Eloy – Journal of Research on Technology in Education, 2014
Pair programming is a strategy that grew out of industry and has shown promise for performance and retention in computer programming courses at universities and in industry. In this study, we examine whether pair programming is effective in K-12, what it is effective for, and how partners influence each other. We collected the data from 320 middle…
Descriptors: Teaching Methods, Programming, Middle School Students, Computer Games
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Bielefeldt, Talbot – Journal of Research on Technology in Education, 2012
Correlational analysis of two years of classroom observation indicates relationships between technology use and various classroom characteristics, including teacher roles and instructional strategies. Three observers used the ISTE Classroom Observation Tool (ICOT) to record 144 observations of classrooms participating in a variety of educational…
Descriptors: Grants, Federal Programs, Standards, Interrater Reliability
Nicholas, Howard; Ng, Wan – Journal of Research on Technology in Education, 2009
This paper investigates the use of online technologies to extend the learning of a group of junior secondary school students after attending a Sun, Science, and Society camp. The students were of mixed ages and came from metropolitan and rural schools. Their teachers described them as students of high ability or students interested in science who…
Descriptors: Open Education, Secondary School Students, Student Participation, Student Motivation
Ligorio, M. Beatrice; Cesareni, Donatella; Schwartz, Neil – Journal of Research on Technology in Education, 2008
Virtual environments are able to extend the space of interaction beyond the classroom. In order to analyze how distributed cognition functions in such an extended space, we suggest focusing on the architecture of intersubjectivity. The Euroland project--a virtual land created and populated by seven classrooms supported by a team of…
Descriptors: Foreign Countries, Virtual Classrooms, Social Influences, Computer Uses in Education