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Showing 1 to 15 of 19 results Save | Export
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Özgül, Emre; Ocak, Mehmet Akif – Journal of Educational Technology and Online Learning, 2023
The Internet of Things (IoT) is one of those technologies with a wide range of applications, from planes to cars, from factories to homes. As IoT technology is an interdisciplinary field, it is generally one of the most difficult subjects to learn. Therefore, there is a need to use and develop new teaching methods to facilitate the teaching of IoT…
Descriptors: Internet, Technology Education, Distance Education, Asynchronous Communication
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Sevim-Cirak, Nese; Erol, Osman; Baser-Gulsoy, Vesile Gul – Journal of Educational Technology and Online Learning, 2023
Students' readiness for e-learning is necessary in order to make the e-learning process more effective. Readiness for e-learning refers to the degree of having pre-knowledge and skills, and affective characteristics such as the necessary attitude and motivation to experience this process most effectively. Academic orientations of the students also…
Descriptors: College Students, Electronic Learning, Readiness, Goal Orientation
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Abdullah Kalay; Yüksel Deniz Arikan – Journal of Educational Technology and Online Learning, 2023
Since motivation is known to be a critical factor, approaches, methods, techniques, and materials that would affect motivation positively are utilized in learning and teaching processes. Gamification is used by including game components into teaching processes to enhance students' motivation, attract their attention to the lesson and boost…
Descriptors: Instructional Materials, Gamification, Student Motivation, Academic Achievement
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Cam, Emre; Kiyici, Mubin – Journal of Educational Technology and Online Learning, 2022
Because of their traditional programming structures that have user-hostile interfaces and complicated syntax, programming languages education doesn't catch students' attention and most of them find programming difficult and consider it as a job that only professionals can do. In order to minimalize the difficulty and drawback and help students…
Descriptors: Robotics, Programming, Problem Solving, Student Motivation
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Turhan, Mahmut Emre; Metin, Mustafa; Ezberci Çevik, Ebru – Journal of Educational Technology and Online Learning, 2022
This review study was carried out using content analysis and it was aimed to analyze the articles published in national journals in the field of augmented reality. The sample of this study, in which the content analysis method was used, consists of 87 academic studies conducted in the field of augmented reality in education in Turkey between 2012…
Descriptors: Content Analysis, Teaching Methods, Academic Achievement, Research Reports
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Baltaci, Sehnaz – Journal of Educational Technology and Online Learning, 2022
This study examines the effect of using a personal response system (PRS) on students' academic performance and attitude towards science and technology. The study is conducted during the spring semester of the 2018-2019 academic year in a secondary school in northwestern Turkey. The study is designed as a pre-test and post-test control group…
Descriptors: Student Attitudes, Academic Achievement, Science Education, Foreign Countries
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Al-Darei, Iman Said; Ahmed, Abdelrahman Mohamed – Journal of Educational Technology and Online Learning, 2022
This study investigated the effect of different types of feedback in an e-learning environment in enhancing students' achievement and motivation in the Information Technology subject. The study adopted a quasi-experimental research design. The sample consisted of 97 eighth-grade students enrolled in Sarah Umm Ishaq Basic Education School in the Al…
Descriptors: Foreign Countries, Grade 8, Middle School Students, Feedback (Response)
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Akti Aslan, Seda – Journal of Educational Technology and Online Learning, 2022
A quasi-experimental design was employed to examine the effects of flipped classroom approach on students' academic achievement, self-regulation skills, and interaction level in synchronous distance education. The participants consisted of 50 undergraduate students. In an online synchronous course, the Zoom application and its breakout rooms were…
Descriptors: Flipped Classroom, Program Effectiveness, Academic Achievement, Self Management
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Çaka, Cansu; Dursun, Özcan Özgür – Journal of Educational Technology and Online Learning, 2022
With the developments in digital technologies, the increase in the amount of accessible information and the multimedia concept, it has become necessary to present complex information in a simplified manner. Along with this requirement, one of the current concepts that draw attention within the scope of multimedia concept is the infographic. The…
Descriptors: Visual Aids, Design, Instructional Materials, Preservice Teachers
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Davudova, Enejan; Türel, Yalin Kiliç – Journal of Educational Technology and Online Learning, 2022
In the technology era that we are in, teaching with traditional method is not sufficient alone in increasing efficiency. Varied content, whether technological or not, has an important place to increase the effectiveness of teaching. The methods and models used in the selection and usage of these contents are also considered important in terms of…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, Academic Achievement
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Yildirim Yakar, Züleyha – Journal of Educational Technology and Online Learning, 2022
This study attempts to examine the effect of online cooperative teaching on students' attitudes towards online cooperative learning (OCLAS) and the relationship between OCLAS and course achievement. Besides, students' views on online collaborative practice were taken. The study was conducted with the 3rd year preservice teachers who were studying…
Descriptors: Electronic Learning, Cooperative Learning, Student Attitudes, Academic Achievement
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Fidan, Ayça; Sengel, Erhan – Journal of Educational Technology and Online Learning, 2022
Gamification in education is the use of game-based mechanisms, game aesthetics and game thinking to ensure student motivation and engagement, superior learning, and a behavioral change. This study was conducted to investigate the nature of the students' opinions on gamification and on activities that were carried out to create a rich instructional…
Descriptors: Preservice Teachers, Teacher Attitudes, Gamification, Student Motivation
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Polat, Ahmet; Topal, Murat – Journal of Educational Technology and Online Learning, 2022
Digital game addiction was classified as a disease by the World Health Organization. It is characterized by impaired control over gaming and increasing priority given to gaming over other activities. Especially for school-age children, there are concerns about the effects of gaming addiction on health problems that are difficult to treat later and…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Grade 6
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Demir, Yagmur; Sarsar, Firat – Journal of Educational Technology and Online Learning, 2021
The aim of this study was to determine the effect of emotional motivational feedback messages given for online homework of secondary school sixth grade students within the scope of Information Technologies and Software course on academic success. The research was quantitatively designed based on quasi-experimental design with pre-test-post-test…
Descriptors: Emotional Response, Motivation Techniques, Feedback (Response), Computer Mediated Communication
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Yakar, Levent – Journal of Educational Technology and Online Learning, 2021
This study aimed to examine the effect of emergency remote teaching (ERT) on the end-of-term achievement of university students. Accordingly, two sets of end-of-term achievement scores of all students attending Kahramanmaras Sütçü Imam University, a Turkish state university were compared in terms of educational modality. More specifically, the…
Descriptors: Instructional Effectiveness, Distance Education, Emergency Programs, Electronic Learning
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