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Bawa, Papia – Journal of Educational Technology Systems, 2019
Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The literature indicates that digital educational games are effective at keeping learners engaged. This study examines the use of a digital educational game called Kahoot and supports the hypothesis that…
Descriptors: Educational Technology, Educational Games, Computer Assisted Instruction, Teaching Methods
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Aaron, Lynn S.; Lipton, Talia – Journal of Educational Technology Systems, 2018
It is not uncommon to walk into a college classroom and find all heads bowed down to a flashing screen and the room . . . silent. While digital devices can certainly support learning, what about when they are a distraction? This study explored this 21st-century phenomenon from two perspectives: Does the use of a device for nonacademic purposes…
Descriptors: Classroom Environment, Handheld Devices, Telecommunications, Barriers