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Showing 1 to 15 of 28 results Save | Export
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Rishi D. Ruttun; Robert D. Macredie – Journal of Educational Multimedia and Hypermedia, 2023
Providing visual instructional aids, such as maps and visual orientation cues, in Hypermedia Learning Systems (HLS) has been argued to reduce the disorientation experienced by learners with specific individual differences. In turn, it has been suggested that providing such aids may lead to improvements in learning performance and learner attitude.…
Descriptors: Visual Aids, Hypermedia, Technology Uses in Education, Individual Differences
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Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
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Okumus, Aysegül; Savas, Perihan – Journal of Educational Multimedia and Hypermedia, 2022
This study explored designing Augmented Reality (AR) based language learning materials from the perspective of 50 pre-service English teachers recruited based on convenience sampling. Using one group pre-test-post-test design, both quantitative and qualitative data were gathered through pre- and post-surveys, and reflection form. According to the…
Descriptors: Preservice Teachers, Language Teachers, English (Second Language), Computer Simulation
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Luo, Tian; Hickman, Catherine; Muljana, Pauline – Journal of Educational Multimedia and Hypermedia, 2022
Low mathematics scores in the U.S. have been pressing educators to find engaging strategies and effective tools to promote math performance. While emerging technologies, such as digital math games, show promises in improving mathematical education, existing studies have garnered mixed findings and thereby necessitating further investigation. This…
Descriptors: Game Based Learning, Mathematics Education, Student Attitudes, Video Games
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Neo, Tse-Kian; Amphawan, Angela; Hamidani, Khadija – Journal of Educational Multimedia and Hypermedia, 2022
Institutions of higher learning were rapidly made to change from in-person to fully online learning due to the COVID-19 pandemic. This change posed an inherent problem in successfully engaging students in learning in a remote learning environment. Thus, the study aims to enhance students' problem-solving skills through self-directed learning in a…
Descriptors: Independent Study, Educational Environment, COVID-19, Pandemics
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Esteve-Mon, Francesc M.; Sánchez-Caballé, Anna; Llopis-Nebot, María Ángeles – Journal of Educational Multimedia and Hypermedia, 2021
The use of social networks has shown beneficial effects in the teaching-learning process, as well as highlighting its positive impact on student engagement and critical thinking. Likewise, integrating technology in higher education contributes to the developing of digital competence. However, it is still necessary to rethink the use of social…
Descriptors: Student Teachers, Social Networks, Technological Literacy, Teaching Methods
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Christopher, Adam – Journal of Educational Multimedia and Hypermedia, 2021
Perfect intercultural communicative competence skills in the EFL context are difficult to acquire. This paper investigates the use of digital media related classroom projects to promote student intercultural awareness in the Japanese context. Data were collected through selected student digital images/illustrations and interpretations,…
Descriptors: Cultural Awareness, Foreign Countries, Technology Uses in Education, College Students
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Hu, Haihong; Wake, Donna; Miller, Rachelle – Journal of Educational Multimedia and Hypermedia, 2021
The constant evolution of technology requires continuous development for school librarians supporting K-12 education in the work of technology integration. This article examines school library candidates' responses to various methods for teaching literacy via created media products as they engaged in an online graduate-level Library Media course.…
Descriptors: School Libraries, Librarians, Technology Uses in Education, Technology Integration
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Liu, Min; Pan, Zilong; Cai, Ying; Shao, Peixia; Han, Songhee – Journal of Educational Multimedia and Hypermedia, 2021
This study examined how 465 socioeconomically disadvantaged middle school students used a multimedia-enriched problem-based learning (PBL) program. Using a mixed-methods design, we investigated the impact of PBL on students' performance, and relationship among students' self-efficacy, attitude toward science, and performance. The findings showed…
Descriptors: Multimedia Instruction, Science Instruction, Academic Achievement, Skill Development
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Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
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Aarreniemi-Jokipelto, Päivi – Journal of Educational Multimedia and Hypermedia, 2020
Funding from the government has a significant effect on the use of distance learning in Brazil. When funding is cut, distance learning is used less, and vice versa. Most Brazilians own a mobile phone and students are willing to study by mobile learning. However, teachers generally either do not allow the use of mobile devices or do not instruct…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Telecommunications
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Muršic, Sara – Journal of Educational Multimedia and Hypermedia, 2020
While there is a growing body of research on affordances and benefits of integrating augmented reality (AR) technology in education, barriers to engagement (often misinterpreted as negative results) can sometimes be overlooked and unpublished. Based on observation and reflections on 6 conducted classroom sessions, together with the interview…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Barriers
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Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
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He, Jinxia; Huang, Xiaoxia – Journal of Educational Multimedia and Hypermedia, 2020
The study examined students' perceptions of using student-created group videos as an alternative assessment in an online course. Participants included 82 undergraduate students who were pre-service teachers from a large university in Northeast of the United States. Results indicated the student-created group video project promoted active learning.…
Descriptors: Student Attitudes, Video Technology, Group Activities, Cooperative Learning
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Zawawi, Boshra – Journal of Educational Multimedia and Hypermedia, 2020
Informal learning plays a critical role in supporting instructional design (ID) students to develop knowledge and skills they will need as future employees and to establish their professional development trajectory. This survey study is part of a larger design-based study that seeks to design, develop, and evaluate a technology-mediated learning…
Descriptors: Informal Education, Instructional Design, Alumni, Student Attitudes
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