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Kang, Myunghee; Yoon, Seonghye; Kang, Minjeng; Jang, JeeEun; Lee, Yujung – Journal of Educational Multimedia and Hypermedia, 2018
The purpose of this study was to design and develop an educational game which facilitates building adolescents' knowledge and attitudes in financial principles of a daily life. To achieve this purpose, the authors designed a learner-centered big game for financial education by applying an experience-based triple-diamond instructional design model…
Descriptors: Adolescents, Knowledge Level, Student Attitudes, Money Management
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Timotheou, Maria Mama – Journal of Educational Multimedia and Hypermedia, 2017
This paper presents the main findings of a UK study exploring graduate students' perceptions of web-based education, with a specific focus on their change over time, throughout an asynchronous course. Data were collected through online messages and interviews, and analyzed qualitatively, following content and thematic analyses. Participant pre-…
Descriptors: Graduate Students, Student Attitudes, Web Based Instruction, Asynchronous Communication
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Jackson, Jane – Journal of Educational Multimedia and Hypermedia, 2016
This paper centers on student perceptions of a fully-online course that was designed to enhance their intercultural learning during study abroad. By way of a post-course questionnaire survey and interview, 22 international exchange students from a Hong Kong university divulged their views about this mode of learning. Although many lamented the…
Descriptors: Asynchronous Communication, Connected Discourse, Multicultural Education, Online Courses
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D' Alba, Adriana; Jones, Greg; Wright, Robert – Journal of Educational Multimedia and Hypermedia, 2015
This paper discusses a study conducted in the fall of 2011 and the spring of 2012 which explored the use of existing 3D virtual environment technologies by bringing a selected permanent museum exhibit displayed at a museum located in central Mexico into an online 3Dimensional experience. Using mixed methods, the research study analyzed knowledge…
Descriptors: Comparative Analysis, Museums, Computer Simulation, Simulated Environment
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Ku, David Tawei; Chang, Chia-Chi – Journal of Educational Multimedia and Hypermedia, 2014
By conducting usability testing on a multilanguage Web site, this study analyzed the cultural differences between Taiwanese and American users in the performance of assigned tasks. To provide feasible insight into cross-cultural Web site design, Microsoft Office Online (MOO) that supports both traditional Chinese and English and contains an almost…
Descriptors: Foreign Countries, Pilot Projects, Computer Interfaces, Web Sites
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Phirangee, Krystle – Journal of Educational Multimedia and Hypermedia, 2013
This paper is a report on the findings of a study involving four full-time elementary teachers, who incorporated technology into their teaching to various degrees. The study was guided by the overarching question: How is participation within Web 2.0 spaces reshaping teaching and learning in the elementary classroom? To explore this question, a…
Descriptors: Elementary School Teachers, Technology Integration, Educational Technology, Web 2.0 Technologies
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MacKinnon, Gregory; Saklofske, Jon – Journal of Educational Multimedia and Hypermedia, 2011
A virtual world was created in an effort to supplement the study of the novel "The Natural Daughter". The educational impact of the virtual world experience on college students of English Literature was assessed using concept mapping as a measure of conceptual change. While conceptual change was evident, the origin of the growth was…
Descriptors: Foreign Countries, Computer Assisted Instruction, Internet, Computer Simulation
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Huang, Chung-Kai; Hsin, Ching-O; Chiu, Chiung-Hui – Journal of Educational Multimedia and Hypermedia, 2010
With the widespread availability of Internet and computer technology, on-line web-based learning has become prevalent in the field of teaching Chinese as a second/foreign language (CSL/CFL). This study examined the concepts of usability and types of design elements that help construct an effective web-based learning environment, as well as their…
Descriptors: Foreign Countries, Protocol Analysis, Educational Technology, Internet
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Traore, Moussa; Kyei-Blankson, Lydia – Journal of Educational Multimedia and Hypermedia, 2010
Many instructors are using literary texts along with language structure books in English as a Secondary Language (ESL) classrooms with the aim of increasing students' language skills. Since literature is often written to portray a particular cultural or authentic experience, the material presented may not be familiar to ESL students. Also, the…
Descriptors: Foreign Countries, Language Skills, English (Second Language), Second Language Instruction
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Wald, Mike; Draffan, E. A.; Seale, Jane – Journal of Educational Multimedia and Hypermedia, 2009
This article provides an overview and initial findings of the LExDis project which is exploring the e-learning experiences of disabled learners within a UK university in order to increase understanding of the many complex issues and interactions introduced by disabled learners' requirements for accessible e-learning, compatible assistive…
Descriptors: Assistive Technology, Electronic Learning, Accessibility (for Disabled), Student Experience
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Mackinnon, Gregory – Journal of Educational Multimedia and Hypermedia, 2006
Using a survey and follow-up qualitative research design, an elaborate model of technology integration has been studied in a science education classroom. Using a coding system known as cognotes, teacher-interns were first taught how to recognize electronic discussion contributions consisting specifically of critical approaches such as compare,…
Descriptors: Foreign Countries, Science Education, Critical Thinking, Educational Technology
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Shrimpton, Bradley; Hurworth, Rosalind – Journal of Educational Multimedia and Hypermedia, 2005
Recently the Centre for Program Evaluation (CPE) at the University of Melbourne was approached by a mental health agency to undertake the unique and challenging task of evaluating a prototype CD-ROM based adventure game designed for young people recovering from psychosis. This unusual and inventive game, titled Pogo's Pledge, used…
Descriptors: Evaluation, Young Adults, Late Adolescents, Young Adults
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Wishart, Jocelyn – Journal of Educational Multimedia and Hypermedia, 2000
Reports results of interviews with teachers, students, and school librarians in eight United Kingdom secondary schools regarding their use of multimedia encyclopedias on CD-ROM. Focuses on a content analysis of their comments on how access to multimedia encyclopedias changes the way students learn, and how they perceive it affects their learning.…
Descriptors: Content Analysis, Encyclopedias, Foreign Countries, Interviews
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Bradley, Claire; Boyle, Tom – Journal of Educational Multimedia and Hypermedia, 2004
This paper concerns the development and use of learning objects to address a real and urgent educational problem--the teaching and learning of introductory programming. The paper outlines the design principles and development process involved in creating self-contained learning objects that are pedagogically rich. It describes how the objects were…
Descriptors: Program Effectiveness, Educational Technology, Teaching Methods, Instructional Materials